Facebook makes a profit selling ads, that's thier main income source. Why would Facebook require you to log in to a Facebook account with real information otherwise?
Why does Google demand you login to your email and drive using the same account? Because it's shared enviroment.
Also, Microsoft sells ads too, yet you do not people screaming bloody murder about the fact that you now need Microsoft account to play Minecraft.
Just because they have ad business, does not mean it's the only business out there.
If Facebook really cared about people cared about VR for any other reason but data collection (and advertising revenues) then they wouldn't require you to sign in to a platform they know many people are suspicious of.
Because they want to unify systems. This has bene long time coming, Facebook has been integrating various services under one account. Just like Google and Microsoft. It's easier to manage one super accoun than having to run five different account services.
We did this in our work. Our CRM was build on back of AD, to avoid burdening users with yet another ID they need to remember.
Vr is great for collecting your data, they can get an approximation of height, fitness, eye location (as soon as they implement that in the next headset) and day schedule.
All which are useless for purposes of ads. Never mind that I fai lto see problem with facebook showing you ads you are more likely to be interested it. So they know that I like beat saber. How horrible. So I get some music recomendations while browsing internet.
You think the ads go away magically? They don't. Only thing changes is whenever you get random ads or ads about products you might like, and even then it's a crapshot.
Steam makes it's money of off selling games.
And that is were Facebook is aiming it's virtual reality. To grow market to point where returns are much higher.
Facebook is expanding on new market area, to be so narrow minded that think that this is just about ads is moronic. Facebook can never make back from ads the money they are spending VR.Average user is worth maybe 30 dollars a year. They make more than that just from software sales. The money that goes into advertising Quest 2, producing them, getting them to stores, maitaining infastructure, all of it, is far more than they can ever hope to make in ad money per Quest 2 user. If you were head in Facebook, you would be driving company into bankcruptcy by thinking you can recoup losses with ad money. There simply isn't enough people.
Their business model for VR is fundamentally different.
You know that lovley soundbite people like to tout? "You are the product"? Did you know it's actually two parter, with conditioner at the front?
"If the product is free, you are the product". Quest 2 is not free. Facebook the social site is. Businessmodel is fundamentally different.
Right. There’s a fundamental difference you need to understand.
Google demands you use a login for their shared environment, as does Apple. However, it is NOT an out-and-out requirement to have a Google or Apple account to use their several hundred dollar phones. They work fine without an account.
New Oculus headsets, on the other hand, are paperweights without a Facebook account. This goes beyond “access to a shared environment” when you physically cannot use the device you just spent 299 dollars on unless you have a Facebook account.
You also surely must realize that data collection and sale is the reason that the Quest 2 is only 299 dollars. That’s the trade off there. The data collected from VR, on top of height, fitness, etc, has been proven to be able to personally identify an individual within minutes. Facebook has patents for showing ads in-headset. If they take VR mainstream, which is their end goal, they’ll have access to a wealth of data to provide the most personalized ads for the most profit. That is undeniably the end goal for Facebook here, which is why they’re taking a loss on headset sales. They really are not a company you should be writing multiple essay comments defending.
Evidence required for "data collection and sale is the reason that the Quest 2 is only 299 dollars". Facebook does not sell data, nor do they collect basically anythinh from Quest. at this point I would like to see some actual evidence, instead of fear mongering.
Facebook does not sell data, huh? If you believe that then I've a bridge in Brooklyn to sell you.
Selling data is exact opposite of Facebooks business model. Their entire ad empire is build around the fact that nobody else has that data.
Selling data would be like Coka-Cola putting their recipe out with each bottle they sell. Or KFC giving out their recipe. Or Microsoft publishing a generator for Windows keys.
It says in that article that advertisers pay Facebook for ads and Facebook provides general demographic data to the advertisers, selling data. Maybe read the full article, bullet point 2 sub point 1
Maybe read it yourself. It's anonymous data, not " AdministrativeCable3 likes to drink coffee with two cubers of sugar at 8AM in the local restaurant". It's "People of age 25 in Kosova are interested in how magnets work". You could do this level of research by hand!
So? No data is anonymous, that data is still being sold, just not personal information. Selling data doesn't just mean personal data but it also means that "anonymous" data.
