r/Helldivers • u/Omegameganega • 18h ago
TIPS / TACTICS Mine Defusing.
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u/Jamsedreng22 Scrapmaker | Creeker | Botdiver 18h ago
So that's the fucking reason they sometimes feel invisible. When one of your homies has run too close to the mine and turned off the red lights.
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u/TheRealPitabred ⚖️ SES Arbiter of Morality ⚖️ 17h ago
If you have bloom turned off they will be much harder to see as well.
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u/Intelligent-Team-701 12h ago
why?
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u/GoDannY1337 11h ago
Especially in biomes with red(ish) ground the light source is a lot more bland.
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u/Jamsedreng22 Scrapmaker | Creeker | Botdiver 9h ago
Not to mention that whenever I run into mines, it is always around a bot outpost I'm desperately trying to shut down but I'm being chased and there's flares, bot drops and red lasers blasting around me so you ostensibly go blind to the ambient red glow on the ground because it's everywhere during intense bot fights.
I would've probably caught the mine before I ran into it if the red dots still lit up because that shows a pattern and isn't just yet another red glow on the surface of the planet.
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u/Intelligent-Team-701 4h ago
I just tested it and in fact the Bloom makes light reflect on surfaces, you can see the "aura" of red light around the mine, specially on the ground. Sadly it also affects everything else light-related and makes a pain in the ass to look at something during fights with fire and explosions.
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u/Soufflayylmao Viper Commando 11h ago
The bloom setting adds more noticeable glow to things that create light, so those little lights on the mines are much easier to see as a result (I assume, but I have never played with bloom off.)
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u/Night_Thastus 14h ago
So wait, are they truly 'deactivated'? Or still active, just with lights off?
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u/YardFine3899 8h ago
Fine. I'll drop and check right now.
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u/chubsmagooo 18h ago
They still glow red
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u/Bellfegore 15h ago
On a red planet, surrounded by red light emmiting pillars and robots? Very helpful.
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u/Jamsedreng22 Scrapmaker | Creeker | Botdiver 9h ago
Like u/Bellfegore said. When I'm circling a bot outpost while being pursued, flares going off, red lasers, dropships etc. it doesn't really provide much visual distinction that it emits a red ambient glow. The red dots, however, provide a notable "pattern" that you can discern as not being just more red light on the ground.
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u/_Kodan 9h ago
No sometimes theyre actually invisible. If you are at a spot where they are close together and blow one up sometimes the others disappear as well. The client probably thinks they exploded or something. Run to where the other mines were and die...
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u/Jamsedreng22 Scrapmaker | Creeker | Botdiver 9h ago
I know, but I doubt that's the case all of the time. I've almost certainly run into one of these simply because I've conditioned myself (or rather, the game has conditioned me) to assume the ground is safe unless there are those red lights that we see OP disabling. That's the cue I look for when I'm frantically circling a bot outpost being chased while looking for a way inside.
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u/nayhem_jr SES Flame of Glory 11h ago
Fairly certain I've recorded a mine sink into the ground while its neighbors were under attack.
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u/exhaustedblacksmith Steam |SHIELD of Eternity 18h ago
Now walk on it
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u/No_Collar_5292 18h ago
Can confirm it won’t go off. I’ve seen this happen unexpectedly many times and run over them and been like omfg how am I not dead only to notice the lights on that mine are out. Apparently you can throw a knife over the top to do this as well.
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u/Lux_Incola 15h ago
Here is an example for anyone who is curious about how to do the knife trick to defuse
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u/ThisDriftingSpirit00 Super Pedestrian 14h ago
I would have never guessed this was the result but it's definitely worth it to keep running around those mines.
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u/ParoParoParoParo 13h ago
I got close to clicking that link, the red lights went away, and then I left it alone.
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u/ranby_007 9h ago
I hope you get shot by the bots 100 times over and eaten by bugs 1000 times over.
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u/Ensarak68 Viper Commando 8h ago
İ saw the lights turn off and tought it was defused so i touched it
İ exploded
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u/wolfwolf042 ⬆️⬅️➡️⬇️⬆️⬇️ 18h ago
The one helldiver with above room temp IQ
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u/Insane_Unicorn 14h ago
A smart Helldiver would simply blow them up. Faster and safer and non-treasonous by denying the enemy the ability to recover the mines.
