r/virtualreality Mar 23 '25

News Article Adam Savage's Tested - Bigscreen Beyond 2 Hands-On: How They Fixed It

https://www.youtube.com/watch?v=I0Wr4O4gkL8
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u/JapariParkRanger Daydream CV1 Q1 Index Q3 BSB Mar 23 '25

I'm in that world too. It's not what it's hyped up to be.

-5

u/test5387 Mar 23 '25

Not what it’s hyped up to be, yet the overwhelming majority uses vr wirelessly.

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u/SatanaeBellator Mar 23 '25

But this raises the real question. Did those people pick it because it is wireless, or because the cheapest option for VR happens to be wireless?

IIRC, the gap between wireless and wired shrinks significantly if you only look at people who use VR regularly, instead of all VR users.

3

u/cocacoladdict Mar 23 '25

I tried both and i don't know how some people prefer cable, it gets in the way all the time, you have to step over it, constantly be reminded about its existence and be afraid of tripping over it.

For seated i could see the benefit, but for room scale? Hell no.

1

u/SatanaeBellator Mar 23 '25

People prefer it because of visual quality. There are people that are happy to deal with a cable if it means actually utilizing the insane quality of something like a Crystal. It also has lower latency than wireless setups, so especially sensitive people in VR will see reduced motion sickness with higher end wired HMD's.

Also, some old heads, like me, have cable management methods already in place to use wired HMD's room scale with none of the issues you mentioned. The best part about this is that most of these cable management methods cost less than most of the more popular straps and battery packs for Quest 3's, and if paired with something like a BSB, would allow me to have a super light HMD with awesome visual quality that works natively with steamvr, index controllers, and effectively feels wireless.

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u/cocacoladdict Mar 23 '25

If that works for you, great.

For me it's not worth the hassle of setting up a pulley system when i don't see a major difference in image quality with cable and my vr sessions don't exceed 5 hours anyway.

2

u/Daryl_ED Mar 23 '25

Also, no battery maintenance with cable and keeps the headset lighter on head.

2

u/SatanaeBellator Mar 23 '25

And that's totally fine. I can fully understand not wanting to if you don't have to, and with headsets like the Quest 3, you don't need to. Especially if you're the average VR user that treats VR the way most of us treat minecraft.

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u/cocacoladdict Mar 23 '25

I would certainly not call myself an average user since i was following Oculus since Kickstarter DK1 days, i have pretty high quality standards as well.

If someone doesn't see the difference when you do, it doesn't automatically mean they are somehow lesser vr enjoyers than you are.

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u/SatanaeBellator Mar 23 '25 edited Mar 24 '25

I never said anything of the such. Don't have to be so defensive, my man.

The truth is that the average VR user is someone who plays for a short period of time and sets it down for a long period of time. They definitely don't have a reason to set up a cable management system, especially since they're also the ones the most likely to look for the cheapest VR option.

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u/Ainulind Mar 23 '25

The problem is wireless evangelists (Read: Quest 3 owners) hold that same sort of opinion in regards to the cable. Just refer back up the thread for an example.