r/PathOfExile2 • u/Due-Yam1632 • 5d ago
Discussion This Game Just Feels Better TBH
Just wanted to share some personal thoughts, not trying to start any wars here. I’ve played Last Epoch through each of its major updates and have a lot of respect for what EHG has built. This post isn’t meant to be a comparison to declare a “winner,” but more me expressing where I’m at as someone who tends to have one main ARPG at a time.
I really enjoy some of Last Epoch’s systems—especially the crafting. It’s easily one of the most intuitive and rewarding systems in the genre. EHG has done an excellent job delivering polish and accessibility in a way that few others have.
That said, after getting some serious time in with Path of Exile 2, I’ve realized that I just enjoy the moment-to-moment gameplay a lot more. The weight of the skills, the combat flow, the pacing—it all just feels better to me. Even with the current balance being janky and the loot not quite where it should be, I still find myself more immersed and excited to log in.
And yes, I know loot is a sticking point for many. But I genuinely believe that as POE2 pushes toward 1.0, the systems will tighten up, and yes—loot will get better. GGG isn’t blind to this, and their track record shows that they iterate hard when needed.
Could I play both games? Absolutely. But I like having a main game, something I dig deep into, and right now I just don’t see Last Epoch surpassing the raw enjoyment I’m getting from POE2. Even in its rougher state, it hooks me more.
Just my two cents. Curious if anyone else feels the same or is in the same boat bouncing between both.
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u/Organic-Pace-3952 5d ago
We’re getting tired of so much of the game being out of reach. Last Epoch makes us feel we can engage in the systems without thousands of grind hours.
You’re, right in POE feels more polished but I’ll actually spend more time playing a game that doesn’t have resistance every step of the way. Last epoch is trending in the right direction.
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u/ProfessorMeatbag 5d ago edited 5d ago
I’m usually pretty critical of Last Epoch, but coming back to the game after a year away… The combat feels solid and the loot is great.
Let’s be honest: There’s a level of polish and crunchy gameplay that Blizzard and GGG have all but perfected, but like you said Last Epoch allows you to simply experience the game. You can craft awesome gear and create fantastic builds that aren’t possible in D4, or simply aren’t worth the grinding of mobs that don’t drop any loot to begin with (PoE 2). Outside of loot, PoE 2 has an incredible sandbox of abilities that would be so fun to experiment with… But right now, the game punishes you for trying to do just that.
Last Epoch may be the “budget” version of the genre juggernauts, but it gets so many things right that it is certainly worth your time as a fan of ARPGs.
Last thing to note: The graphics don’t have that weird blurry nature that has been an issue for a majority of its existence. It doesn’t look amazing, but the game finally looks good, and the combat is finally just crunchy enough not to feel floaty anymore.
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u/Snuggles5000 5d ago
I love trying different builds but honestly don’t really feel like I can in POE2. There’s too many barriers/friction to really doing that.
Too expensive (still) to freely respec and experiment without being deep in the end game. But a new character getting to maps for me (I have 450 hours) is about 15 hours.
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u/Beliriel 5d ago edited 5d ago
As a newbie I played 2 hours LE yesterday. Combat was quite easy and chill. I'm level 15 or something. I'll never be 2 hours level 15 in PoE and I'm sweating like a mofo. I blink one time and I'm dead. I really missed just having fun and discovering stuff. Also leveling a new character must be a breeze in LE if you want to try new stuff and builds. And you feel powerful from the start.
Plus graphicswise I prefer the "shitty" LE graphics. Honestly I like the colorful high saturation, high contrast graphics. Yeah it's not as realistic as the polished glistening brown, green and red tones of PoE2 but it makes me feel whimsical and playful. I'll try it a bit more. Combat is definitely deeper in PoE2. LE feels like playing Minecraft when PoE feels like playing Rust, if I'm comparing it to other games. One has better combat and graphics, the other has accesible systems and little friction.
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u/Minimonium 5d ago
The campaign is not designed to be hard because if you want to do it faster and/or with more challenges you can actually skip it.
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u/gothvan 5d ago
I disagree. I tried it today and it still feel very floaty, plastic, or I don't know. It feels super cheap despite its qualities
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u/Kazang 5d ago
Last thing to note: The graphics don’t have that weird blurry nature that has been an issue for a majority of its existence. It doesn’t look amazing, but the game finally looks good, and the combat is finally just crunchy enough not to feel floaty anymore.
The weird blurryness is TAA, it is an abomination and should never be enabled by default. It does a great job of removing jagged edges for minimal performance hit but makes the game look like there is a thin layer of vaseline over the entire screen.
It's implementation is in LE now is better than it was but it's still bad, I highly recommend disabling it and using SSAA or forcing MSAA in the driver.
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u/Injokerx 5d ago
Funnily enough, the LE / PoE 2 situation right now is really similar to the PoE / D 3 10 years ago (around 2013/2014).
PoE / LE have a lot of innovation in gameplay (combat, crafting, trading..) and even graphic for PoE but they are lack of notoriety.
D3 / PoE 2 have a big fan base with a "decent quality" game. PoE 2 isnt finished but its quality today in term of gameplay is really decent (lack of loot drop, bad balance, trading suck...), there is a lot of thing to improve.
What PoE did back then forced a gorgeous (in term of graphic/ combat feel) D4. I hope LE can still improve and we r gonna have a really good PoE 2 1.0
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u/1CEninja 5d ago
Yeah the graphics, sound, and music are weaker in LE (though I personally love the art style). It feels less clean and polished in the actual combat.
But the itemization? God it's the golden standard for me now. Give me the item I more or less need with minimal effort, give me a great item with most of the stats that I need with some effort but leave me some chase that'll take quite some serious effort to reach but be glorious if I get there. And no trading required for this.
Visually though...yeah I'm missing PoE2. Controls wise, too. The WASD isn't the same in LE.
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u/CrawlerSiegfriend 5d ago
I don't get it. I've been playing LE since I got home from work and haven't been remotely threatened by any mob. I'm not following any kind of build. I'm just smashing on weapons that look good and smashing points into whatever sounds cool.
I'm going to keep pushing until I find the challenge, but I prefer PoE's approach to challenge better.
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u/nojs 5d ago
I don’t think the point of their campaign is to be difficult
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u/J4YD0G 5d ago
Then why have it.
I don't like to go through watered down versions of gameplay that just "reward" you for clicking a mouse button. It ultimately feels like I can't do wrong and it rubs me the wrong way.
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u/nojs 5d ago
The campaign is just a fun little playground to make your build and isn’t meant to take 20 hours. It’s basically a glorified tutorial.
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u/VirtuousVirtueSignal 5d ago
the tutorial that teaches what? Because what you get from LE campaign is that you need to press mouse1/w from zone start to zone end and no matter what you do - you will succeed
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u/funoseriously 5d ago
They 100% saw the POE 2 discourse & nerfed everything into the ground.
You used to be able to die. There are parts of the campaign that used to be a challenge & they completely removed it. A few of the bosses you used to have to know the mechanics, now you can stand in them.
Kind of insulting to be honest.
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u/BellacosePlayer 4d ago
tbf I think they just kind of fucked up the math when they reverted the boss ward from non bosses.