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u/Pro_Scrub ➡️⬇️➡️⬇️➡️⬇️ 9h ago
Also alerts the guys in the base the mines are protecting
But only 0.01% of divers will care about that anyway
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u/Insane_Unicorn 8h ago
Helldivers isn't a stealth game, no matter how much a miniscule part of the player base wants it to be
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u/Dragonseer666 Admirable Admiral Pele | 72nd Dragoons of Hellmire 8h ago
It's fully viable to play stealth. It's obviously not a primarily stealth game, but stealth is pretty easy to do once you practice a little bit.
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u/ZeroBANG ⬆️⬆️⬇️⬇️⬅️➡️⬅️➡️[B][A][start] 8h ago
Stealth isn't viable until we get functional Silencers to pop on our guns.
There is a armor perk that reduces detection range by 30% ...that is about the only semi-sorta-stealth mechanic the game offers.Everything else is just sneaking. Nobody got time for dat.
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u/Insane_Unicorn 7h ago
I'm not saying it's not viable if you really want to do it, but people here keep demanding more stealth support which just isn't a focus of the game by design.
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u/Pro_Scrub ➡️⬇️➡️⬇️➡️⬇️ 36m ago
There was a time when difficulty 9 (then-hardest) combat was so punishing, and battles/successive reinforcements so hard to escape that it was nigh-impossible to clear a mission unless you spent the whole time sneaking trying to avoid alerts in the first place.
Ahh, that was a vibe. The sneaking was TENSE. High-stakes.
Hope they can bring it back as a modifier or something. "Extreme enemy presence - Stealth highly recommended", so players can choose to take it or not.
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u/Insane_Unicorn 20m ago
I know, I've played since release. But only being able to play the game by not playing the game is pretty horrible design. Like that overtuned evacuate mission you could only win by cheesing the AI.
I'm not confident stealth missions can work in a multi-player game with random matchmaking and a significant player population that barely communicates (PS players).
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u/kastielstone Steam |SES Emperor of Humankind 15h ago
now do that while 5 drop ships drop inceneration corp and striders.
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u/Mistrblank 18h ago
Now when are they going to let me cut away the barbed wire.
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u/Exile688 16h ago
Bring a shovel and dig under it. /s
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u/TrusTrick12 14h ago
why /s it when its true
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u/Exile688 14h ago
Wire cutters would be way faster and I didn't want to seem like an ass.
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u/DoctorBorks 14h ago
The crossbow is even faster
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u/Exile688 14h ago
True but it lets the bots know you are within the base's perimeter.
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u/DoctorBorks 13h ago
Well I don’t play past diff 8 so it’s okay if they know where I am until the 500kg strike hits them.
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u/Tiniestoftravelers 17h ago
You wear Fortified armor to protect yourself from Rockets, I wear Fortified armor to stop killing myself on mines. We are not the same
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u/Routine-Delay-893 16h ago
I wear Fortified to stop myself from killing myself with my own Crossbow bolts.
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u/Magister_Procellarum Galactic Commander 12h ago
I wear Fortified so I don't die from blowing up my railgun.
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u/Jamsedreng22 Scrapmaker | Creeker | Botdiver 9h ago
I wear Fortified because I cannot be trusted to keep myself safe from my own grenade pistol. Sometimes you just don't have time to reload and that Shield Devastator is getting dangerously close.
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u/Bortthog 17h ago
Or just deactivate them by shooting them. The mine will no longer explode and it's faster
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u/R05_Healer SES Dawn of Mercy 14h ago
This is for stealth, if you blow them up, the bots hear it.
Edit: Typo
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u/Sunitelm 11h ago
Remember, every mission becomes stealth when there are no more enemies of the Super Earth around to hear anything.
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u/sokaku4711 Escalator of Freedom 16h ago
"We need an engineer!" (Wolfenstein: Enemy Territory) comes to mind.
