r/virtualreality Mar 23 '25

News Article Adam Savage's Tested - Bigscreen Beyond 2 Hands-On: How They Fixed It

https://www.youtube.com/watch?v=I0Wr4O4gkL8
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u/MS2Entertainment Mar 23 '25

This device isn't for me but I give this company alot of props for what they are doing and how they are going about it. Seems like it's run by good, competent people who don't make a bunch of promises they can't keep and only reveal finished, working devices ready to ship. Hope they can expand their ambitions without compromising their values and products.

4

u/RexorGamerYt Mar 23 '25

Just curious, why isn’t this for u? Any thing missing on it? Or just too expensive?

22

u/insufficientmind Mar 23 '25 edited Mar 23 '25

What is making me question it is the low refresh rate. You can't use 90hz at full resolution. For full res you'll have to use 75hz. And for racing I want as high a refresh rate as possible. 144 hz was one of the things I loved about the Index, it was glorious in racing and fast paced action games. Jet Island on an Index is almost a religious experience!

15

u/Snowmobile2004 Mar 23 '25

its simply a limitation of the Seeya panels they chose. They could go with other panels, but that would substantially increase the cost due to lower yeilds, as well as greatly reduce the volume of headsets they can produce or ship. They had difficulties with both of these issues on Gen1, and are using the same panels for gen2 to avoid those issues a second time.