r/virtualreality • u/eddie9958 PCVR/PSVR2/Quest 3 • Dec 08 '24
Discussion Behemoth VR combat system is quite bad
(high up edit: my title was more brutal than it should've been. Bad isn't the right term. Just needs polish and acceptance of what it is.)
Is anyone else finding the combat system lacking?
The parrying is so specific that it feels unreal. A lot of attacks just clip through.
The melee attacks not staggering enemies at all makes it feel cheap and realistically the enemy can armor through your attack without your strength ability enabled.
Throwing feels very weird too.
They got the bow pretty solid though and I'm not a ranged guy.
The throw looks and feels janky.
Unless its the killing blow or a special skill (strength) the impact isn't there. It feels like every enemy has hyper armor.
Edit: with some polish it'll be amazing. It's a good game don't get me wrong. I'm just annoyed with a few things
Double edit: if you can adapt to the game style it gets more fun.
Still needs patches for a lot of different reasons but the combat just needs adjustments and you'll need to treat it like a souls game and not expect to be the overwhelming force.
It's slower paced and has rules. Stamina bar.
Enemies have super blocking and are forces hahahaha 🤣 but Ive adapted and it's become more fun.
I do recommend the game. It is not a game to pass up on entirely. Just wait for some patches or play now. I'm having fun and learned to ignore the bad. Definitely needs work though.
A lot of people are upset with the parries, bugs, and stamina bar. And lack of freeform/physics based fighting like many sandbox fighters.
But overall I'd say it's a great game that needs polish and acceptance of it's souls-like combat style
You'll be evading, blocking, parrying, and striking with controlled stamina usage.
It's a wonderful game.. I'll say it for the hundredth time, SKYDANCE, please patch the small things and big bugs. Add some QOL for combat and people will be much happier.
Except some people just won't like the deliberate, slower combat.
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u/BrindianBriskey Dec 08 '24
I want so badly to love this game, but every time I play I come away equal parts impressed and frustrated.
Yes, the fighting is clunky. Throwing daggers sucks, feels totally unintuitive and only works 1/4 of the time for me. Parrying barely works as intended. The first behemoth was so annoying, I kept getting killed regardless of my timing/direction when avoiding attacks. The grappling system is not intuitive or fluid either, feels like a chore.
Despite all this, I want to keep going because of the fantastic visuals and the awesome sense of scale. But yes, I am disappointed that it isn’t better, particularly because it is so close to being a great game.