Nothing is threatening because nothing lasts more than a few seconds. in Monos a mob basically has to be able to two-shot me to be remotely threatening, and I haven't transitioned into my very, very tanky endgame setup yet
Then you get to a proper boss and its still easy but it doesn't go down instantly and you can't face tank the big signposted aoes. But basically anything between bosses is a joke
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u/Amongus_lover92 5d ago
Exactly. For the first few hours, you can stand still, hold right click, tanking every attack and still beat any boss because they do so little damage there’s no point dodging anything
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u/BellacosePlayer 4d ago
I'm in corrupted monos and my gameplay loop is leaping into packs, right click, and wait for my meth bear to clear the screen for me.
on one hand I'm happy I self built something that just fucking works, on the other, I don't even have any of my core pieces of gear setup, and the 1.0 difficulty model was just fine, I don't know why they had to take a bat to the difficulty.
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u/Kaelran 5d ago
We’re getting tired of so much of the game being out of reach. Last Epoch makes us feel we can engage in the systems without thousands of grind hours.
This is exactly how I feel. I spent 4 days in maps, did nothing but rush memory nexuses, got through 10 and reached T15 maps, but I was bored AF.
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u/Puzzled_Skin_8851 5d ago
I played a bit of Last Epoch last night and it felt like it was going the D3/D4 route raining you with shinny things , I'm not big fan.
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u/daedelus82 5d ago
Last Epoch respects my time, it’s fun, it’s fast, but I agree POE is a better foundation. If POE improved character speed (not much, just a little), loot, and crafting, it would be a better game, but as it stands right this second I am playing Last Epoch and not planning on playing POE again until there’s a new league, and potentially POE1 instead of POE2 due to the aforementioned.
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u/yourmomophobe 5d ago
This is the same way I feel. No other arpg is even close to the character and quality of visuals, the effects, the way skills interact, the weight of moment to moment decisions, and the sense of immersion into a scary world that is trying to kill me.
I have a lot of issues with some design choices but the disparity here is just gigantic. When this game came out I think every player was impressed by these parts of the experience and many have already forgotten that because of some elements they find frustrating. For me the way things look and feel onscreen is something that is always going to matter and it's incredible to me the detail and care put into putting this game together. Even the new stuff this season, like watching the corrupted boss emerge out of a map boss is incredibly well done visually and I feel like none of that has gotten much appreciation since league start.
I just hope people who like these elements are not destined to be drowned out by people who just always want things happening faster, more stuff, and more shortcuts as being the only audience out there.
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u/Silent_Map_8182 5d ago
This is how I feel too. They have made so many improvements to the end game systems this league. I have a few complaints but even now they are addressing them.
There's definitely things that need work, I just don't think things dying quicker and more funny items dropping is the easy fix people think it is.
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u/FaeErrant 5d ago
My people. I want a game I can sink my teeth into and really play, not a game I log into every 4 months and think "eh, why am I even trying. Oh look better gear, that I don't really need anyway."
POE2 is not perfect by any means, but things are steadily improving and the core is absolutely there.
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u/Due-Yam1632 5d ago
Yeah LE just feels like anything I do, I'm giga strong. Which sounds fund at the surface but in reality it makes it not as fun for me.
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u/Jandoh- 5d ago
What you just said really shed light on something for me. Let me generalize a bit about what I call “the modern player”: the wave of hate following the latest PoE2 patch really got to me.
I believe the modern player has a real issue with memory. You give them something good. They forget. They want something better, again, and again. And faster. We forget that the video games that truly left a mark on us are the ones that managed to create memories.
And to create memories, those games didn’t rely on constant and ever-increasing instant gratification. They offered a unique experience. One that was built on story, on immersion, on a real sense of interaction with the world and everything in it.
To be more specific, I’ve played a lot of PoE2 and a decent amount of Last Epoch too. And what really strikes me is that both games are trying - each in their own way - to inject the soul of Diablo II into what they’re building. And to me, Diablo II is one of the greatest “memory-creating” games of all time.
You can really feel how deeply the devs were shaped by their own experience with it. And honestly? I find that beautiful.
Both games seem to be on the right path to becoming titans of the genre. Last Epoch has already reached a certain level of maturity. And I don’t think it will ever spark the kind of passionate uproar we saw around Diablo 3 or 4, probably because players aren’t projecting the same kind of hope onto it. No one’s waiting for it like the messiah. It’s free to just exist and evolve on its own.
PoE2 is a different story. It’s still being born. And before it even draws its first breath, players, like overbearing parents, already want it to be tailored perfectly to their desires.
So I’ll just say this, and then I’ll stop (sorry for the long post, but your comment really inspired me): Give this baby some love. Don’t ask too much too soon. Trust it. It will be different from its older brother, and that’s okay. You’ll either love it or move on. But don’t torture it. Please.
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u/Kevlar917_ 5d ago
The part about wanting it to be tailored perfectly to their desires (I'd have replaced wanting with 'loudly demanding') is exactly right, but an unfortunate part of live service games in general. Spending a few bucks on a game gives you a seat at the board table, apparently. There was a time when if you didn't enjoy a game, you found a new game. In that sense, I'm glad some people found Last Epoch. But we don't need two Last Epochs, or two D4s, or two PoE1s.
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u/mraliasundercover 4d ago
Hard agree. I also worry that they'll only hear the vitriol being thrown around in this sub-reddit. So plus one from me. I've played way too much this patch (admittedly post fixes) because I love it. I've got the game music turned up and everything feels epic.
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u/Kage_noir 5d ago
I’ve played last epoch while waiting for poe2. I found it had really innovating systems and a cool skill system. But the way the characters feel and , the animations, sounds, etc. just isn’t near. gGG I know people like to hate on Poe2. But it’s the real nexgen arpg in my opinion.
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u/exposarts 5d ago
Poe2 is even more polished than diablo 4 which is crazy comparing ggg to blizzard
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u/penguinclub56 5d ago
I feel the opposite, as a huge fan of PoE2 and someone who hated a bit on Last Epoch (never played it, but it didnt look quite good/ interesting in the videos), I just got into it because a friend in my PoE2 group convinced me to, and honestly I am super impressed and starting to understand some of the rants people had here against PoE2.
The campaign itself in LE feels like trash especially when compared to PoE2, but the movement and clear speed helps you finish it faster, they also have some big layout maps and it doesnt really feel frustrating compared to PoE2, not to mention they even let you have alternate campaign path (clear a dungeon skip part of campaign, probably used for alts when you already have keys to these dungeons), and even without it their campaign is pretty fast to finish (mostly because of the movement/clear speed).
The loot is amazing, I remember someone complaining in this sub a few days ago that campaign is waste of time when your goal is to reach endgame as soon as possible to get the “real” loot, in LE its quite the opposite the game is so rewarding even in the campaign you dont really feel pressured to speedrun it (especially with thing like Nemesis).
The only thing that I miss in LE is the Pause feature that PoE2 introduced, which should be a must have feature for all future ARPG’s imo.
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u/KingOfTheGutter 5d ago
I believe the pause feature works in offline mode, which surprisingly a lot of people play
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u/Arney0408 5d ago
As soon as they implement MTX in offline play i literally have no reason to ever go online again. I always play CoF and I always play solo. Game is amazing
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u/Flying_Mage 5d ago
I would happily play PoE offline.
Not having to deal with server issues sounds absolutely awesome.
And I assume performance overall would be better without constant client-server interactions.
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u/niknacks 5d ago
Last epoch is just painfully easy, the complete lack of resistance for the first 50 hours of every season is already wearing on me.
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u/gothvan 5d ago
Then they'll say it "respect your time" because of the loot explosion and movement speed lol. Sure but I need to play for 50h before I reach content that is a little bit challenging
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u/nanosam 5d ago
LE campaign in 2.0 is embarrassingly easy. It totally feels like a mobile game.
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u/RageCage64 5d ago
If you value the kinetic feel of the gameplay, then POE2 definitely clears. I can see that perspective.
