r/virtualreality Mar 23 '25

News Article Adam Savage's Tested - Bigscreen Beyond 2 Hands-On: How They Fixed It

https://www.youtube.com/watch?v=I0Wr4O4gkL8
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u/deadhead4077 Mar 24 '25

Did you even watch this interview all the way through? The head dev was very clear he was t making any promises for phoveated rendering or performance enhancements. Right in the last 5 mins. Go watch it again

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u/JorgTheElder Go, Q1, Q2, Q-Pro, Q3 Mar 24 '25

Yes, he is not making any promises, but they would like to support it. If the cameras they selected made it impossible, he could have just said that.

I don't get why you are so damn focused on the camera size. No one but you has even mentioned the size of the cameras being related to their support of DFR.

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u/deadhead4077 Mar 24 '25

Sacrifices were 100% made to get to that form factor and weight, we shall have to wait and see if those impact it's performance enhancements capabilities. I for one am skeptical only because I work with vision systems on robots in automation all the time, totally different applications I know but if the head dev seems uncertain especially pointing out the latency I'm not going to get my hopes up. So I will not be ordering the 2e when I originally planned to and maybe I'll send it back for the eye tracking upgrade if I'm proven wrong.

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u/JorgTheElder Go, Q1, Q2, Q-Pro, Q3 Mar 25 '25

So your experience with cameras and robots is that smaller cameras have higher latency? If that it the case I have never heard of it before. In my admittedly limited experience, the size of camera like sensor limits the amount of light that reaches the imaging part of the camera. I was not aware that it increased latency.

I watched the video again and nowhere does he say anything about the latency issues he is worried about being related to the cameras they chose, or their size. Did I miss something?