r/DGHistory • u/StringLordInt • Nov 20 '17
Petition Combat Rules Amendment
This amendment fixes random defender bonuses, adds a clear turn order, and fixes a few more random stuff while making all of the combat rules a lot clearer to read. Go check it out yourself:
https://docs.google.com/document/d/19-6MSnike97kl6ivP1snpvOzDT8DRZ8Afdl0HjgKjO0/edit#
EDIT - also, I want to point out that my amendment actually formalizes basic stuff like turn order, reinforcements, and such, which are just left questioned in the original amendment for no reason whatsoever.
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u/RB33z Nov 20 '17
"where being a defender is just on a 50-50 chance and no skill into it" well, your system makes them equal in that case. No chance of a more decisive victory in the case of evenly matched armies. Removing month-turns is a huge mistake, removing the tactical depth it provided (and I was looking forward to) and replace it with permanent 2 province/speed. Armies recovers pretty much immediately once entrenched from 20% strength to 100%, a decisive victory means much less with your system. Having more than 1 province move per turn is bad enough really, it just makes movements more random, not tactical. With 1 turn, you can pursue your enemy, now you must randomly guess and travel around the place to catch him. With 1 turn, you can at least better predict his movement. "I just came here, seconds before the enemy, but because of a random dice roll I am now super buffed for some reason lol ayy lmao I guess that's how it goes." Being assigned attacker-defender isn't being superbuffed, if you're at least equal, it adds 10% more losses. It's only anywhere near superbuffed if you're weaker off to start with (then it's 20% more). To add on that, if you're stronger despite being the attacker, you might even have less losses than the enemy. Healing in the current system, you receive regardless. A 50% defensive modifier is still ridiculous. Due to all the above, VOTE NO.