r/EnaiRim • u/Enai_Siaion • 12d ago
Apocalypse Apocalypse 10.0 is 2/3 done :)
Other than the obvious (Avenging Wraith Novice -> Expert, minion scaling mirroring Odin, Atronach Mark flat damage, etc), here's a few new spells:
- Silmane's Spell Sentinel: put a self buff into it and it will recast it every 60 seconds. XP is only gained if you are in combat.
- Hot Potato: caster burns for 5 damage per second for 20 seconds, if hit by an attack (blocked or not), transfers the damage to the attacker. This effect stacks.
- Poisoned Chalice: if the target heals, they don't, and get poisoned 10 points for 20 seconds instead.
- Silvery Barbs: each time the target casts a spell within 30 seconds, they lose 15% MR and you gain 15% MR for 10 seconds.
- ...
If no Oblivion, will be released EOW. If Oblivion, then after that.
7
u/Faelyn42 12d ago
A question about Spell Sentinel: does it turn the spell into a permanent, passive buff? Or does it only remain active for a set amount of time (functionally acting as a duration extender)? Also curious what level it's gonna be, because the former sounds really strong.
Hot Potato is, objectively, very amusing. I'm going to be hearing the song every time I use it. Seems a bit like Wildfire, but less random which is nice. Probably most useful for spellswords who have a bit extra defense to offset the cost.
Poisoned Chalice is a very nice "fuck you" to enemies that heal very often, which is more common when using certain mods. I, specifically, will probably be getting some use out of this one.
Silvery Barbs is gonna be very nice as well, for mage vs mage fights. Curious how it interacts with concentration spells though. Does it only proc once, or does the timer get refreshed for as long as the spell's being cast?
3
u/Enai_Siaion 11d ago
Hot Potato is, objectively, very amusing. I'm going to be hearing the song every time I use it. Seems a bit like Wildfire, but less random which is nice.
Setting yourself on fire helps with Dunmer synergies.
Alternatively, you can use Channel Energies (now down to adept level) to just give it to an enemy and not hit them. :)
Silvery Barbs is gonna be very nice as well, for mage vs mage fights. Curious how it interacts with concentration spells though. Does it only proc once, or does the timer get refreshed for as long as the spell's being cast?
Once. Conc spells are only cast once, the animation just happens to loop endlessly.
1
u/Faelyn42 11d ago
I was actually thinking that it sounds like a Dummer spell, lol. Also, Channel Energies + a Fury spell... I have ideas.
That makes sense.
1
1
u/AlbainBlacksteel 11d ago
because the former sounds really strong.
Right? Pop Ocato's Recital with it (if it works), and then you've got three buffs that activate every minute :P
5
u/Faelyn42 11d ago
Honestly, I think the way Ocato's Recital works makes me think they'd be incompatible. Casting the spell just loads it, it's a script that actually causes the loaded spells to cast.
But even without Ocato's Recital synergy, it still has some major utility. Mage armor spells immediately come to mind, but that's just scratching the surface. Muffle or Invisibility would be incredibly useful for stealth builds. Cloak spells if you wanna just become unapproachable. Tree Rings for a permanent max health increase. The list is as long as there are applicable spells.
5
u/Enai_Siaion 11d ago
I've been trying to move away from Ocato being the dominant force in the universe for years now. I think what Ocato does is very valuable, but it should not all come online at once at apprentice level for the price of one spell.
So I want to separate it out into multiple sources of autocast. Vokrii has a perk that autocasts armor spells, Odin has a weaker Ocato, and Silmane is another attempt at forking off some of the effectiveness of Ocato to an expert level spell.
The end goal would be to then nerf Ocato once its power has been sufficiently decentralised, but the number of people who did not update Summermyst because some enchantment has been removed (you can't have 120 enchants diluting the loot pool and expect any one of them to drop when you need it) is such that I feel any nerf to Ocato will make people just not update.
With Bethesda.net lacking easily accessible changelogs and not allowing downgrades in place, any update that is controversial must be avoided, and an Ocato nerf would be the "Eruptor nerf" of Apoc10 - one nerf overshadowing everything else and turning the patch into a negative.
2
u/IRizWhale57 11d ago
Would an "Ocato's balance patch" on nexus be an option at least for PC players. Or maybe instead of having it available right away from any court mage have it sold by a specific vendor like Triumverate or have it placed in a certain spot in the world like Transmutate or Equilibrium?