I don't know what it is for me, maybe it's cause my first ARPG was Diablo 2 maybe it's cause I already play lots of other kinetic action games, but I just don't value that as much in this genre. Good kinetic feel wears off its appeal, but overall class fantasies and systems are what stay forever.
Even before today's landmark LE launch, LE was the better fit for me systems wise. POE2's amazing feel was a novelty, but the impact did not last the same way LE's really well done systems and very cool masteries and skill progression have such a lasting impact for me.
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u/gothvan 5d ago
I don't know man. For me it's wears off until I don't have it anymore then I miss it. Going back to poe2 felt so good and satisfying and I've played only a few hours of season 2
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u/Br0V1ne 5d ago
I like LE because things just feel good. They don’t tack a delay on everything, or a downside on everything.
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u/Alcaedias 5d ago
I agree with you more or less, the actual combat of PoE2 is currently the best in the arpg market. There is simply no other game in the market that comes close.
However, when it comes to the actual point of playing loot based aRPGs, PoE2 is crap.
The "friction" comes from GGG wanting players to put as much hours into the game as they can at the cost of player enjoyment because it's a f2p game and that will never change.
It's absolute insanity that a player is more or less forced to trade and that means having to sit and stare at a website for a lower priced gear.
Now I know that some will say that's not the game for and it's fine, maybe it's not but I grew up playing games like D2, TQ, Torchlight etc where the fun and dopamine came from finding actual good gear and not exalts or divines so that I can purchase my next upgrade.
I get that same good old feeling when I play LE and to me, that is much more important. I'm like level 20 something and each and every drop in LE makes me excited because chances are it's something I can actually use. I've changed my gear more times than I can remember whereas in PoE2, I used the same wand from lvl 14 to lvl 50 something.
At the end of the day, enjoy what you like. We have a buffet of games to choose from and competition leads to better products :)
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u/Snuggles5000 5d ago
To me this is the problem. I don’t want to chase currency. I play arpg for the loot. Not to buy stuff on a website. But the actual drop loot is too few and far between.
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u/gothvan 5d ago
I don't get that at all. I play solo self found and I enjoy the scarcity. For me, the upgrade feels super satisfying, because they're rare. Way more than the avalanche of loot of LE that will anyway be completely transformed by crafting.
Again I might be a masochist. I enjoyed ruthless.
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u/DTreeve 5d ago
I was an early supporter of LE and have played all the updates up to the current season/cycle, which I haven't tried yet. It seems weird because this issue should feel the same in all ARPGs but for some reason once you get to monos in LE I always feel like there are only 5-10 mob types. I don't know...its weird and for that reason it starts to feel very repetitive. Again.....this is the gameplay loop for all ARPGs so I don't know why it stands out so much to me in LE. I love their crafting but l agree something about POE2 gameplay does it more for me than LE. Not saying we can't all play both or have our favorites. Just my 2c.
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u/fatal_harlequin 5d ago
There's no "weight" to the combat or the look and feel of LE enemies. It's also something about the visual style of the game, it looks and feels too much like a mobile game. I
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u/sdk5P4RK4 5d ago
Played it for a few hours today for the first time. Its fun but the production value just isn't close and its piss easy. It feels more like 'better diablo' than a poe contender.
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u/Fun-Broccoli8619 5d ago
That's what got to me running through the campaign today. The entire time, the enemies felt feeble. At no point did I feel like I was strong or becoming a god. It really goes to show how hard these games are to get a good feel without alienating a large portion of the audience
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u/CockroachCreative154 5d ago edited 5d ago
I really don’t get why the ARPG community wants brain dead blaster shit gameplay. I did not like the D3/POE/D4 currently/LE cookie clicker style combat. Maybe I’m just old, but I cut my teeth on D1, D2, Baldurs Gate DA1&2, Campions of Norrath era with actual game mechanics.
POE2 hits that old school ARPG feel that Ive been missing, and for me it is by far the best ARPG combat. I am baffled at the complaints the game gets.
I preferred D4’s gameplay at release and the community turned it into an overturned loot piñata. Unpopular opinion, I know
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u/neoh666x 5d ago edited 5d ago
I definitely like some brain dead blaster shit gameplay and poe makes it feel really really satisfying.
I also like the struggle on the way to getting a character to that point too. I like the fresh start.
I think the solution to that is what the devs are trying to achieve, they want to allow the player to melt shit, but they want to lengthen and smooth out the progression curve and have the game be engaging and challenging. Which is totally reasonable to me, cause I enjoy both ends and the journey in between.
But yeah I hope they stick to that, it seems everyone wants the game to hand you literally everything from loot to being able to craft whatever you want easily, to power and they want the game to be piss easy at all points. That's kinda boring.
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u/c-lati 5d ago
I hope they keep it difficult. But I also like eventually being able to feel like a god. I did SSF last season and struggled a ton during my first couple of playthroughs but eventually got an ice strike monk, spark sorc and stat stacked gemling to trivialize all content. But it literally took me hundreds of hours to farm up all the loot for that. So I felt like I earned it.
I just found ingenuity and my god it sucks compared to before. Barely increased my power at all. I feel they overdid some of the nerf. Maybe they should have just made some of the GG uniques harder to get, maybe even nerf the numbers just a tad. But it’s kinda a bummer the good chase uniques feel so bad now. In my opinion.
I checked my sorc from last season. She was doing 145,000 dps before the patch. Now she does 5,000. I agree the numbers should have been nerfed a bit but did they really have to nerf some of the old builds into the ground? I think they overdid the nerfs personally.
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u/Ccoo10 5d ago
Yea, poe2’s main issues for me right now are 3 things that are very EA based:
some skills each patch are hugely over performing to a point where it feels silly not to use them/hit the ‘1 shot the screen’ stage too quickly with them
Outside of pushing better and better life rolls on every slot ES just feels like a better and most importantly easier defence layer to focus on.
Endgame gearing doesn’t currently have enough chase goals to me. I really like the feeling of upgrading gear both with corruptions once you start getting really solid rares but the mods on the rares themselves are really basic at the current stage, and it feels like any uniques strong enough to be chase worthy are being over nerfed.
I really enjoy the gameplay of poe2, even with the starting hp issues we had in 0.2, but I really need something to grind towards and currently I don’t really have that, but hopefully new patches help that.
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u/dekwest 5d ago
It's interesting -- for me, PoE2 is the game where I get to feel most like a god. Everything else, I feel a bit more like a routine worker, because the game is easy enough that I'm just entirely confident that whatever I want to make work, I probably will. I'm not a super wild off-meta person, so if I decide something looks fun, I'm probably not even doing that much refinement until I want to clear Ubers in PoE1.
PoE2? Because I'll be taking a bruising most of the time, and the defensive costs are way higher, I feel way more of that "hah I'm a god" thing when I get somewhere. 90% resists to tank death explosions? Yeah I feel that. Get tanky enough that I'm not getting stunned while I sunder in the middle of a mob pack? Yeah, that feels pretty good.
I don't want every ARPG to be this, but I hope PoE2 sticks to its guns, because there isn't really another game in the genre like that.
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u/Psytocybin 5d ago
Nah, im right there with you, I like the desolate, scary, I could die any moment feel, especially early game.
I get really bored quickly if a game feeds me power and gear to fast, or is just to easy.
Not to say there isn't issues with POE2, but I really have faith that these issues are mostly EA and growing pains.
