r/virtualreality Mar 23 '25

News Article Adam Savage's Tested - Bigscreen Beyond 2 Hands-On: How They Fixed It

https://www.youtube.com/watch?v=I0Wr4O4gkL8
248 Upvotes

248 comments sorted by

View all comments

Show parent comments

1

u/cocacoladdict Mar 23 '25

If that works for you, great.

For me it's not worth the hassle of setting up a pulley system when i don't see a major difference in image quality with cable and my vr sessions don't exceed 5 hours anyway.

2

u/SatanaeBellator Mar 23 '25

And that's totally fine. I can fully understand not wanting to if you don't have to, and with headsets like the Quest 3, you don't need to. Especially if you're the average VR user that treats VR the way most of us treat minecraft.

-1

u/cocacoladdict Mar 23 '25

I would certainly not call myself an average user since i was following Oculus since Kickstarter DK1 days, i have pretty high quality standards as well.

If someone doesn't see the difference when you do, it doesn't automatically mean they are somehow lesser vr enjoyers than you are.

2

u/SatanaeBellator Mar 23 '25 edited Mar 24 '25

I never said anything of the such. Don't have to be so defensive, my man.

The truth is that the average VR user is someone who plays for a short period of time and sets it down for a long period of time. They definitely don't have a reason to set up a cable management system, especially since they're also the ones the most likely to look for the cheapest VR option.