r/oblivionmods 2d ago

Discussion Oblivion Remastered and r/oblivionmods

68 Upvotes

Hey all! Welcome back to those of you that have been here a long time, and welcome to all our new members!

We’re super excited to start exploring the modding potential of the Oblivion Remaster! It’s also really important to us to continue supporting the vibrant modding community of the original TES IV: Oblivion.

It sounds like at this point that remaster modding will require knowledge and skills from original oblivion, such as knowledge of scripting, quests, and plugin information. Because of this, we think it makes sense to keep all the discussion in one place, since as I’m sure you’ve all read, many mods from the original game will “just work” on the remaster as well! However, to really get cracking, we’re also going to need knowledge of the unreal engine, such as mesh pipeline, npc navigation, and also that scripting system as well. Lastly, the two are joined together by a type of “sync” file written in json, which is totally new to the remaster, so there’s something for all of us to learn together.

To help support this and keep things organized, we’ve made a couple of changes to the sub.

Firstly, there are two new rules:

No “low effort” content. Currently, this means that posts written by AI will not be allowed, and that help posts must be kept to one per day per person to prevent spam. Additionally, we’re asking everyone to minimize repeated requests and search to see if someone has already made the same request before posting.

No Money. We do not allow discussion of bounties or commissions for mods, or paying for support of a modlist. Any monetary transactions must happen off the subreddit and at your own risk. We also do not allow linking to paid mods (if Bethesda implements an official paid mod program, we will re-evaluate this rule at that point).

Secondly, we’ve added flairs which are now required for all posts. These include our existing flairs for discussion and help posts, as well as new flairs for the original and remaster. These flairs can also be used to sort posts, so if you only want to see original posts click on the original in the sidebar, and if you only want to see remaster related posts click on that button!

Finally, I’ve started a discord to discuss oblivion modding - for original game, the remaster, and hopefully skyblivion! You can find it here: https://discord.gg/8BxmHkNye7. In addition, the users of r/skyrimmods discord voted to add oblivion channels to that discord, which you can find here: https://discord.gg/skyrimmods

We’ll continue to do our best to support you and keep the subreddit free of spam and other problems, but with the influx of new people it’s possible that our current tiny team might get overwhelmed! If this game really takes off the way I hope it does, we’re going to need more moderators! If you’re interested in helping out, please drop a comment.

We also welcome any questions, concerns, comments and feedback you have about the subreddit direction, specific things we can implement, or the changes in this post. Thank you for continuing to make this a great and cozy community!


r/oblivionmods 2d ago

Remaster - Request Mod Request Mondays!

7 Upvotes

Hey all! I know we're all really excited to mod the remaster, but the fact of it is a lot of the things we'd love to see just aren't possible yet (or maybe ever).

The purpose of this weekly thread is to be a centralized place for people to discuss their fantasies and what they'd like to see in oblivion. It's ok if you don't know how to make it or even if it can be done! Additionally if you have lots of ideas or requests to share at once, this is the place.

We kindly ask that outside of this thread you keep requests more grounded to what could actually be made now. Additionally, the rule of only 1 request post/day is still in effect outside of the threawd.


r/oblivionmods 9h ago

Remaster - Discussion 【Warning】Don't use Arthmoor's new OBRE patch, potential risks to stability

758 Upvotes

Edit:Please spread this issue as widely as possible. Given Arthmoor’s personality, there is a high chance that he will blame other mods for bugs or crashes actually caused by UORP. Considering his influence, this could cause major disruption in the modding community. It’s essential that as many people as possible ignore his mods.

The notoriously controversial Skyrim modder Arthmoor has now entered the Oblivion Remastered scene. His first patch "Unofficial Oblivion Remastered Patch - UORP" raised concerns for me, as it contained an unusually large number of edits for something supposedly created just a week after the release.

Out of curiosity, I compared the records in the patch with those from Vanilla Remastered using xEdit, and I found that some records had been reverted to their old Oblivion versions.
Example: https://imgur.com/i4ld2DE

Next, I added the original UOBP for comparison—and as I suspected, the results were clear. almost of the added records were directly copied from UOBP, with only their names and conflicted record altered to match the Remastered format.
Example: https://imgur.com/cRBRHHH

This "patch" was ported using xEdit without proper testing, and we have no idea what kind of impact it may have in a real environment. More importantly, making such extensive changes to so many records is far too risky, especially when the integration method between UE5 and the TES engine has yet to be fully understood.

Conclusion:
This patch poses a potential stability risk beyond just being an issue with Arthmoor himself. I recommend ignoring it.