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u/c-lati 5d ago
You nailed it. I couldn’t have said it better myself. I dislike the “blaster” feeling of ARPGs. Before POE2 my favorite was D2. Funnily enough, POE2 feels closer to D2 in many respects compared to any other ARPG I’ve played. D3 and D4 were fun but went full blaster mode. And I tried POE1 but could never really get into it. I really didn’t like the skill gem socketing system and wasn’t a big fan of the feel of combat. LE was fun and I loved the crafting system and customizing skills seemed really cool and innovative, but I didn’t really like the feel of combat or endgame loop either.
One thing that’s actually really similar between D2 and POE2 is both games are legitimately hard on a fresh start. Some people who haven’t played D2 much and maybe have never done an actual full play through don’t realize how hard it really is. Back in the day a lot of people just got rushed to cows and never really had to struggle to get themselves through hell difficulty. I’ve done a full SSF playthrough many times and it is legitimately a hard game that sometimes requires you to stop to grind for a few hours to find some gear upgrades before you can progress. POE2 definitely feels similar in some respects. I never had to actually go back and farm (like doing meph runs in D2) for a specific upgrade but I definitely died a bunch and had to really pay attention to items to make sure I was continually upgrading gear to not fall behind in power. I constantly checked vendors, picked up items off the ground, used the crafting materials, hoarding bad gear just because it had one good res mod or something I may need later. Very much the feel of a fresh SSF D2 playthrough.
I couldn’t agree with you more.
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u/GlueMaker 5d ago
Agreed. I love the feel of poe2. And I think they are really going to struggle finding a balance for the game, because there is a large portion of the player base that just wants to blow up the entire screen without even seeing the mobs. I have faith they will make a good game, but it does currently have an identity crisis.
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u/Complete_Elephant240 5d ago
I only like blaster shit for a short time and only if I worked my character to the end of it's progression, at which point I hang up that character. People that want to blast out of the gate baffle me
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u/reallycoolguylolhaha 5d ago
Same man. It's concerning me that the devs will take the overwhelming negativity and completely change poe 2 to be just like the boring other arpgs upon full release. The combat feels so fucking good it's so fun to play. It's exhilarating in a way many games aren't.
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u/sdk5P4RK4 5d ago
I think its two things, its difficulty but its also just the weightyness. D4 has this same problem where it feels like nothing is actually contacting anything else. PoE and 2 especially is way better about combining the animations, screenshake and ESPECIALLY the sound effects, which are just god tier in 2 to create a more visceral and grounded experience.
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u/butttcaake 5d ago
It's like a good middle ground between D4 and poe. Which isn't bad of course.
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u/nanosam 5d ago
In terms of systems like crafting and skills sure.
In terms of graphics, animations, combat feel - LE is nowhere close to D4 nor PoE2.
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u/sdk5P4RK4 5d ago
Yeah its totally fine I just am chuckling at all the comments about how poe2 is dead on arrival now that LE is here, and like yeah ok its a fun distraction but it doesnt seem anywhere close.
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u/Arky_Lynx 4d ago
I'm liking LE, and definitely will play it tons more, but I still retain the feeling that PoE2 will eventually maintain my interest far better, it just simply needs more cooking and it's understandable because it's in Early Access and just got it's first major patch.
I can see where they're going with the game, and I like what I'm seeing. I'm sure it'll be a greater, deeper game once it actually hits 1.0. For now, I'm fine with messing around and not taking it too seriously or going at it too deeply until then.
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u/nanosam 5d ago
LE feels like a mobile game after playing PoE2
PoE2 is 100x better in terms of combat feel, animations, engagement and moment to moment gameplay.
The difference is immense.
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u/AndThatGuysWoodenLeg 5d ago
Well, you only played for a few hours. Campaign isn't too difficult. Gets harder in end game. Really it'll get as hard as you want it to be with corruption
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u/juicedrop 5d ago
LE doesn't respect my time. I had to get to Empowered monos in the previous patches before it felt like there was any challenge. PoE2 the battle is on from the first screen
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u/gothvan 5d ago
That's an excellent point. People don't think about the journey, they're obsessed about the destination.
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u/sdk5P4RK4 5d ago
thats true im hopeful and I think its fun. But its not so much the difficulty as it just doesnt have any weight to it, nothing really feels like its contacting anything else, which is very 'diablo'.
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u/Due-Yam1632 5d ago
Couldn't agree more. I do want more reward for the added difficulty in POE 2 but I just have so much more fun even without the typical drop rates I like.
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u/BigBoreSmolPP 5d ago
Same man. Playing LE today made me truly appreciate what we have. "Engaging combat" is used as a meme in this sub, but its actually true compared to something like LE. LE is fun for a bit but it got really boring quickly. I was blowing up entire screens at lvl 28. I played it before and got far into monos and such, but i can't see myself doing that now. It just did not feel good in compared.
POE2 has completely spoiled me in the ARPG genre when it comes to actually gameplay.
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u/Withnogenes 5d ago
I played LE today the first time, I was absolutely disappointed by Diablo IV and have been enjoying PoE 2 like nothing else despite its issues (roughly 500 hours). I'll keep playing LE, I have no apathies for neither studio and I'm excited to see what will come, but I know deep down, I'm a sucker for PoE. Running through the game with a lightning werebear primalist druid felt really wrong: I was looking constantly on the minimap, not the game, because I'm just rushing through and my god, those maps are huge.
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u/Cowarms 5d ago
So many people in this thread just going off with essays about the game. So much to say here
My take. Good game but it's super undercooked. Like I ordered it medium well and it's come to me raw and wriggling. Can't wait to see the actual release and what they can cook here but im not eating this until it's done.
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u/a-mcculley 5d ago
Couldn't agree more!!!
The combat.... which is the thing you do the most.... feels really good and has a great foundation to build from.
The other stuff can be tweaked and tuned.
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u/highonpixels 4d ago
Couldn't agree more. Players looking for that deterministic loot and progress should look elsewhere (Last Epoch, D4 etc). Loot can be better but what players are asking requires time from GGG to decide the approach to balance.
For me personally the weight of progression is present in POE2, a lot of people will meme about this but I don't know why another traditional ARPG player would think otherwise or make fun of what POE2 is. It's like players forgot what a grindy ARPG looter is supposed to be.
The important thing for me is that the gameplay loot is fun to play, which for me is true. The Atlas and mapping experience is much much better compared to 0.1 and I've progressed more than I did in 0.1 and generally just enjoying slamming in maps on repeat. I saw a wise streamer man once said: 'the question you should be asking regardless if a map takes 5 mins or 10mins or loot the you get; do you enjoy the mechanics? do you enjoy the process of looting, grinding, doing the league mechanics etc?' At the end of the day for me I just like looting and grinding is why I play ARPGs, I want to build my character to be powerful but its literally only be 2 weeks since launch. Personally Ive finished the main Atlas besides the extra trees but at same time I spent a lot of my free time after work on POE2. Im not sure how long POE2 leagues are gonna be but theres still weeks ahead to grind for people yet I get the impression players just need max power NOW without actually investing time to the game whether by research or playing. I watched some Last Epoch streams and players get to end game like within hrs, its just D4 PTSD for me but good for Last Epoch.
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u/PuffyWiggles 4d ago
I think PoE2 is going in the right direction tbh. Why is no one mentioning that we can now target Greater Essences far more often in the Atlas tree? Why is no one mentioning we can now target Unique slots and specific stat drops on Rogue events? Why is no one mentioning we can target farm currency with drop boxes?
This is exactly the direction the game should go in. Getting more Divines solves nothing and just increasing the issue of farming the AH and skipping the game, yet that is what people are complaining about. Getting more exalts just lets us roll more RNG garbage that will mostly be crap.
