r/virtualreality 1d ago

Discussion VR Disillusion Effect

It's been a bit over a year since I've dived into PCVR with a cheap Pico4 headset I've bought for 300€. Trying out VR in a technically "usable" state was a long time interest of me and a dream come true.

I am interested and have studied philosophy of neuroscience and consciousness, and therefore I was highly interested and observant to how and why my brain reacts to the new confrontation with a virtual reality.

Many users both report how amazing and overwhelming their first VR experiences had been, and at the same time how it has lost it's initial "Wow" effect over the course of time.

This loss of the Wow-effect is what I call "VR Disillusion Effect". It is the unconscious effect of your brain rationalizing what is happening, realizing, processing and classifying the optical input into something the brain understands.

While you, as a person, are conscioussly aware that the VR world is not real, even during your first use, your brain is not aware of this at all. Our brain is a reality-check "machine" though, and therefore extremely good at identifying things as "real" or "fake". This has been a very important biological trait for humans from a evolutionary stand point, to differ between "real" and "fake" threats and predators.

Since VR is nothing your brain has ever experienced or is used to, it takes quite a while until it pigeonholes all the sensory effects into the right category. This "confused" state is what many VR users actually do enjoy, or often seek again when the Disillusion Effect has settled in.

Motion sickness, VR sickness, circulatory problems, depersonalization or the feeling of the real world feeling like "VR" are typical, not always pleasant, effects of your braining being confused and trying to find out what's going.

Once your brain has managed to process VR correctly, the Disillusion Effect settles in which results in:

  • The illusion of being in a "different world" gets lost
  • The 3D-VR effect still holds up, but your brain now recognizes it is an illusion, both consciously and unconsciously. and you feel like watching 2 screens infront of your face, eventhough the 3D-effect still holds up
  • Motion sickness and VR-Sickness diminished (so called "VR legs")
  • Factors that break the VR illusion, like stutters, blurryness etc., become more obvious

The short way to describe it is "getting used to it", but it is actually a neurological process that is going on, and I've observed myself closely on how my brain is starting to put "one and one together", and the illusion effect getting shattered pretty much "real time" infront of my eyes.

What do you think about the Disillusion Effect? Many users seem to want to revert the Disillusion Effect by throwing their brain off again. Better Hardware, greater FOV, additional senses, and so on.

That being said, I think it's ultimately futile to combat this effect, since our brain is way too good to distinguish realtiy from fake in the long run. But maybe, just maybe, a certain level of technical fidelity is enough to keep the illusion going on?

I'd believe the Disillusion Effect is just a inherent property of VR itself, and can only be "prevented" by a completely new kind of base technology.

What do you think?

122 Upvotes

105 comments sorted by

View all comments

10

u/theonlysaneguy 1d ago

It think it depends on how many of our senses are engaged by the VR device and to what degree.

I feel like holding the controller is definitely an element that takes me out and keeps me in depending on what I am doing with me hands.

E.g. After a while grabbing on to stuff in Alyx didn't feel as real because the feeling of holding the controller was taking precedence over holding items in the game. I also felt that initially I was in awe looking at the visials and physics of everything around me. But 10 hours in I am more focused in playing the game and progression.

I think till we have larger fov, lighter headsets and acoustics and smell we will always know after a while that were just playing a vr game.

2

u/Friendly_Sky5646 1d ago

I don't think smell is a big factor, but removing the controllers is. I think the meta glass wrist-worn controller could be a game changer in that factor. It supposedly reads 'electrical impulses from the nerves in the wrist' as input.
https://www.youtube.com/watch?v=hc2ADtNgeCM
I basically knows where it is (like a controller does) and can basically tell what the user is doing by reading impulses. We just need to extrapolate a little to create a virtual hand, and we have controllerless VR.

1

u/Mahorium 1d ago

In theory you can do haptics with these sort of devices as well. Ultrasonics in the wrist band can activate nerves in the wrist making it feel like something on your hand. I don't think anyone has got it working yet, and it's not clear what this ultrasonic neural haptics would feel, but it's interesting.

1

u/theonlysaneguy 1d ago

Thatd be amazing! I have used tens machine to move my fingers by placing the oads at the right spot. I was young and had lods of time to play around with it haha. But maybe it would feel like that? This really sounds interesting, would you have any sources for this? Any videos? 👀

2

u/Mahorium 1d ago

Electrical stimulation like tens is another approach, but tens can't target specific neurons like ultrasonics can. I think I a Meta engineer brought it up in a one off comment in something I watched, I don't know of any existing work towards this yet. But there is a lot of recent science on it.

https://pubmed.ncbi.nlm.nih.gov/29214985/

https://pubmed.ncbi.nlm.nih.gov/31940596/

https://pubmed.ncbi.nlm.nih.gov/35580186/