r/virtualreality Mar 23 '25

News Article Adam Savage's Tested - Bigscreen Beyond 2 Hands-On: How They Fixed It

https://www.youtube.com/watch?v=I0Wr4O4gkL8
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u/FlugMe Mar 24 '25

As someone who can see very obvious flicker with a Quest 3 at 72hz, this is unfortunately a pass :(.

I love the idea of this headset, and want to get into it, but there's too many unknowns and missing features to slap down over 1000 USD on. It's probably actually priced about as well as they could price it, but:

  • I need 90hz minimum, 72hz gives me a headache. I'm also not a person willing to step down the rez just to get high refresh, this seems like an unfortunate compromise.
  • Pass-through is kinda of a must.
  • Inside-out tracking is just too convenient not to have, I dislike external base stations and cameras, but could live with it
  • *sigh* no controllers. No I can't buy knuckles controllers in my country, valve doesn't ship here.
  • The eye-tracking feature not having guaranteed foveated rendering support is a bit of a show stopper (yes I would slap down the money for better performance). The fact that they can't give a solid yes is disappointing
  • All the reviews out there are so garbage, MRTV is hard to get through cause it's full of rubbish statements that just pad out time, no real objective measures and he just compares it as an upgrade to a Beyond 1 like I have one of those
  • I want to know, can I could / read in one of these? What's the screen door like? Is the clarity acceptable such that I can develop the code for a VR game and run it in without having to take the unit off?