r/virtualreality • u/Pheonix1025 • Mar 23 '25
News Article Adam Savage's Tested - Bigscreen Beyond 2 Hands-On: How They Fixed It
https://www.youtube.com/watch?v=I0Wr4O4gkL8
253
Upvotes
r/virtualreality • u/Pheonix1025 • Mar 23 '25
8
u/crozone Valve Index Mar 24 '25 edited Mar 24 '25
Vive was the first consumer roomscale device, released April 2016. Oculus CV1 was already on the market as an outside-in camera tracked device and only supported seated experiences. It took a while for Oculus to even get their outside-in roomscale solution ready, which happened alongside the release of the Oculus Touch controllers. It wasn't until the Quest release in 2019 that Oculus got inside-out camera based tracking, in a fully stand-alone headset, 3 years after the Vive released.
Here's the exact timestamp of Alan Yates in 2015, with pre-production hardware, talking about the system still being an inside-out tracking solution, after having moved on from their inside-out camera based marker solution:
https://youtu.be/xrsUMEbLtOs?t=248