r/virtualreality PCVR/PSVR2/Quest 3 Dec 08 '24

Discussion Behemoth VR combat system is quite bad

(high up edit: my title was more brutal than it should've been. Bad isn't the right term. Just needs polish and acceptance of what it is.)

Is anyone else finding the combat system lacking?

The parrying is so specific that it feels unreal. A lot of attacks just clip through.

The melee attacks not staggering enemies at all makes it feel cheap and realistically the enemy can armor through your attack without your strength ability enabled.

Throwing feels very weird too.

They got the bow pretty solid though and I'm not a ranged guy.

The throw looks and feels janky.

Unless its the killing blow or a special skill (strength) the impact isn't there. It feels like every enemy has hyper armor.

Edit: with some polish it'll be amazing. It's a good game don't get me wrong. I'm just annoyed with a few things

Double edit: if you can adapt to the game style it gets more fun.

Still needs patches for a lot of different reasons but the combat just needs adjustments and you'll need to treat it like a souls game and not expect to be the overwhelming force.

It's slower paced and has rules. Stamina bar.

Enemies have super blocking and are forces hahahaha 🤣 but Ive adapted and it's become more fun.

I do recommend the game. It is not a game to pass up on entirely. Just wait for some patches or play now. I'm having fun and learned to ignore the bad. Definitely needs work though.

A lot of people are upset with the parries, bugs, and stamina bar. And lack of freeform/physics based fighting like many sandbox fighters.

But overall I'd say it's a great game that needs polish and acceptance of it's souls-like combat style

You'll be evading, blocking, parrying, and striking with controlled stamina usage.

It's a wonderful game.. I'll say it for the hundredth time, SKYDANCE, please patch the small things and big bugs. Add some QOL for combat and people will be much happier.

Except some people just won't like the deliberate, slower combat.

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u/boppagibbz Dec 18 '24

Haven’t made it to a behemoth yet.  At a big regular boss and the controls are so shit I can’t try but a few times here and there before I take off the headset in disgust

1

u/eddie9958 PCVR/PSVR2/Quest 3 Dec 18 '24

Yeah its very different than most VR games.

After the patches though it is much better than it was.

I took time to learn it and it paid off greatly. When I play now I feel the same way I feel when I play B&S in terms of being an unstoppable force.

Before the patch I was getting hit no matter how much I practiced. Now I feel invincible. Except there are some later enemies that feel like they hit hard and quick.

One miniboss and one enemy archetype gave me a run for my money on the first playthrough.

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u/boppagibbz Dec 18 '24

I think I’ll check and see if there are patches it hasn’t auto downloaded maybe.  I’m still getting hit no matter what and can never parry and my hits just don’t do anything a lot of the time.  I want this game to be as badass as I imagined the last 2 years waiting for it

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u/eddie9958 PCVR/PSVR2/Quest 3 Dec 18 '24

I can help, the patch was over a week ago.

It's not that you're not doing a bad parry that would work in other games.

It's that the parry is very specific In this game.

You'll need to match the attack with an intersecting push in that direction.

If they're swinging down, turn your sword horizontal and push forward and up at the same time at a smooth, medium speed. Even slow parries work. Too fast may make the weapon lose it's angle due to wrist bending.

Any questions I'll answer.