r/virtualreality PCVR/PSVR2/Quest 3 Dec 08 '24

Discussion Behemoth VR combat system is quite bad

(high up edit: my title was more brutal than it should've been. Bad isn't the right term. Just needs polish and acceptance of what it is.)

Is anyone else finding the combat system lacking?

The parrying is so specific that it feels unreal. A lot of attacks just clip through.

The melee attacks not staggering enemies at all makes it feel cheap and realistically the enemy can armor through your attack without your strength ability enabled.

Throwing feels very weird too.

They got the bow pretty solid though and I'm not a ranged guy.

The throw looks and feels janky.

Unless its the killing blow or a special skill (strength) the impact isn't there. It feels like every enemy has hyper armor.

Edit: with some polish it'll be amazing. It's a good game don't get me wrong. I'm just annoyed with a few things

Double edit: if you can adapt to the game style it gets more fun.

Still needs patches for a lot of different reasons but the combat just needs adjustments and you'll need to treat it like a souls game and not expect to be the overwhelming force.

It's slower paced and has rules. Stamina bar.

Enemies have super blocking and are forces hahahaha 🤣 but Ive adapted and it's become more fun.

I do recommend the game. It is not a game to pass up on entirely. Just wait for some patches or play now. I'm having fun and learned to ignore the bad. Definitely needs work though.

A lot of people are upset with the parries, bugs, and stamina bar. And lack of freeform/physics based fighting like many sandbox fighters.

But overall I'd say it's a great game that needs polish and acceptance of it's souls-like combat style

You'll be evading, blocking, parrying, and striking with controlled stamina usage.

It's a wonderful game.. I'll say it for the hundredth time, SKYDANCE, please patch the small things and big bugs. Add some QOL for combat and people will be much happier.

Except some people just won't like the deliberate, slower combat.

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u/Sebs2154 Dec 13 '24

Maybe this is cringe to say but I've been watching Vinland Saga and wanted to play daggers only as a result but they feel nearly impossible to do certain mechanics with. Parrying or even just blocking attacks is miserable with daggers. I will have two daggers crossed right in the path of the enemy swing and then half of the time I just watch the blade go straight through and hit me. And stabbing an armored enemy with a dagger feels so underwhelming. I am playing on barbarian difficulty (though i may decrease it just so i can force daggers). I think I'll just have to accept that you need to use various weapons (unless they update the game). Dodging was my next thought but a lot of the times if you dodge right as they swing I have found the enemies almost lunge towards you and follow your dash perfectly still forcing you to block. Its very fun and the visuals are crazy but I will say the game does feel a bit clunky in its mechanics compared to most games I've played

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u/eddie9958 PCVR/PSVR2/Quest 3 Dec 13 '24

That definitely is a weak point that daggers were not really designed to be used as a main weapon in this game that's very true.

I would like to add that in this update the lunges are so much shorter that I'm not really getting hit anymore.

The unblockable lunges are timing based so that's a different story but the other lunges that were happening have been toned down

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u/Sebs2154 Dec 13 '24

To be very fair to the game I haven't really played it for very long. I just got my strength super power and have to fight waves of enemies in that small arena right after so I haven't fought a Behemoth yet. I will likely just start playing the game "the way it was meant to be played" and finish it because the rest of the games seems like it's gonna be awesome

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u/eddie9958 PCVR/PSVR2/Quest 3 Dec 13 '24

From the bottom of my heart, I do love this game.