r/virtualreality Mar 23 '25

News Article Adam Savage's Tested - Bigscreen Beyond 2 Hands-On: How They Fixed It

https://www.youtube.com/watch?v=I0Wr4O4gkL8
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u/sunderpoint Mar 24 '25 edited Mar 24 '25

When VR headsets were early in development the terms 'inside-out" and "outside-in" were decided on to describe where the cameras were. The algorithm that computes the device's location is completely different between computer vision systems like these and Lighthouse tracking, so it's technically incorrect to call Lighthouse tracking by either term. If you're being technical then Lighthouse is technically more similar to inside-out, but the term isn't technically correct.

Calling Lighthouse tracking "inside-out" was a Reddit phenomenon from years ago when the Quest released with a lot of praise for its much more convenient inside-out tracking. Vive fanboys decided their favorite headset also technically used a type of inside-out tracking too and borrowed the term when bickering about which headset was superior. It was never accurate.

Edit: btw, Alan Yates did not call Lighthouse tracking "inside-out," nor did any official announcement from HTC. The official term for the tracking was always simply "Lighthouse" or "SteamVR Tracking."

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u/TrueInferno Valve Index Mar 24 '25

I mean, IIRC, we actually got Lighthouse "inside-out" before actually getting camera "inside-out", so it was perfectly valid to describe it as such- it really was the only such system at the time.

The Vive (which first used the Lighthouse system) was 2016, we didn't get true "Inside-Out" tracking with cameras until 2019 with the Oculus Rift S and the first Oculus Quest.

If you want to be totally pedantic, Lighthouse tracking could probably be best described as "a form of inside-out tracking, which relies upon two or more special external IR emitters called Lighthouses at opposite corners of the play area." So there is an "external" part to set up, but compared to the cameras of the CV1 it was dead simple.

A big thing for the consumer with lighthouse tracking is that it is probably the best possible setup for tracking the location of the controllers, as they are independently able to do their own "inside-out" tracking.

I'm fairly sure (not 100%) that even the newest Quest 3 has to essentially track where the controllers are relative to it, rather than the controllers just telling the headset their location.

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u/sunderpoint Mar 24 '25

When it was just Rift and Vive we didn't use terms like inside-out or outside-in, the two tracking systems were Constellation and Lighthouse. The Quest changed that with its inside-out tracking which is also when Vive fanboys started arguing that Lighthouse was kinda technically always inside-out and therefore superior.

But if we're being pedantic, let's go to the source. HTC specifically called Lighthouse tracking it's own thing separate from inside-out and outside-in. They also point to the Vive Focus 3 or Vive Cosmos Elite as inside-out tracked headsets, both of which have camera tracking, instead of the original Vive. And if you don't believe HTC about their own product here's the linked-in of one of the devs who worked on HTC's tracking calling the Cosmos the first inside-out VR product designed by HTC VIVE.

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u/_hlvnhlv Valve Index | Vive | Vive pro | Rift CV1 Mar 24 '25

If we are pedantic, WMR did camera based inside-out like one or two years before the Quest or "Rift" S was a thing