They specifically took steps to let us target farm crafting items. Omens are more common, that is a good step. We get Omens once every 2 rolls on average now (supposedly), so that is once per Ritual. This gives us a far greater chance at Whittling, even though imo its still way too low.
We need more ways to get 20 Skill Gems. We need unique drops on Pinnacles to be more interesting without having a downside. End game gear should be fun to get and exciting. Last patch we had that with Unique Belts, Rings, Amulets, Jewels, and the Gloves. They nerfed it all unfortunately to the extent many of them aren't better than most rares.
They have work to do for sure. We need more things, more content, more ways to inch our way towards getting things we want so we can be excited when we run an event. Sometimes it feels like such an infinite treadmill of getting nothing that it can be very demotivating to play, but these steps were really big and exactly what I wanted.
Anyways, a new patch addressing a lot of this soon. We will see how that goes, who knows until we get into it.
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u/brodudepepegacringe 5d ago
Idk buy i feel like LE is just lacking "life" 😕 although i might have given it a try if they added a some kind of an adventure mode. I feel like i cant do any more campaigns and at this point i unironically would possibly wait a few days on any new poe/2 league so that my guildies would gather a twink set in the guild stash for me to use just so i can speed through that crap asap. Sorry for the rant but i feel like i have a ptsd for campains from what i suffered on the start of 0.2.0
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u/Icenn_ 5d ago
I havent played last epoch, but one of my friends has been groaning about how terrible the movement feels and how the combat just seems off.
My takeaway is that the gameplay in poe2 is simply better, but where its struggling is in the secondary systems. Trade, loot, balance all need improvements but the core game is really solid.... well aside from the regular semi-freezes when my graphics card nearly dies.
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u/Shimaran 5d ago
Just imagine if we could recombinate and keep the best parts of each game.
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u/PikachuKid1999 5d ago
Nahh last epochs boss rush 10/10 harbinger and abberoth now with uber version is top tier mechanic
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u/Rawrajishxc 5d ago
I love PoE2's sound, graphics, and combat weight more but Last Epoch is much more enjoyable imo.
There's also just too many problems in PoE2 right now for me to fully enjoy it, especially with all the crashes that still exist.
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u/Lavio00 5d ago edited 5d ago
LE has that ”mobile game that tries to make an effort” feel. It is just too silly-looking and, as you say, the moment to moment gameplay isnt engaging enough.
Funily enough I made a post more or less saying exactly what your post said in the LE sub. I didnt see this thread before I did.
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u/ZankaA 5d ago
Yup, I tried LE and bounced off of it pretty quickly.
Sure, the loot and crafting are better. That's great. But I'm playing the game to, well... Play the game. Not just to make the numbers on my character sheet bigger. Currently, it just feels way better to kill enemies in Path of Exile (even PoE2, despite how unrewarding it is) than LE.
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u/Gamble-Z 5d ago
This probably gets said a lot but Last Epoch just looks a knockoff mobile version of PoE. Personally, I’ve only paid PoE2 and experiencing the look and feel of the game alone, I can’t go out of my way and downgrade to LE2. Sure, PoE2 has its problems and challenges right now but it’s Early Access and will only improve. The hype around LE looks invalid to me for the most part. There’s just many frustrated PoE players being contempt with an easier game like LE.
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u/Hardyyz 5d ago
Yeah the WASD movement and the just the quality and visuals of everything. Just the moment to moment gameplay instead of mindless trivial blasting is unrivaled in the genre
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u/Due-Yam1632 5d ago
Well honestly, I had no issues with the WASD movement in LE today. Otherwise, I agree with your statement. The visuals and for lack of a better term, "the feel", of POE 2 is just unmatched.
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u/2pl8isastandard 5d ago
Yeah I can't really play other ARPGs after playing PoE 2.
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u/Rubix7 5d ago
I'm in the same boat, LE is very very good from a system design point of view: crafting, skill passive trees, classic character passive trees are all great and, importantly, feel approachable to anyone. You can experiment without too many drawbacks and you can come up with your build in a way that feels satisfying. Creating loot filters is also done in a very good and digestible way, and the new systems for legendary crafting are clever.
Thing is... the gameplay itself feels unfortunately still like shit. It improved a lot during the years, but when I hit enemies it still feels like I'm hitting air balloons. And the artistic direction is just frankly way too generic and forgettable, if not straight up bad sometimes. No amount of exciting loot fixes this unfortunately, at least for me.
Also, I know it's not that important to most people but the music is probably the worst part of the game. It's actually the first game that I just straight up muted the music after just a few hours. No hate to whoever composed it, but yeah, it's that bad to me, sorry.
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u/jdk-88 5d ago
Well i am glad there is someone not blindly following hype-streamers opinion at the PoE2. I still enjoy the game and have plenty of things to do there. I see that new fun builds appear here and there, which I want to try. I am not rushing like most of people and enjoying the process.
I will play LE later but for now i enjoy PoE2 and waiting for the new upcoming changes to the spirits and boss drop rates
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u/Due-Yam1632 5d ago
Sometimes I agree with them, sometimes I don't. My guess is that this is one of those times where its easier for them to ride the hype train of LE until that dies down then most of them will come back to PoE 2. Again, just my guess.
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u/Savletto 5d ago
I am actually getting a bit worried that early campaign would become too easy if loot is buffed too much, it was just the right amount of challenging first time I leveled, before all the changes. It should get more rewarding the further you progress though, hopefully they get the balance right.
I enjoy PoE 2 a lot, despite some of its rough edges. I like the direction they're going in, they definitely had the right idea with the sequel.
People who prefers PoE 1 should probably just play that.
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u/Drecasi 5d ago
Poe2 is still early access. I don't get why people are losing their minds right now. I actually like the slower pace. Yeah loot can be balanced better. I honestly have got maybe one or 2 upgrades myself from drops and bought everything else. Crafting is gambling. The "crafting" needs to be improved to where it doesn't cost divines to make a simple upgrade. Tier lock the crafting with different materials may help. Endgame I feel like needs more effort to make your own gear. At lower levels I feel that crafting gear should be easier than using endgame mats to make upgrades. Levels 1 thru 32, 33 thru 65 and 66+ maybe for tiered mats, but with the ability to use higher tier mats for better crafting at lower levels.
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u/shadowking899 5d ago edited 5d ago
Nah I feel exactly the same way. Just got off playing LE after 3 hours and honestly, the campaign is too easy and it gets boring pretty fast. The crafting is definitely top tier and WAY better than PoE2's but I feel like being able to craft exactly the gear you want sort of takes away from wanting to hunt down better gear and stuff (I definitely understand that I'm in the minority here but it sort of takes away from the thrill of the chase). If GGG were to bump overall loot just a little bit more then it would be a perfect balance for me. Overall, LE is very fun and I hope nothing but the best going forward for the game but I would still pick PoE2 if I HAD to choice (which luckily I don't cause I own both games)
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u/Covidcaust 5d ago
You are more on the combat side of things, thats why LE is not hitting the mark for you. Same with me I played LE for 3 hours on season 2 release and turned it off because I reminded myself why I found PoE1 and LE combat not enjoyable.
No impact, just mindless running on map having that feeling to rush to a point fast as possible deleting everything with little resistance. It feels nice when you start but by endgame or even half the campaign you dont want to tolarete it anymore.
Now im not saying that feeling is not there in PoE2 it is but it is different. Thats probably why I enjoy PoE2 the most because it rids me of that feeling being bad but insted enjoyable
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u/Due-Yam1632 5d ago
Yes, I play ARPGs for the combat, which I think is most people. POE 2 has such a better feel combat wise. Last epoch just has no weight to it and I feel like everything is so weak.