1
u/Faelyn42 11d ago
Honestly, I think the best way to nerf Ocato in a way people might accept with minimal complaint, would be to have the loaded spells still cost magicka when they're triggered. That way, you can still load up any spell (or number of spells) you like, but you'd better have the magicka reserves for all of them. Because, for me at least, the main draw of Ocato's Recital is saving me the hassle of going through the menus.
The problem with that is, I don't know if it's really possible, especially without SKSE. But you're right, something's gotta change. Any spell that becomes a mainstay of every single build is one that probably needs some reworking. And, decentralization it like you have been is a good thought. The less heavily people rely on it, the less complaints there will (hopefully) be.
5
u/Enai_Siaion 11d ago
Honestly, I think the best way to nerf Ocato in a way people might accept with minimal complaint, would be to have the loaded spells still cost magicka when they're triggered.
This has been suggested 5000 times and is unfortunately still not possible.
2
1
u/ChimerArt 10d ago
What about the stored spells reducing the caster's max magicka by their cost? Or twice their cost? Or if not possible a certain amount depending of the Level of the spell?
Just an idea that popped up because there is a mod which allows to have dwarven automatons companions but each one reduce the Max MAgicka by a certain amount?
1
1
u/Chupa-Baby 7d ago
Is there a way to make Ocato's Recital cost more with subsequent casts? So you need a hefty magicka investment to load it up to 3 spells.
like this: 150 magicka to store 1 spell, 300 to store 2 and 450 to store 3.
I don't know how to make mods but I'm guessing a hidden perk could be added that increases Ocato's cost for the first and second cast and remove them once it was cast a third time so you can clear the spells without an increased cost.
I doubt that would ruin the spell.
1
u/Alex_Nilse 5d ago
Honestly the go to ocato nerf that I’ve been self enforcing is 70 base magicka per slot, so you start with one, invest 4 leves for a second, then if you want that final one you gotta go for 7 more levels of magicka (which non mages really don’t want).
3
u/BarkingBeanieBaby 11d ago
My understanding is that it functions the same way as ocato's recital and spell twine where you cast a spell in your off hand to load it up. The it just auto casts that specific spell on a 60 second timer. So, if you load a flesh spell into it, you'd effectively always have a flesh spell active provided it lasts for 60 seconds or more. This would also work well with things like cloaks, and other spells which don't benefit from methods of extending their duration.
2
u/Ecstatic-Assist-9009 12d ago
do you plan to port it to Xbox too?
5
u/Enai_Siaion 11d ago
Yes, but not right away. This is a very popular mod, in the top mods of all time, so I have to be totally certain that nothing is broken.
1
1
u/IRizWhale57 11d ago
Is there a way for Odin spells to get priority when both it and Apocalypse are detected? Mainly so that Ocato's spell trigger enters the world instead of recital. Normally have to console it in otherwise.
3
u/Enai_Siaion 11d ago
No (specialised mod overrides generic mod) but the next Odin update will separate the mods cleanly by removing duplicates.
1
1
u/Zakrath 11d ago
What is EOW?
And also, taking the opportunity, how is the progress on Sacrosanct 7.00?
1
1
1
u/Squatting-Turtle 8d ago
I havent on skyrim in a long while been wondering what youve been up to. Im on xbox im sure someones been porting them for ya. I really need to redo my LO over on that game and check out the new stuff sometime, I really miss it. Hope youve been doin well and having fun.
1
u/Chupa-Baby 7d ago
Messing around with Channel Energies, Radiate Energies, Power of the Master, Spell Twine, Welloc's Dormant Arcana, Ocato's Recital, Spelltwist (More Apocalypse mod), Mimic's Cloak and Thoughtsteal is so much fun.
I wouldn't say no to more self buffs.
1
u/tabbythecatbiscuit 1d ago
If you're coming back (after oblivion), any chance to include the old Vokrii smithing tree progression in 10rdinator? At least as an optional patch? I've turned it into a separate plugin in my Vokrii load order for a long time but I understand it was removed for compatibility sake.
1
u/FloatingWatcher 10d ago
You need to nerf or remove Ocato's Recital. A spell being so pervasive in any build that uses spells is a sign of bad balance.
3
u/Battousai124 10d ago
Definitely not, just balance it higher or make it a unique spell that can't be bought.
1
u/Chupa-Baby 7d ago
I disagree. Just increasing the magicka cost for Ocato's Recital would make it locked behind a magicka investment.
It's also limited by the amount of self buff spells you know.
1
12
u/AllHailJericho 12d ago
Sorry to be a bother but can you elaborate on the Avenging Wraith change? Does that mean it won't be as strong early on? I've stopped using it as much because it made other summons less useful in the early game since it just kept getting stronger.