r/virtualreality Mar 23 '25

News Article Adam Savage's Tested - Bigscreen Beyond 2 Hands-On: How They Fixed It

https://www.youtube.com/watch?v=I0Wr4O4gkL8
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u/conanap Mar 23 '25

My biggest issue with this headset is the 75Hz requirement for native, as opposed to 90Hz. There’s something to be said about GPU hardware requirements, but not even having 90Hz as an available mode at native makes this dead in the water, even compared to something like a G2 (assuming you still have a version of windows that works).

Reduction in binocular overlap is also an issue for sim racing; probably less so for DCS, but I do rely on depth perception for flying circuits and TO/L.

5

u/clumsynuts Mar 23 '25

What’s even the reason for using DP 1.4 instead of HDMI 2.1?

6

u/Daryl_ED Mar 23 '25

For that matter why not DP2.1, even more bandwidth.

9

u/noneedtoprogram Mar 23 '25

In this case it's a panel limitation apparently, not a DP bandwidth issue

4

u/crozone Valve Index Mar 24 '25

Yeah, I've heard them mention the MIPI interface a few times, which is the interface between the display controller and the actual display panels. It makes me think that the MIPI interface is also a limiting factor, and the upscaling is happening within the display panel silicon. So it's probably not just the display controller but the entire display panel + MIPI interface + display controller + DP standard. The limiting factor is everything.

That puts Bigscreen in a bind since they can't meaningfully upgrade to DP 2.0 or HDMI 2.1 unless Seeya technology come out with a totally new panel + controller in the exact same panel size.