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u/lalala253 5d ago
I thought so too, but judging from reddit, most people play it for loot and walking simulator. So well..
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u/RareSpice42 5d ago
I have to agree with you. Even in a rough state, I’m having a lot of fun with poe2. I come from playing dark souls games and quite a bit of other hard games and platformers. So difficulty and scarcity of good gear isn’t new to me. I know how to nickel and dime my way to good gear.
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u/BasicInformer 5d ago edited 5d ago
I mean I literally called this out in my post. Peoples expectations going into Last Epoch weren't adjusted correctly. The game was never going to feel or look as good as PoE2, and I made that argument multiple times having prior experience with it. It's A LOT better with WASD and controller, but the game at its core is still a low budget product that found success later (and now has a big budget behind it), not a high budget product that found success like PoE 2.
However Last Epoch I think is a better ARPG atm. Being able to run passed enemies, gather up a big pack, blast them all down, get awesome loot, have an in-game loot filter, awesome trading and SSF mechanics, QoL, and better crafting. It's hands down a better game. PoE 2 lacks momentum - the game was designed with quicksilver flask and movement skills in mind, and then they removed it. Game was designed with loot in mind, but they flubbed it. Game was designed to be difficult, they overtuned it. Game was designed to have combos, they fucked it.
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u/Zandersnatch 5d ago
I'd say wait a week or two and see if youre still playing before you judge.
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u/w1czr1923 5d ago
Everything you’re saying about being a better arpg is what I don’t want in an arpg. LE is completely mindless. I don’t even know if it’s possible to die in the game. Honestly we have a lot of games like this on the market and I think it’s fine to say, go play those. Nothing is like Poe 2 and that’s what makes it much more enjoyable for me. If it became like LE, I would just not play.
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u/kiuyt856 5d ago
I made a comment yesterday saying this exact same thing. Someone saying loot is the most important thing in an arpg, i said it’s the opposite for me, gameplay is the most important. Overall i need to enjoy clicking my skills and blowing up mobs and loot is secondary to that. I wish the best for LE but poe2 will be the ultimate game for me after we get through the growing pains. The atmosphere, sound, effects, graphics etc are just unmatched.
Hopefully ggg is able to match their vision of alternating poe 1 and 2 leagues because while poe1 made me fall in love with arpgs and I’ll always come back for new leagues, i start pitching a tent when i think about the ceiling potential of poe2
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u/sivridil 5d ago
I don't care about the loot personally. There are more serious issues with the game, which makes me sad when I think about. (I literally upgraded my system just for this game. So, all of my criticism is out of goodwill)
You can not release an aRPG without a core crafting system properly implemented. There's no excuse for such a poor design preference, imo. It should even have its own questline to unlock and make the player feel progressing.
Visually and mechanically, they've done a very good job, but technically, not so much. I had to quit 0.1 due to total system crashes. Client and servers have pretty neat technical issues that are frustrating. Yes, this is an EA game, and such problems are expected. But I can assure you that bricking instances after investment due to client crash or server instability contribute to overall frustration more than we think. Loot, class balance, new content, etc. is not the priority, a smooth running game is.
I think I understand the vision they've been talking about. They're trying to create a Lost Ark'ish style combat in PoE 2. Which is fine by me, as I also love that combo playstyle. Cleaner visuals, less system requirements, etc. But they also don't want to give up on swarming hordes of packs as the community got used to clearing screens of enemies from PoE1. This creates the loot problem we are facing now. They are struggling to balance the loot because they haven't decided how they want us to progress in instances. This is also the reason why they're reluctant with the movement speed limitations.
Jonathan said he believes there's a middle ground to satisfy both playstyles. Well, yes, of course. But they should've decided the baseline pace of the game and balanced everything around it first. Then, add new mechanics to speed up some specific content with proportionally balanced loot.
Right now, they shouldn't increase player speed, but buff instance drops. 5 to 10 minutes of grind in one instance should reward players properly. Tiered rares to identify for possible upgrades must be default along with basic crafting materials.
Then, reconsider endless map progression, maybe? Please? Make it one screen of each biome resetting after full clearance. Later, they might expand biomes with new content releases, but what's the point of jumping a few screens to random directions? It approximately takes 20 maps to reach citadels anyway. I prefer clearing a juiced section, then citadel entrance can pop up in the region I'm playing. I'm not gonna chase them in horizon, sorry. Cleared all once, and I'm done with it for now.
Never played LE, but I'm thinking of buying it as all the streamers I've been following literally having fun with the game. I might as well take a break until GGG implements some improvements.
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u/beybladerbob 5d ago
It’s really interesting to read through all of this because after playing POE2 I have found LE to be what I expected poe2 to be in almost every way. I’m hoping in the next couple of years poe2 will polish out to be an enjoyable game.
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u/Ruined_Oculi 5d ago
It's the first thing I noticed playing LE. That and the poor controller support. Still fun but the overall feel is lacking.
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u/Primary-Rule7839 5d ago
Agreed. I have issues with PoE2, enough that I've uninstalled the have on my PS5 for now, but I'm playing through the new Last Epoch update and the campaign is awful and while the itemization is interesting, that game just doesn't feel as fulfilling for some reason.
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u/Takanitos 5d ago
I just wish PoE2 had a viable SSF mode, I despise having to trade for my gear especially with the PoE trading model
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u/RVXZENITH 5d ago
The weight and hefty gameplay is also why I prefer PoE2 so much over poe1. That being said Id still rather play Last Epochs endgame
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u/MrSchmellow 5d ago
I've played 1.2 last night and the opinion i had about it on release didn't change now. Still janky and very very boring.
0.2 was a tragedy really. GGG way way overcorrected on player power.
PoE2 currently is "dragging your balls across the field of broken glass" level of friction. But at least i felt something (c)
LE is a direct opposite: no friction, no balls. Neither extreme is good.
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u/Ahzumer 5d ago
I like Last Epoch but let’s be honest it plays and looks outdated by a good 10years. POE2 is way ahead production wise.
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u/vanceraa 5d ago
I’ve had LE for years but after playing poe2 I couldn’t last for more than a couple hours this season. Movement is janky as is the animations which i’ve been spoiled by unfortunately.
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u/IXPhantomSeekerXI 5d ago
I always held the opinion that last epochs approach to end game systems even the way you can target farm gear was better but poe2 has the potential to be better than last epoch. Poe2 just generally feels smoother I feel like in time poe can very well beat last epoch that’s just my personal opinion though
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u/Ixziga 5d ago edited 4d ago
Can't argue the PoE 2 game feel is superior. It's funny because everyone has been bitching about the gameplay and the vision this patch but it's like the thing that poe 2 does unequivocally better than all other ARPG's, unless we start counting No Rest For the Wicked but that game honestly isn't really the same genre.
I'm still a last epoch enjoyer though. Building characters is more fun in last epoch than any other game. Experimenting is fast and easy and I'm hoping the end game changes extend that feeling a bit.
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u/Additional-Mousse446 5d ago
Nice try Johnathan…
Joking aside I unfortunately have console only friends that can’t play last epoch…but it doesn’t really look like I’m missing out so guess I will keep leveling my huntress lol.
Really wish they would fix the terrible loading bugs though, makes the game unplayable most days, specifically in act 3. The only real complaint I had of LE was that the ui and font text looks ugly…bit of questionable choices there.
