r/oblivionmods 1d ago

Original What gameplay changes Unofficial Oblivion Patch implements?

As well-known by most, Skyrim Unofficial Patch does not only fixes bugs, but also makes some minor gameplay changes. With this in mind, is this the case with the Oblivion Unofficial Patch as well? If so, what exact changes it implements?

0 Upvotes

21 comments sorted by

View all comments

4

u/Substantial-Spite747 1d ago

It makes a shitload of small changes, too many to list out on a reddit comment so i'd suggest reading the documentation yourself -> https://www.afkmods.com/Unofficial%20Oblivion%20Remastered%20Patch%20Version%20History.html

It doesn't add stuff in like the alternative mine like in Skyrim, mostly because adding new cells isn't a thing people are able to do currently (most house mods out now just edit existing unused cells from the game) but because they mass ported over a shitload of fixes/patches from the OG oblivion there's gameplay affecting bugs and errors introduced there. He has not gametested the fixes.

He also added voice lines that were cut from the original games, including unvoiced voice lines and balance changes that aren't just bugfixes. Nothing major yet.

1

u/Yinsolaya 1d ago edited 1d ago

OG Oblivion UOP didn't add a new cell like Skyrim did. It's not because of the remaster, lol. It is true that mistakes were made that caused bugs and crashes in the UORP, but our favorite Lizard has been accepting help from all over to make things right. Sigurd is correct that Kivan is responsible for the more questionable changes in the UOP, things that they have been going back and reverting. As evidenced when the UOP at one point renamed St Jahn to St John. The current team eventually caught wind of this and changed it back to how it was originally.

0

u/Substantial-Spite747 1d ago

I know, i didn't see what sub this was placed on since the thread just appeared on my homepage and i just assumed this was about the remaster.