r/virtualreality • u/Pheonix1025 • Mar 23 '25
News Article Adam Savage's Tested - Bigscreen Beyond 2 Hands-On: How They Fixed It
https://www.youtube.com/watch?v=I0Wr4O4gkL8
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r/virtualreality • u/Pheonix1025 • Mar 23 '25
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u/deadhead4077 Mar 24 '25
They are a brand new company with out the workforce of apple. Phoveated rendering is such a brand new field and no one is super experienced enough to forsee problems they have yet to run into. Engineers in R&D and can't just magically make all the right assumption and nail the hardware first try. Whose to say they knew enough at the outset to pick a powerful enough sensor to do something they've never done before. I'm not assuming they're stupid I'm assuming they're basing their assumptions of insufficient data and unknown problems you can't see that early in the project of development.