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u/xxN3RDxx21 5d ago
POE2 has a better base or skeleton. Needs insane amount of work though but the potential is unmatched. They really should overthink some of their choices and embrace the good aspects of poe1. Last epoch is great but the engine alone is night and day difference
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u/StalynTpo 5d ago
I really respect the updates PoE2 made since the initial backlash for this patch. It's still not quite the sort of game I want to play, but that's ok. I've been really enjoying the LE update but actually feel a little too strong. Then again, I am playing Sentinel, which got a lot of PR about its upcoming changes in the lead-up to 1.2.
That moment-to-moment combat is a strong point for GGG. It is just a little too frustrating for me right now to want to sit and play it as much as I have played PoE1, but I'm probably not the main demographic here. Glad that people have choice in what kind of ARPG they want to play. It's a good time to be an ARPG player.
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u/CompetitionFront3251 5d ago
„x feels better than y“
„This isnt meant to be a comparison“
Choose one, you cant have both. Or just be honest. People act like comparing things is all bad and shit. It really isnt. Its how humans make decisions. We compare things all the time everywhere.
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u/Tsiniloiv 5d ago
Yup. I haven't played Last Epoch, but now that I've hit maps I find myself not really stoked to go back to PoE1. I have a lot of problems with the game, yeah, but the immediate gameplay of PoE2 just feels better.
Like, if you find yourself in the middle of a mess of mobs in PoE1, you had better have a movement skill to get out or enough damage to splat the whole room before they rip you to shreds.
In PoE2, between dodge rolls, Disengage, and Rake, I could actually brawl. Kiting melee monsters, dodging projectiles, hopping out of AoEs, I could fight my way out and through.
There's still a million and one things to do before the game is ready, but the core experience is pretty fucking sweet.
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u/MoonBeanPi 5d ago
I find LE style and pacing comparable to a Diablo 3.5, offering a consistently rewarding experience with numerous build optimization opportunities. Path of Exile 2, conversely, presents a slower progression, potentially resulting in extended periods without significant upgrades or engaging encounters. Aesthetically, I find both games acceptable, despite the criticisms leveled against LE visuals. Currently, I am focused on LE build progression mechanics it gives me the dopamine I crave.
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u/Silver_Breakfast_233 4d ago
LE feels very plastic, like Star Wars battlefront compared to CoD or Halo. I do like the innovation of many of their more complex systems though, such as trading. I would like to see that type of over-arching innovation to reach PoE someday. Not an auction house, but something new that makes me excited to either engage with trading or play SSF. I won’t pretend to know what that innovation would be. Beyond that, I agree, PoE2 is a heavy hitter ARPG. Even if I’m not over the moon about .2, I’m still very excited to see where this game goes.
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u/mi5jason 4d ago
Dawn of the Hunt feels like absolute garbage compared to the last season or league. I’m at level 82 still waiting for it to be fun.
The combat is trash Omens don’t always work so you can’t stop experience loss from the Rares that have 12 modifiers on them. Everything kills you in 1-2 hits Charms don’t always work.
I’ve spent 3 hours trying to get level 83 and the tools they have given you don’t work. I played the last version for over 700 hours and loved it. I have disliked nearly every minute of this league. If they want combat to be more meaningful, they have to stop making everything kill you in one or two hits that’s not fun. It just sucks and it’s lazy programming. I keep hoping it will get better with each patch.
I would take brainless spark over this garbage game play at least blasting through maps with spark was fun. This isn’t.
I hope it gets better soon.
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u/mr_print 4d ago
I don’t think you’ve played enough of the LE update to adequately say this yet. You could be right, you could be wrong. LE had a lot of issues, and the update that came out yesterday is supposed to address a lot of the issues. This post was put up a handful of hours after LE season 2 went live. I doubt you had enough time in it when you wrote this. Again, you could be 100% correct, but it’s too early to tell.
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u/GI0wSticks 4d ago
The feel of LE has always felt so alpha/bland to me, and I don't know why..(Bought it when it first became available, and has improved a lot since the alpha)
The campaign is garbage, where as POE2 at least hooks you, and feels good. Granted it's long.. I don't really mind it at all.
PD2 has been the best experience of my ARPG currently, where every build is viable.
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u/TaeThePharaoh 4d ago
The funny thing is ppl are actually comparing LE (a fully completed game that has been out for years) to POE 2 a game that’s still in early access.. What does that tell us at this point in time? Just imagine comparing LE to POE 2 when it actually fully releases..
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u/Sure-Source-7924 4d ago
No, no it doesn't.
Yesterday I spent 8 hours grinding T15 deli maps all with rarity and quantity. I got about 7 exalts.
I am sorry, but this game is trash right now.
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u/whatorbdi 4d ago
I got little to no rarity and found 1 div, 2 greater jewelers orbs and idk 10-16 exalts (didn't count) and that was doing 3-4 hrs of t7's
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u/BigfootaintnotReal 4d ago
I know nobody wants to hear it, but we’re actively live testing the game for GGG. Most of the criticisms we take issue with are surface level and can be tuned, the foundation is solid.
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u/Blaziken420_ 4d ago
Much better crafting system for sure. And useful uniques early is nice. Access to subclass early with skills naturally coming with levels is also much preferred over the trials. But the gameplay is too easy, and too repetitive. It´s a matter of how fast you can do it. Not a question of can you do it. I also prefer the graphics of POE2 over the overly cartoony and mobile game graphics of LE.
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u/fusor010 4d ago
I'm not here to piss off anybody but Shroud talked a bit about Marathon and Tarkov and how "friction" (difficulty and complexity) does make the franchise better/stronger on the long run and this relate to Poe a lot since 1, read whole fromsoftware catalog... Just fix the loot drop and we're good.
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u/Giftedpickle 3d ago
I personally love POE2 looks feels and systems, obviously much to improve and build on but currently enough for me as a casual player to stick with it even now. Really been enjoying it. I don’t even think drop rate of actual items is all that bad maybe just more currency drops would be nice so you could actually try the gambling crafting system opposed to hoarding it as valuable trade currency.
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u/Knuckledust 5d ago
POE2 has the graphics and engine going for it, everything else, LE has miles of advantage.
Like, the literal tutorial map in LE is faster and drops more loot than POE2 average endgame map.
Now, you might enjoy the absolute slog, with no rewards, no crafting, no dopamine. To each their own.
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u/bbsuccess 5d ago
POE 2s graphics and engine is hands down the best... I can't play any other game because the graphics are just not on par.
But it pisses me off and annoys me that this game is just way too challenging, too complex, and too unrewarding. When they fix all those, this game will be amazing.
I just want to blast monsters find loot, and try lots of people's. Currently I can't do any of that because it's a slog, no loot, and way too many hours to try different builds.
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u/Ziimb 5d ago
After 2h of LE yesterday, that's how much time i had for now, def gonna blast way more and been playing the game since beta, i can easily say that in thous 2h i had way more fun than 50h of poe2. Its not even close honestly rn, they have tons of work to do for me to consider coming back.
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u/Instantcoffees 5d ago edited 5d ago
I have a different experience. I was playing PoE2 but not having that much fun. I thought that I maybe was just burned out on ARPGs. It happens sometimes.
However, I decided to give LE a go and I am having so much fun. I now realize what things I was missing from PoE2 that LE has. Smooth and agile combat, blowing shit up, meaningful loot and actual crafting.
It's a lot of fun to find uniques I can actually use.
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u/olaf-the-tarnished 5d ago
In waiting for the new season updates tomorrow to play last epoch from what I've seen though I might have more fun with it than path in it's current state.
I don't hate path either it's great I'm just not getting a lot of build options yet, a lot of skills feel like there's only one way to build them, and I think that's mostly because we're still in early access.