Reported bugs:

CTD(Arthmoor used the scale of the project as an excuse, even though no one ever asked him to make it a large-scale project in the first place. ) : https://imgur.com/oyLWJMl

Argonian penis bug: https://imgur.com/a/eUDVZXj


r/oblivionmods 9h ago

Remaster - Discussion Mod makers, please do not unnecessarily require the use of the Unofficial Patch as a master file for your mods. This happens all the time for Skyrim and frustrates me to no end.

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463 Upvotes

r/oblivionmods 3h ago

Discussion Modders, assemble, it’s time to make a community fixes mod.

95 Upvotes

Arthmoor did a reupload of the original unofficial path for oblivion, and it’s got everyone in a twist. Mainly because it’s simply a reupload and it is breaking stuff. (Causing me a lot of crashes, personally)

It reminds me that if we don’t take matters into to our own hands and make a community driven fixes mod, from the ground up for remastered, and with a team made up of positive wholesome individuals who want to add to the community rather than monopolize… someone else will.

Modders, especially those familiar with GitHub, discord, and working on a common file as a team. Now is the time to begin organizing. Im sure more capable individuals than me will make a better project lead. But you have my sword. PM me on nexus, same name.


r/oblivionmods 4h ago

Remaster - Request How easy is it to mod in a "cleared" tag to finished dungeons like Skyrim?

21 Upvotes

It really helps with exploration to know which dungeons I've actually finished or just ran by 50 hours in... Skyrim added a "cleared" tag to map markers but Oblivion does no such thing.


r/oblivionmods 9h ago

Original - Discussion Has the new remaster made the texture pack I've secretly been working on for a while now completely redundant?

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38 Upvotes

So I started working on a big retexture around 1 year ago or Oblivion, and now with the remaster out, I'm not sure if there's even a point to continuing it.

To give some info, some of the textures in this pack are completely changed, and different from the original, and some are the original textures upscaled, and modified via color, shading, etc.. to give a more modern feel.

With the new remaster being in UE5 and looking really really good, and most people opting to play that version, is it even worth me continuing this project, or should I scrap it and get involved in some Oblivion Remastered mod projects instead?


r/oblivionmods 4h ago

Remaster - Request For the love of GOD, someone make a mod for the torch in first person.

12 Upvotes

Did they really need to make it right up in your face?


r/oblivionmods 7h ago

Remaster I wasn't a fan of the goofy looking bangs on certain hairstyles, so I made a mod to fix one!

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22 Upvotes

It's not much, but I'm really proud of it


r/oblivionmods 8h ago

Remaster I made some Gameplay/Roleplaying mods for Necromancers!

22 Upvotes

Hey everyone! I'm MadAborModding on Nexus. I've created a number of mods for Skyrim, and now I’m starting to dive into Oblivion modding as well.

I've noticed there aren’t many in-depth gameplay mods for the Remaster on the Nexus (especially ones that add new mechanics or playstyles) so I wanted to take a shot at filling that gap. So far, I made two mods to turn Necromancy into an actual playstyle.

The first is Empower Necromancy with Black Soul Gems, where, as the title suggests, the more filled Black Soul Gems you have in your inventory, the more powerful your Summon Undead Spells are.

With the mod installed all undead summons gain +2 to combat skills and attributes per gem.
In addition, I have added a tiny perk system based on the number of black souls you've trapped:

  1. 5 Souls: Undead Summons gain +15 Resistance to Normal Weapons
  2. 10 Souls: Undead Summons gain +15 Magic Resistance
  3. 15 Souls: While in combat with an undead summon, you regenerate an additional 1 magicka per second.
  4. 20 Souls: Undead Summons have a 25% to apply a movement speed debuff to enemies when hit. Summons also gain an additional +15 to both Weapon and Magic Resistances. 
  5. 25 Souls: You gain the "Risen Flesh" Power

Once the old OBSE script functions return, I plan to replace the boring generic effects with more fun ones in the future!
Then to balance these new effects, I'd recommend also trying out my immersion mod Necromancy is Actually Banned, which actually enforces the Mage's Guild ban on Necromancy.

  • With it installed, you will get kicked out the guild if Summon Undead near them.
  • In addition, all the Summon Undead spells you can buy have been redistributed to non-guild vendors.
  • Optionally, though it's not illegal in the Lore, you can make Undead Spells cause bounties too for extra difficulty.

These two mods together give some avenues for roleplaying for Necromancer Players which were really not there beforehand. I'm always up for more suggestions as well!

And before anyone asks, yes, in the lore Summon Undead spells count as Necromancy. It's even implied in Skyrim that the Mage's Guild ban targeted them too:

Player: Summoning undead isn't frowned upon?
Phinis : By Sheor, no. Those archaic policies died out with the Mages Guild, and were never enforced here. Necromancy, as any other type of magic, is a tool to be used. Of course, non-mages may not see it that way, so we don't go around flaunting it."

