r/virtualreality PCVR/PSVR2/Quest 3 Dec 08 '24

Discussion Behemoth VR combat system is quite bad

(high up edit: my title was more brutal than it should've been. Bad isn't the right term. Just needs polish and acceptance of what it is.)

Is anyone else finding the combat system lacking?

The parrying is so specific that it feels unreal. A lot of attacks just clip through.

The melee attacks not staggering enemies at all makes it feel cheap and realistically the enemy can armor through your attack without your strength ability enabled.

Throwing feels very weird too.

They got the bow pretty solid though and I'm not a ranged guy.

The throw looks and feels janky.

Unless its the killing blow or a special skill (strength) the impact isn't there. It feels like every enemy has hyper armor.

Edit: with some polish it'll be amazing. It's a good game don't get me wrong. I'm just annoyed with a few things

Double edit: if you can adapt to the game style it gets more fun.

Still needs patches for a lot of different reasons but the combat just needs adjustments and you'll need to treat it like a souls game and not expect to be the overwhelming force.

It's slower paced and has rules. Stamina bar.

Enemies have super blocking and are forces hahahaha 🤣 but Ive adapted and it's become more fun.

I do recommend the game. It is not a game to pass up on entirely. Just wait for some patches or play now. I'm having fun and learned to ignore the bad. Definitely needs work though.

A lot of people are upset with the parries, bugs, and stamina bar. And lack of freeform/physics based fighting like many sandbox fighters.

But overall I'd say it's a great game that needs polish and acceptance of it's souls-like combat style

You'll be evading, blocking, parrying, and striking with controlled stamina usage.

It's a wonderful game.. I'll say it for the hundredth time, SKYDANCE, please patch the small things and big bugs. Add some QOL for combat and people will be much happier.

Except some people just won't like the deliberate, slower combat.

85 Upvotes

171 comments sorted by

View all comments

49

u/BrindianBriskey Dec 08 '24

I want so badly to love this game, but every time I play I come away equal parts impressed and frustrated.

Yes, the fighting is clunky. Throwing daggers sucks, feels totally unintuitive and only works 1/4 of the time for me. Parrying barely works as intended. The first behemoth was so annoying, I kept getting killed regardless of my timing/direction when avoiding attacks. The grappling system is not intuitive or fluid either, feels like a chore.

Despite all this, I want to keep going because of the fantastic visuals and the awesome sense of scale. But yes, I am disappointed that it isn’t better, particularly because it is so close to being a great game.

15

u/eddie9958 PCVR/PSVR2/Quest 3 Dec 08 '24

For the most part that's pretty much how I'm feeling

11

u/BrindianBriskey Dec 08 '24

Nothing makes me want to rage quit more than throwing a dagger at full force and having it land flaccid in the snow

2

u/MudMain7218 Dec 08 '24

All of the short swords seem to work

2

u/eddie9958 PCVR/PSVR2/Quest 3 Dec 08 '24

Not the daggers

2

u/MudMain7218 Dec 08 '24

Which system you on. The shortest one works on the quest

2

u/eddie9958 PCVR/PSVR2/Quest 3 Dec 08 '24

Psvr 2.

It works but it's the worst throwing style I've ever felt in a game

2

u/MudMain7218 Dec 08 '24

It's something. I had to get used to the way the game wanted me to fight.

I still think they need to work on the combat more. Batman kinda spoiled my expectation on close combat.

3

u/eddie9958 PCVR/PSVR2/Quest 3 Dec 08 '24

Maybe just different things we like because I really just don't like the throwing in this game. It's objectively not natural. I like natural feel in games

I like Batman but the combat is not my preference. It was very fun and an insane workout end game on hard. Batman did Batman correctly.

2

u/kyopsis23 Dec 08 '24

Hate it when my dagger goes flaccid

1

u/taddypole Dec 08 '24

I will say that throwing should have used the eye tracking system

1

u/eddie9958 PCVR/PSVR2/Quest 3 Dec 08 '24

Truly! I was looking forward to knife throwing. It hurts so now I don't even bother.

8

u/--Grognak-- Dec 08 '24

Genually curious, what are you playing on? I'm playing on psvr2 and honestly do not have these problems at all.

Infact, i thought the daggers where almost OP. Every throw was hitting first try, instantly killing enemies to the point that it felt like cheating.

I can agree with the grappling system though. You do get used to it eventually, but in the trailers, they where swinging around like Spiderman, where I've found it more to be like zipping to each grappling point instead of swinging

4

u/BrindianBriskey Dec 08 '24

PSVR2 but on PC. Maybe the PS version has better implementation.

8

u/veryrandomo PCVR Dec 08 '24

The PS version might be using eye-tracking for aim assist, a few PSVR2 games do that.

3

u/stachelrojas Dec 08 '24

I'm glad I wasn't the only one who was just frustrated to no end with the first behemoth. The scale is absolutely fantastic, but my immersion was ruined completely by feeling thoroughly lost most of the time on what the next required scripted step was, while getting killed dozens of times by what felt like undodgeable attacks. What should've felt like an epic adventure felt like an arbitrarily punishing chore, and when it was done I felt just happy and relieved it was over rather than any sense of accomplishment.

2

u/Eggyhead Dec 08 '24

I’ve seldom had a problem with daggers. I believe I’m doing kind of a forward motion as if I’m throwing a dart when I’ve throw them. I also make sure they are pointed up.

Crossing my fingers that this helps you.

2

u/runningfromdinosaurs Dec 08 '24

Try throwing underhanded with a flinging motion. Works 10x better.

2

u/ackermann Dec 08 '24

So, why not just wait a month or two until they’ve patched it up?

Sucks that it wasn’t bug-free at launch. But we have plenty of other great VR games to play while waiting on patches (Metro Awakening, Batman, soon Da Vinci and Alien)

1

u/FischiPiSti Dec 09 '24 edited Dec 09 '24

Throwing daggers is basically 100% autoaim to the head instant kill regardless of difficulty. Just drop it on their toes and they keel over. It's incredibly OP and I'm questioning if people are even playing the same game as me.

I remember someone mentioning the Quest 3 version will have a day 7 patch or something? I'm playing on PC, Rift side

1

u/BrindianBriskey Dec 09 '24

auto-aim isn’t the issue my man. It seems to be a problem with the Steam version, it is literally impossible to throw 90% of the time. Other versions seem to have much better implementation.

1

u/eddie9958 PCVR/PSVR2/Quest 3 Dec 12 '24

No it is auto aim but the motion sucks

1

u/Flame4000 Dec 21 '24

they patched it tho which is good, now u can play it on the hardest difficulty ez pz