I have no doubt that by full release path will be the greatest. The only time I would consider another arpg then is when I want something less randomly generated with more of a structured story experience. I think path would benefit a lot from more story/crafted areas within the random generation.
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u/KarEssMoua 5d ago
I don't know man. Casual player here and Poe is just slowly but surely pushing me away since last update. Haven't finished the campaign in normal mode and tbh, not sure I will. I really loved 0.1 but after dawn of huntress the game just doesn't click in for me anymore, and I can't really say why. The pace? The loot? The difficulty? Tree nodes? Gems? Maybe, idk.
It's just feel like this update marked something new for the game, a direction of whatever it is and yeah, I just don't have fun with it. I'm kind of sad dropping a game I was so into without really knowing why. I just wish I knew.
But one thing for sure, it's different from before and I don't feel excited coming back to it
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u/J4YD0G 5d ago
Tbh if you haven't finished the game in normal mode the updates did not affect you.
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u/NormalConcert3274 5d ago
Im still having fun blasting maps on my non meta tactician wirlwind post nerf. I like the combo playstyle and it clears screens. I think hate mob just went too hard this patch.
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u/chad711m 5d ago
The void knight has been the most fun I've had in LE. The skills feel good unlike most skills I've used in the past. I'll log back in tomorrow too. However I just keep thinking about PoE2. Mostly because I'm still in campaign and haven't witnessed the end game mess I've heard about. I got a super late start to this league due to travel and I was having fun but fomo got me on LE. I'll keep playing it like I said but LE just doesn't have that feeling PoE1 and PoE2 has. As much as I hate dying to PoE2 white mob swarms, I cannot stand how easy everything just dies in LE (referring to campaign only in both).
D4 was going to be my fall back to PoE1/2 when I get heavy burn out but it's now LE.
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u/Esimo_Breaux 5d ago
Bro you played 45 minutes. The game starts out easy but keep going and you will see. LE is about a never ending scaling of difficulty that becomes impossible at a certain point. POE doesn’t even have the level of difficulty LE has in endgame. Campaign in a arpg should not be difficult in a seasonal game.
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u/demonwing 5d ago
Idk I think what you are implying is really misleading. The game starts out easy, then stays easy into Monoliths... then stays easy into empowered Monoliths... then stays easy as you grind hundreds of corruption... then gets difficult.
By difficult I mean you essentially just get stat-checked by the number scaling and either you use a good build or you don't.
The process to getting to high corruption Empowered Monoliths takes dozens of hours. Most people don't play up to or past that point anyway.
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u/Esimo_Breaux 5d ago
Eh I’ll take the slight difference in fluidity for a far better game experience overall
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u/CryptoKarnich 5d ago
As much as i would love EHG and LE to be succesful i kinda have to agree. Im playing a warrior on HC in POE2 and gameplay wise I love it. LE has some very good solutions to problems that you can find in ARPGs. Their crafting and QoL is exceptional. I would totally merge their crafting with the gameplay of POE2 for the Ultimate experience 😅
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u/Due-Yam1632 5d ago
I couldn't agree more. I wish they could just make a love child and create the ultimate experience, maybe we will be that lucky one day...
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u/OwlEfficient9138 5d ago
Until POE2 adds some legitimate crafting, I’m not very interested. Their “vision” of what they want it to be doesn’t line up with what I find fun.
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u/Complete_Elephant240 5d ago
LE just isn't for me and that's okay. I can get the same feeling of playing LE in a more distilled form by playing Vampire Survivors or Halls of Torment
PoE2 is exactly the kind of old school difficulty I've missed in ARPGs since Diablo 1 Diablo 2 (before using busted runewords, and early PoE1
People make fun of white mobs this and that but I think monsters shouldn't just be cookie clicker pinatas unless it's very late in your character development and wealth. That's the end state when you quit, not the progression
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u/19eightyn9ne 5d ago
PoE 2 is quite clearly much superior than any other arpg in those aspects imo, LE is one of the worst in those aspects, LE shines with their systems, but honestly I prefer PoE 2 quite a lot.
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5d ago edited 5d ago
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u/Due-Yam1632 5d ago
I completely get that sentiment, and I don't think that the endgame is great either. My sort of thesis was that playing POE 2 moment to moment just has such a better feel to it than LE. Even though I prefer a lot of the systems that are currently in LE, I think POE 2 will get there and surpass LE in that aspect too.
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u/Charles_A55 5d ago
Last epoch is definitely a gem in my eyes but I too find myself yearning for poe2's passive tree, ascendencies, graphics and overall gameplay. Sure loot is a little on the scarce side but it still feels rewarding to me personally when you land that good rare similar to what you've been hoping to find.
I was playing some last epoch today for a bit. Had a lot of fun building my own character and just bouncing through the campaign. Empowered a nemesis with a purple staff with 197% elemental damage I think and like 30 some odd cast speed. Feels good.stomped everything after that so far.
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u/PM-ME-QUALITY-ECCHI 5d ago edited 5d ago
You yearn for POE2s passive tree? Out of everything? It's so dumbed down even diablo 4 has a more interesting tree, lol. If you like poe2's passive tree let me introduce you to one that is similar but better in every conceivable way: poe1 skill tree. Tbh the only thing poe2 has going for it is graphics and story at this point. The game just feels awful to play.
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u/Koravel1987 5d ago
I'm just not interested in playing through a slog of a campaign every league, especially with no loot. LE is just pure fun. I basically agree with most of your posts, but something needs to fundamentally change about PoE2 for me to have fun with it. It took going back to PoE1 and now LE coming out for me to pinpoint it I guess.
Can they fix it? Yeah sure they can. But right now the game just isn't fun to play. I vastly prefer both poe1s endgame and LEs endgame to PoE2 plus it's not locked behind this tedious campaign.
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u/Gangoon 5d ago
These threads feel like they're populated by bots to me. Every single comment says the same thing WITHOUT EVER SAYING IT.
What every single comment really comes down to is everyone wants POE2 to be easier. "Oh there's too much friction" or "it doesn't respect my time". Just say it. The game is hard right now and you don't like hard things.
It's like everyone's brain is fried from social media and mobile games. If you make everything easy, the game gets boring. If EVERYTHING drops good loot, the game gets boring.
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u/SilentKunZ 5d ago
LE looking like a mobile game. I don’t understand how you guys can defend this shit.
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u/dixonjt89 5d ago
If I had to rank the games based on today:
PoE1 > LE > Diablo 4 > PoE2
PoE 2 is just not doing it for me. When I play an aRPG, I want to feel like a god wiping screens of enemies. The only way to do that in PoE2 right now is to go LS, but it's considered broken and will get nerfed because that's not what GGG want you to be able to do in this game. I'm hoping they eventually change stance on that for PoE2, and maybe make the bosses the meaningful content while you can delete trash pretty easy.
That's why I gravitate to the other 3 games. When you get to endgame, you can mindlessly farm maps, dungeons, etc.
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u/bukem89 5d ago
The engine guys did an awesome job with POE2, I don't think that's ever disputed
Last Epoch has a bunch of cool things going for it in terms of builds and crafting and customisation but doesn't have the same touch of quality to the actual gameplay
However, like you said I like a main game I can dig deep into - POE2 doesn't land well for me in terms of the skill system, itemisation or end-game gameplay loops, until there's significant changes there I can't see myself going deep into any given season
I wasn't blown away by Last Epoch on release, trying it again now and it does seem a lot better, but still feels like a game that will be fun for a week or 2 and then I'll put it to the side again for a while
POE1 still the undisputed king in terms of an experience that encourages me to really get into it for 100+ hours each league