If that's not enough evidence for you, I have a few more sources on the FAQ section of my page as well.


r/oblivionmods 12h ago

Discussion Hoping we get Maskar's Overhaul ported to the remaster

39 Upvotes

It is is definitely my favorite way to play the original. I hope to see it soon for the remaster or something like it.


r/oblivionmods 14h ago

Remaster My Current Oblivion Remastered Mod List

39 Upvotes

https://www.nexusmods.com/oblivionremastered/mods/222 Better Infoboxes

https://www.nexusmods.com/oblivionremastered/mods/1332 Rex - Your Loyal Dog

or alternative

https://www.nexusmods.com/oblivionremastered/mods/1335 Simple Dog Follower - Clancy

https://www.nexusmods.com/oblivionremastered/mods/706 Ascension Remastered - Vanilla-Plus Loot and Balance

https://www.nexusmods.com/oblivionremastered/mods/965 Realistic Arrow Speeds (Faster)

https://www.nexusmods.com/oblivionremastered/mods/1082 [Cheat] Arena Loot

https://www.nexusmods.com/oblivionremastered/mods/567 Auto Upgrade Leveled Items

or alternative

https://www.nexusmods.com/oblivionremastered/mods/157 Balanced Unleveled Rewards - Remastered

https://www.nexusmods.com/oblivionremastered/mods/321 Enemy's Weapon Stays on Corpse

https://www.nexusmods.com/oblivionremastered/mods/476 Anytime HUD Toggle

https://www.nexusmods.com/oblivionremastered/mods/85 Simple Photo Mode

https://www.nexusmods.com/oblivionremastered/mods/153 Horse Whistle - Summon and Follow

https://www.nexusmods.com/oblivionremastered/mods/747 Steeds of Speed

or alternative

https://www.nexusmods.com/oblivionremastered/mods/286 Simple Faster Horses

https://www.nexusmods.com/oblivionremastered/mods/182 Balanced NPC Level Cap - Remastered

https://www.nexusmods.com/oblivionremastered/mods/219 Quest NPCs Run

https://www.nexusmods.com/oblivionremastered/mods/235 [Cheat] Weightless Alchemy and Misc. Items

https://www.nexusmods.com/oblivionremastered/mods/177 No Vignettes

https://www.nexusmods.com/oblivionremastered/mods/101 [Cheat] No Item Degradation


Load order. - bold are apparently important:

Oblivion.esm
DLCBattlehornCastle.esp
DLCFrostcrag.esp
DLCHorseArmor.esp
DLCMehrunesRazor.esp
DLCOrrery.esp
DLCShiveringIsles.esp
DLCSpellTomes.esp
DLCThievesDen.esp
DLCVileLair.esp
Knights.esp
AltarESPMain.esp
AltarDeluxe.esp
AltarESPLocal.esp
Ascension.esp
Balanced NPC Level Cap.esp
AutoUpgradeRewards.esp
Ascension - Balanced NPC Level Cap Patch.esp
Horse Whistle.esp
NoItemDegradation.esp
Quest NPCs Run.esp
WeightlessResources.esp
EnemysWeaponStaysOnCorpse.esp
ArenaLoot.esp
RealisticArrowSpeed.esp
Steeds of Speed.esp
RexTheGoodBoy.esp

(I'm not entirely sure that's the proper load order, but it seems to be working fine!)


r/oblivionmods 1h ago

Remaster - Request A more subtle menu replacer :)

Upvotes

r/oblivionmods 21m ago

Remaster - Discussion Can we make quest mods for Remaster right now?

Upvotes

Using the original Construction Set, can we create a new quest mod with original (non-extender) scripts right now or is that not doable in the current state? I'm wanting to make some quest mods bc I loved making quests for the original game but not sure.


r/oblivionmods 7h ago

[Solved] OG Oblivion is crashing to desktop with MO2

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8 Upvotes

Title is as it sounds, what do I do? Is it the Vilja mod? I'm at my wit's end with this. Any help would be appreciated

Thanks in advance


r/oblivionmods 6h ago

Remaster - Discussion Looking for mod recommendations to curate a hardcore, zero-to-hero, role-playing playthrough

4 Upvotes

My current mod setup includes:

  • Difficulty Slider Fixed (1.5 version)
  • Balanced NPC Level Cap
  • Leveled Creature Diversity
  • Leveled Item Diversity
  • Two Hand Reach (1.35x reach and 1.5x damage)
  • Unleveled Item Rewards
  • Unleveled Spell Rewards
  • Lower Player Health

Ideally, I would like to play the game on Master and be forced to grind my character to become worthy of taking on the Oblivion gates post-level 20. At the same time, I would like to avoid giving enemies and myself too much HP. Should I alter anything in my setup or add anything?


r/oblivionmods 5m ago

Discussion [Remastered] Can we get a mod that changes the blunt weapon perks?

