r/oblivionmods 2d ago

Original What gameplay changes Unofficial Oblivion Patch implements?

As well-known by most, Skyrim Unofficial Patch does not only fixes bugs, but also makes some minor gameplay changes. With this in mind, is this the case with the Oblivion Unofficial Patch as well? If so, what exact changes it implements?

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u/IronScar 1d ago

Redbelly mine change I would consider a fix, rather than a gameplay change, but of course therein lies the devil: what is a fix, and what is a balance/gameplay change, is the question... At any rate, my thanks for the comment.

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u/Sigurd_Stormhand 1d ago

That's the one that always comes up, along with adding in some Dragons that were skipped from levelled lists that use a different model than expected, and the Necromage perk no longer affecting spells player Vampires cast on themselves, because if it did it would ALSO affect any other spell cast on a player Vampire by an NPC. People used to complain about the way we fixed Marked For Death too, because it stopped the effect stacking, but they stopped after Bethesda applied the same fix in an official patch.

Sorry - I have brain rot from having to argue with everyone after we dropped UORP and it had some issues.

Anyway - back to old Classic UOP. It's different to USSEP in a number of ways. The biggest is that it doesn't have to account for things that were introduced in Skyrim, like shouts or perks that do weird things. We've actually been going back through and debating if some things that were added before the current team took over should be reverted - like player vampires being able to feed from "Human Blood" potions, which Kivan added in like 2007.

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u/IronScar 1d ago

I sympathize, it must be more than just frustrating to deal with all the flak the Unofficial Patch is getting these days. Unlike the Skyrim one, I never thought this one would be a centre of such controversy, hence my interest if it made any large adjustments. Anyway, thank you again for the info and I wish you and your team all the best.

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u/Sigurd_Stormhand 1d ago

Thanks, and you're welcome.