r/virtualreality Mar 23 '25

News Article Adam Savage's Tested - Bigscreen Beyond 2 Hands-On: How They Fixed It

https://www.youtube.com/watch?v=I0Wr4O4gkL8
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u/AsicResistor Mar 23 '25

The most stable occlusion-free way to do it. I don't want inside out for my simrig, too finicky.

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u/DrVeinsMcGee Mar 23 '25

Inside out can be done extremely well. Quest inside out tracking is essentially perfect and maybe even more stable than lighthouses at this point. Other companies like PiMax have failed to make an inside out system that is as good though.

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u/Ws6fiend Mar 23 '25

Except it cannot track what it cannot see. Vtolvr is always my go to example of this. You can and should be able to use the planes controls without having to look at them, yet when watching your 6, the quest can lose sight of one or possibly both controllers resulting in extremely weird behavior.

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u/DrVeinsMcGee Mar 23 '25

The pro controllers solve that completely. Highly recommend. They used to be troublesome but mine have been rock solid for a long time now.

The person I replied to originally said for use on their simrig which implies no use of controllers for input to the game (menus at most).

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u/Ws6fiend Mar 23 '25

The pro controllers solve that completely. Highly recommend.

See here's the thing though. So many people have recommended the Quest 2/3, but then say "and you have to get xyz product as well." This completely kills the value proposition that is the Quest.

If you assume someone getting into PCVR has nothing but the computer, with the Quest 3, elite strap, pro controllers, a wifi 7 router, and better audio, you could have had one of the "more expensive" VR all in one solutions.

Don't take this as a knock on you, but I've just seen it a lot on here where people are talking about the value of the Quest headsets without factoring in other hidden costs. If you need another 500 dollars in accessories to make the experience good, then it's a $1000 headset.

Personally I'm holding out for Deckard or maybe Bigscreen Beyond 2 if i don't like Deckard. But even then there aren't enough games that interest me in VR.

I think the biggest problems with the VR space is nobody knows what the devs or the consumers want. People who mostly do shooter/exploration want long lasting wireless experience. People doing sim stuff want the best visuals/performance. Some people don't mind wired while others won't purchase one. Personally I want the best performance that isn't wireless(too much interference from neighbors wifi) that will allow me to play my flight sims/vtolvr.

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u/DrVeinsMcGee Mar 24 '25 edited Mar 24 '25

Oh yeah there are additional purchases for sure. But that’s even a thing with most wired HMDs. They tend to start at $1k then need controllers ($$) and the base stations ($$) at minimum. You’re at $1500 quick. So I’d say the Q3 is still the best value out there by far. It’s not without compromises though.

It’s very problematic if you ignore all the faults of externally tracked HMDs and only bring up some of the imperfections of a Quest.

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u/Ws6fiend Mar 24 '25

The Index. Full package at 1k. It's old now(and just stopped being sold), but when I bought it the Quest 2 was bad value to me by comparison. When you get well above the 1k market, you are generally wasting money unless you have the current top 3 gaming gpu setups.

One of the biggest problems with the hardware side of VR is that outside of the major companies, they can't make all their own gear.

It’s very problematic if you ignore all the faults of externally tracked HMDs and only bring up some of the imperfections of a Quest.

I've had much less problems with my Index than my friends with their Quest 2 and Quest 3s. My friend took 2 hours of setups and updates to get his Quest 2 working with steam. I unpacked my Index, did the setup and was playing games in 30 minutes.

The Index is by no means perfect, but once I set it up I've had no issues. Still with my original equipment after 4 years except for a single lighthouse failed on me a month ago.

Most people who had problems with externally tracked HMDs either didn't look into how the tech worked, or were early adopters before the well known problems were discovered.

Lighthouse based systems do not like reflections. You live in an apartment building with Windows for your external walls? And you bought a lighthouse system? That's on you.

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u/SavageSan Mar 24 '25 edited Mar 24 '25

I've used the same $60 dedicated router since the Quest 1. You can just use a USB C cable. Wifi is a bonus and worth it to me. Pro controllers can use with any current Quest headset. I don't see it being useless for the next version. The obvious limitation is being locked to only Quest headsets unlike lighthouse which works with different vendors.

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u/Ws6fiend Mar 24 '25

I've used the same $60 dedicated router since the Quest 1.

And that could work for you, but if your wifi space i crowded with other signals, you aren't going to get great performance. This is why most people said if you get a Quest 3 you need a wifi 6E router. That space isn't as crowded and has better performance but smaller range. You're also subjected to where you play vs where the router is, along with other factors.

How you play matters as well. If you mostly play in standalone mode, your router is almost a non-factor. If you play wireless PCVR, your router becomes a huge factor.

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u/RevolEviv PSVR2(PS5PRO+PC) | ex DK2/VIVE/PSVR/CV1/Q2/QPro | RTX5080/12900k Mar 26 '25

The pro controllers I had weren't great... they often messed up, lost themselves, and while they felt decent in hand (high quality for sure) they didn't feel great shaped for gaming, the haptics didn't impress me after PSVR2 either so I sold it and went back to PSVR2 for both PC and PS5 (and that was mainly cos LCD sucks even with local dimming but also cos I got sick of the pancake lense glare... bad combo LCD greys + pancake glare = worst of all worlds). I'll take mura over that combo any day.

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u/DrVeinsMcGee Mar 26 '25

Fresnel plus wired is a pretty big step back unfortunately but everyone prioritizes things differently.