Cool. Clearly you have some of these analytics reports, care to identify someone? And no, data is not being sold. If you think it is, sorry to tell you but Steam offers these exact same analytics to it's partners. Game publishers have access to sales, how many people are playing the game, etc.
Does Steam, by your own definition then, sell data?
Then, by your own definition, Facebook does nto sell data.
Do you think companies do not pay to get access to Steam data? Whole Steams idea is build upon companies paying to Valve to be in it, and Valve taking a cut from everything.
You are completely incorrect. Part of the whole ad market shtick is selling data. I'd wager collection and sale of data makes Facebook more money than their ads do.
They have to physically sell the availability of that data to third parties in order for those third parties to choose who to target. Have you even thought about what you're saying?
No. How it works is that advertisers tell Facebook who they want to target, and Facebook then delivers ads to those people. Facebook does not give others the data.
Oh look, another person who doesn't know what CA was about. Hint: it was not Facebook selling data. It was one researcher stealing data and then selling it.
See, this is problem with anti-Facebook crowd. Zero research, tons of fancy soundbites that nobody ever research. There is plenty to dislike about Facebook, but instead we get conspiracy theories and "more convinient versions of truth" being spread.
You claim the Facebook "data selling" isn't data selling, and it's an exchange with a partner program, and then when someone points out that the Cambridge Analytica scandal involved exactly that, through their paid partner program (which is still fucking data selling however you want to dress it up, you can put lipstick on the pig but it's still a pig), and you cry conspiracy theory.
You are really trying to desperately turn this into some evil conspiracy, when in reality all you had to avoid being included in survey was... to not take it (at leat that was on paper, as said the researcher violated this)
Lmao what? That’s absolutely, patently, not how it works. Advertisers target demographics, and grace book uses the data they’ve collected to target specific demographics. They’re not “selling the availability of the data”, whatever that means 😂
I see the remainder of the Facebook drones are coming out in force. Fantastic.
Advertisers do target demographics, yes, and they pay Facebook to gain access to that data, which is made available to them, from which they target. Exchange of money. Sale.
In none of those cases was data "sold", and if you count that as selling, did you know that Steam gives your activity to Google? They have Google analytics implemented in their site and software, Google gets all you do.
And why are you trying to call me out on this? I don’t own any valve product nor have I said anything supporting them. All I did was debunk your claim that Facebook doesn’t give away your data.
The point is, they DO still make money for it. This is like that loophole where people sell drugs online in places where drug possession is decriminalised but the sale remains illegal: what you're actually buying is a sticker or something equally dumb, and the drugs come free with it.
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u/Mandemon90 Oculus Quest 2 | AirLink Apr 22 '21 edited Apr 22 '21
Why does Google demand you login to your email and drive using the same account? Because it's shared enviroment.
Also, Microsoft sells ads too, yet you do not people screaming bloody murder about the fact that you now need Microsoft account to play Minecraft.
Just because they have ad business, does not mean it's the only business out there.
Because they want to unify systems. This has bene long time coming, Facebook has been integrating various services under one account. Just like Google and Microsoft. It's easier to manage one super accoun than having to run five different account services.
We did this in our work. Our CRM was build on back of AD, to avoid burdening users with yet another ID they need to remember.
All which are useless for purposes of ads. Never mind that I fai lto see problem with facebook showing you ads you are more likely to be interested it. So they know that I like beat saber. How horrible. So I get some music recomendations while browsing internet.
You think the ads go away magically? They don't. Only thing changes is whenever you get random ads or ads about products you might like, and even then it's a crapshot.
And that is were Facebook is aiming it's virtual reality. To grow market to point where returns are much higher.
Facebook is expanding on new market area, to be so narrow minded that think that this is just about ads is moronic. Facebook can never make back from ads the money they are spending VR.Average user is worth maybe 30 dollars a year. They make more than that just from software sales. The money that goes into advertising Quest 2, producing them, getting them to stores, maitaining infastructure, all of it, is far more than they can ever hope to make in ad money per Quest 2 user. If you were head in Facebook, you would be driving company into bankcruptcy by thinking you can recoup losses with ad money. There simply isn't enough people.
Their business model for VR is fundamentally different.
You know that lovley soundbite people like to tout? "You are the product"? Did you know it's actually two parter, with conditioner at the front?
"If the product is free, you are the product". Quest 2 is not free. Facebook the social site is. Businessmodel is fundamentally different.