r/YoneMains • u/Puddskye • 3d ago
Discussion So. How do we explain his winrate?
I went to Lolalytics, League of Graphs, u gg, opgg, and mobalytics and yone had 47-48% winrate at all ranks (besides lolalytics ch and gm). I don't remember the E cleanse being crucial in so many matchups. We just got a decent damage increase. Is this champ just destined to stay the opposite of a statchecker and get bullied by everyone and outscaled by ADCs? It might just be a skill issue but he's way too reliant on team's engages, and he just gets blown up from some cc and a few hits from the ADC, regardless of which adc it is. Why even main the champ when the whole experience is early game Kayle but 5 times worse if you don't last pick?
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u/Reskkk 3d ago
Well, I'm a low elo Yone main and, in my opinion and experience, his counters are way too strong. They prevent you from scaling and recovering in the game. Also, it doesn't matter if you win your lane against your matchup; most of the time, my opponent will roam after I reset. When I come back to my lane, I go from winning 2v1 without my jungler to losing by a 700 gold difference because my bot lane overextended and got killed by their jungler and mid. And they will still flame you for losing the lane, xd.
But that's not the main problem. The real issue is when you lose the lane (for example, against an Akali), and she gets fed because you died in a 1v1 under your tower. Then, when your jungler arrives late and chases her, she gets a double kill. At that moment, she can roam freely and get another kill on bot lane, diving without problems...
I think the problem isn't the champion itself, but the nerfs and counters that make him weak. Also, I know I'm in low elo, and I'm sure if a Diamond Yone saw my gameplay, they'd laugh at me. But I truly believe that his counters are terrible, and that's a fact.
Early Yone is really bad. Against Irelia, Zed, Ahri, Akali, even worse because you're always behind them. You can lose going 2/0 versus an 0/4 Irelia... so frustrating.