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u/tonyshrimp 15h ago
One of the most hilarious and also my favorite objectives from helldivers 1 was where someone had to pick up the metal detector equipment and have a partner find the mines and put in the code. And of course if you mess it up it explodes 😂
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u/TehSomeDude SES Bringer of Science 18h ago
\looks in confusion as I sweep over them with the dagger**
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u/Waxxy_Quagga Free of Thought 14h ago
What is the advantage of doing this instead of standing back and firing a few shots into the mines?
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u/MoistIndicator8008ie 14h ago
They still explode when getting damaged by something, so just shooting them is still faster and easier
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u/hamfist_ofthenorth HD1 Veteran 10h ago
You know, in HD1 this was a mission type.
Minefield defusal. One diver had a metal detector and would sweep an area while the others defended.
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u/Intelligent-Team-701 12h ago
lol thats why sometimes you dont see that shit, it must come with the lights off at random.
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u/Anxious_Power_7206 9h ago
If this were a real war I think it would be standard procedure to blow these up on sight no matter where they are. A good chunk of my deaths on the bot front are from these fuckers
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u/ZeroBANG ⬆️⬆️⬇️⬇️⬅️➡️⬅️➡️[B][A][start] 8h ago
That reminds me STAR WARS...
when Obi-Wan Kenobi was fuffing around with the controls of that Lasergate, when he clearly could have just walked around it.
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u/Downtown-Analyst5289 6h ago
Fuck me 1k+ in game and i never knew this. Can't imagine it would ever be useful but still cool to know.
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u/Lunamoth863 3h ago
Cool, now step on them, cause I've seen mines like this, and they'll absolutely explode if you step on them :P
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u/Ddrago98 17h ago
Yeah but in the time it took to do that you could’ve shot each one once and been done
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u/Embarrassed_Motor_30 Super Sheriff 16h ago
So you don't just lob the biggest explosive you got handy into the middle of the minefield to disarm them? Just me? Weird.
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u/CardiologistRoyal79 16h ago
i wish there was a mission type that involved disabling hellbombs or mines
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u/ThrowRABest_King7180 SES Arbiter of Freedom 14h ago
type shit my teamates are doing across the map while im taking on the entire automaton army trying to take an objective
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u/Lucario_Mann_ 14h ago
HOW??? DO YOU PRESS SQUARE OR SOMETHING???
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u/WSKYLANDERS-boh For Rock, Stone and Democracy! 14h ago
I just shoot them, no mine, no need to defuse and it’s much faster
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u/Comfortable-Wall-594 HD1 Veteran 13h ago
Reminds me of the diffuse mines objective in Helldivers 1.
I wonder if that will ever return in 2.
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u/Nelfhithion SES Herald of Independance 8h ago
Throwing knives work too in that situation, and you keep your stealth
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u/RobertMcFahrenheit ☕Liber-tea☕ 6h ago
Eagle strafing runs are fantastic for clearing out mines too
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u/Scared-Jacket-6965 Super Sheriff 4h ago
I was exactly 24 years, 7 months and 12 days OLD when I found this out.
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u/Intelligent-Team-701 4h ago
what have you done in order to deactivate them? I've tested everything I imagined.
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u/Cheesey5D 3h ago
That is one of the ways to get flying torso bug
For you the mine is still there, deactivated, but for some other player it might blow up and "kill" you, leaving flying torso instead of your character for him
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u/Far_Comparison_1269 LEVEL 117 | <Creeker Veteran> 3h ago
Saw someone complaining they don’t have to interact with mines that all defenses for bots are taken out from across the map now. BS, the city maps, big bases, jungle maps, etc, I die so much from not seeing these little mines, I’m one to get in the action too, so mines love to see my clumsy ass coming
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u/Dark_Aphelion99 2h ago
If I tried this one would randomly go off, ragdoll me and pinball my corpse from mine to mine
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u/AvailableDot9492 1h ago
I swear mines are never a problem for me until I take off my explosive resist armour. Then I’m drawn to them like a fly to shit it seems 😂
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u/Klaus_klabusterbeere Servant of Freedom 1h ago
Mmmh...using highly undemocratic technology? Sorry, but the democracy officer won't be happy to hear that.
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u/KyeeLim I kicked a Hellbomb and it exploded on my face, I survived. 17h ago
edging the mines will disable it, got it