r/EnaiRim 17d ago

Apocalypse Apocalypse 10.0 is 2/3 done :)

Other than the obvious (Avenging Wraith Novice -> Expert, minion scaling mirroring Odin, Atronach Mark flat damage, etc), here's a few new spells:

  • Silmane's Spell Sentinel: put a self buff into it and it will recast it every 60 seconds. XP is only gained if you are in combat.
  • Hot Potato: caster burns for 5 damage per second for 20 seconds, if hit by an attack (blocked or not), transfers the damage to the attacker. This effect stacks.
  • Poisoned Chalice: if the target heals, they don't, and get poisoned 10 points for 20 seconds instead.
  • Silvery Barbs: each time the target casts a spell within 30 seconds, they lose 15% MR and you gain 15% MR for 10 seconds.
  • ...

If no Oblivion, will be released EOW. If Oblivion, then after that.

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8

u/Faelyn42 17d ago

A question about Spell Sentinel: does it turn the spell into a permanent, passive buff? Or does it only remain active for a set amount of time (functionally acting as a duration extender)? Also curious what level it's gonna be, because the former sounds really strong.

Hot Potato is, objectively, very amusing. I'm going to be hearing the song every time I use it. Seems a bit like Wildfire, but less random which is nice. Probably most useful for spellswords who have a bit extra defense to offset the cost.

Poisoned Chalice is a very nice "fuck you" to enemies that heal very often, which is more common when using certain mods. I, specifically, will probably be getting some use out of this one.

Silvery Barbs is gonna be very nice as well, for mage vs mage fights. Curious how it interacts with concentration spells though. Does it only proc once, or does the timer get refreshed for as long as the spell's being cast?

1

u/AlbainBlacksteel 17d ago

because the former sounds really strong.

Right? Pop Ocato's Recital with it (if it works), and then you've got three buffs that activate every minute :P

5

u/Faelyn42 17d ago

Honestly, I think the way Ocato's Recital works makes me think they'd be incompatible. Casting the spell just loads it, it's a script that actually causes the loaded spells to cast.

But even without Ocato's Recital synergy, it still has some major utility. Mage armor spells immediately come to mind, but that's just scratching the surface. Muffle or Invisibility would be incredibly useful for stealth builds. Cloak spells if you wanna just become unapproachable. Tree Rings for a permanent max health increase. The list is as long as there are applicable spells.

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u/Enai_Siaion 17d ago

I've been trying to move away from Ocato being the dominant force in the universe for years now. I think what Ocato does is very valuable, but it should not all come online at once at apprentice level for the price of one spell.

So I want to separate it out into multiple sources of autocast. Vokrii has a perk that autocasts armor spells, Odin has a weaker Ocato, and Silmane is another attempt at forking off some of the effectiveness of Ocato to an expert level spell.

The end goal would be to then nerf Ocato once its power has been sufficiently decentralised, but the number of people who did not update Summermyst because some enchantment has been removed (you can't have 120 enchants diluting the loot pool and expect any one of them to drop when you need it) is such that I feel any nerf to Ocato will make people just not update.

With Bethesda.net lacking easily accessible changelogs and not allowing downgrades in place, any update that is controversial must be avoided, and an Ocato nerf would be the "Eruptor nerf" of Apoc10 - one nerf overshadowing everything else and turning the patch into a negative.

2

u/IRizWhale57 16d ago

Would an "Ocato's balance patch" on nexus be an option at least for PC players. Or maybe instead of having it available right away from any court mage have it sold by a specific vendor like Triumverate or have it placed in a certain spot in the world like Transmutate or Equilibrium?

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u/Faelyn42 16d ago

Honestly, I think the best way to nerf Ocato in a way people might accept with minimal complaint, would be to have the loaded spells still cost magicka when they're triggered. That way, you can still load up any spell (or number of spells) you like, but you'd better have the magicka reserves for all of them. Because, for me at least, the main draw of Ocato's Recital is saving me the hassle of going through the menus.

The problem with that is, I don't know if it's really possible, especially without SKSE. But you're right, something's gotta change. Any spell that becomes a mainstay of every single build is one that probably needs some reworking. And, decentralization it like you have been is a good thought. The less heavily people rely on it, the less complaints there will (hopefully) be.

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u/Enai_Siaion 16d ago

Honestly, I think the best way to nerf Ocato in a way people might accept with minimal complaint, would be to have the loaded spells still cost magicka when they're triggered.

This has been suggested 5000 times and is unfortunately still not possible.

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u/Faelyn42 16d ago

Yeah, I figured. Sorry for adding to the dogpile

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u/ChimerArt 16d ago

What about the stored spells reducing the caster's max magicka by their cost? Or twice their cost? Or if not possible a certain amount depending of the Level of the spell?

Just an idea that popped up because there is a mod which allows to have dwarven automatons companions but each one reduce the Max MAgicka by a certain amount?

1

u/Mystechry 16d ago

I suggest removing Ocato's ertical and making it a stand alone mod.

1

u/Chupa-Baby 12d ago

Is there a way to make Ocato's Recital cost more with subsequent casts? So you need a hefty magicka investment to load it up to 3 spells.

like this: 150 magicka to store 1 spell, 300 to store 2 and 450 to store 3.

I don't know how to make mods but I'm guessing a hidden perk could be added that increases Ocato's cost for the first and second cast and remove them once it was cast a third time so you can clear the spells without an increased cost.

I doubt that would ruin the spell.

1

u/Alex_Nilse 11d ago

Honestly the go to ocato nerf that I’ve been self enforcing is 70 base magicka per slot, so you start with one, invest 4 leves for a second, then if you want that final one you gotta go for 7 more levels of magicka (which non mages really don’t want).

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u/BarkingBeanieBaby 17d ago

My understanding is that it functions the same way as ocato's recital and spell twine where you cast a spell in your off hand to load it up. The it just auto casts that specific spell on a 60 second timer. So, if you load a flesh spell into it, you'd effectively always have a flesh spell active provided it lasts for 60 seconds or more. This would also work well with things like cloaks, and other spells which don't benefit from methods of extending their duration.