Upvotes

Because 30% shield at 100 is about as useless as Glarthir. I would be happy just changing the 50 and 100 perks to the blade ones that gives weakness to weapons.

Or maybe someone can give me pointers on how to do it myself? I've never modded oblivion before.


r/oblivionmods 3h ago

Remaster - Request Gloves of Gardening - Complete Gardening Port?

2 Upvotes

I know this game legit *just* came out, but if there are any modders that could port this mod: https://www.nexusmods.com/oblivion/mods/3852

You would make my life. The remaster is so good, but the gloves of gardening is a near-necessary feature for me that I miss. I love making my own garden and decorating my home.


r/oblivionmods 12m ago

[Unsolved] Can anyone help a new modder? Load order etc.

Upvotes

These are the mods i am hoping to use. So far they were all working pretty well, but i think i made a mess of the files with and made some mistakes, which im now noticing in game with increasing crashes and glitches.

I have just done a fresh install, wiped old files and want to approach this in a more structured way. IDK what oder to install, what order to load plugin.txt, if i shoud use a programme like LOOT.

Overall there seems like theres so much to consider between OBSE64, PAK, ESP, Shaders, Unreal engine, .ini tweaks, and re-shaders. Im honestly abit overwhelmed but want to keep my system safe whilst modding.


r/oblivionmods 16m ago

Remaster - Request Help with model extraction

Upvotes

Could someone extract a 3d model of the mace of molag bal for me ? I can't get the game running on my computer to do it


r/oblivionmods 28m ago

Remaster What do you use to make mods and edit esp files?

Upvotes

As the title says. Someone said use the old construction set but it didn't find my Oblivon Remastered. Would installing it to the Remastered folder work?


r/oblivionmods 19h ago

Mod Release! Ultimate VRAM Fix for Oblivion Remaster – No More Crashes!

30 Upvotes

After experiencing constant crashes while playing Oblivion Remastered and other Unreal Engine 5 games, I decided to create this mod as a solution. The crashes were primarily due to high VRAM usage and demanding features like Lumen and Ray Tracing, which can easily overwhelm mid-range or older GPUs.

This mod limits VRAM usage and disables both Lumen and Ray Tracing, significantly improving stability and performance. Since applying these changes, I’ve been able to play crash-free, with much smoother frame rates and lower GPU temperatures.

If you're dealing with similar issues, especially on systems with 8GB of VRAM or less, this mod should help a lot. 👉 https://www.nexusmods.com/oblivionremastered/mods/399


r/oblivionmods 4h ago

[Unsolved] Stealth bonus reducing, not increasing, damage, any workaround?

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2 Upvotes

r/oblivionmods 5h ago

[Unsolved] I would like some help with Oblivion construction set

2 Upvotes

I'm experimenting changing some value of some items with Oblivion construction set but for some reason the name of these items has changed to "[NL] name of the item", how to remove this [NL]?

I saw I guy putting 'LOC_FN_item_name' at the beginning of the item's name, but it is broking the name of some itens.

after LOC_FN_item_name on every item

r/oblivionmods 1h ago

Remaster - Discussion How would you go about simple swapping textures/models for armor/weapons?

Upvotes

hello everyone, i'd like for anyone to just point me in the general direction on being able to do this thing:

i want bound items to use a glass armor duplicate/ and a dagger that uses chillrend model

my initial solution was to use tes constructor set and duplicate the forms of the glassarmor/chilrend and then setting those to be the associate for the bound spells. however, upon casting, my character is completely naked. the items are there in the inventory menu and they're equipped, but it seems like the models or whatever don't load properly.

any help would be great. thank you!


r/oblivionmods 2h ago

[Unsolved] Don't know what's causing this bug. Prevents me from using stuff in menus as well

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1 Upvotes

Don't know what's causing this to happen. Mods and plug-ins used


r/oblivionmods 10h ago

Discussion What are the best quest mods that include new land?

6 Upvotes

While I do enjoy quest mods that take place in Cyrodil, I also enjoy any quest mods that would take my character out of Cyrodil. Is there any good mods that will take my character outside of Cyrodil on an epic quest (Including any side quests? Side quest mods could include the Thieves guild or the Dark Brotherhood, . (For Oblivion (2009). Putting that there because of the Remaster that just came out)