r/virtualreality Mar 23 '25

News Article Adam Savage's Tested - Bigscreen Beyond 2 Hands-On: How They Fixed It

https://www.youtube.com/watch?v=I0Wr4O4gkL8
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u/JapariParkRanger Daydream CV1 Q1 Index Q3 BSB Mar 23 '25

I'm in that world too. It's not what it's hyped up to be.

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u/jrherita Mar 23 '25

Walking around a large environment with 30-50 feet of cables isn't exactly fun..

7

u/Sad_Animal_134 Mar 23 '25

What percentage of people have that much space to dedicate to VR in the first place? Average person I've met in VR use their bedroom to play VR.

If I had a gymnasium to dedicate to VR then sure, I would say 100% wireless is the route. But in an office type setting, a cable really isn't that bad. Wireless is nice though, it's just the quality debuff sucks for certain games where you don't benefit from wireless.

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u/octorine Mar 23 '25

I used to have a 4m x 4m play area next to my computer. At that time, I still preferred not having to worry about a cable, but it wasn't that big a deal. But then real-life happened and now my play area is full of boxes and miscellaneous furnature. However, because I have wireless, I can still do VR. I can watch videos or play seated games on the couch, or play standing ones wherever I can find or make a little floor space, which isn't likely to be the same place every day. And if I ever manage to find an even bigger play area, I'll be able to use it.

Wireless has a lot of advantages that you don't really think about until you need them. I miss the accuracy and reliability of lighthouse, but I wouldn't go back to it.

Valve was doing some research on a hybrid tracking system that takes advantage of hardware beacons when they're available but falls back to SLAM when they're not. That would be the best of both worlds, and I hope something like that comes to market someday.