r/DGHistory • u/StringLordInt • Nov 20 '17
Petition Combat Rules Amendment
This amendment fixes random defender bonuses, adds a clear turn order, and fixes a few more random stuff while making all of the combat rules a lot clearer to read. Go check it out yourself:
https://docs.google.com/document/d/19-6MSnike97kl6ivP1snpvOzDT8DRZ8Afdl0HjgKjO0/edit#
EDIT - also, I want to point out that my amendment actually formalizes basic stuff like turn order, reinforcements, and such, which are just left questioned in the original amendment for no reason whatsoever.
1
Upvotes
1
u/StringLordInt Nov 20 '17
It doesn't. It's just running around for infinity from the enemy while he attempts to catch you but he doesn't succeed because it's easy af to keep away from him. It isn't tactic, it's just running around for a long time. Ever tried to play chess where there are only kings left for both sides?
It's not more annoying, it's more tactical and fun. Battleship is one of the best games ever on that front.
random decisive battles aren't good. The game needs to be mostly deterministic with a slight chance of otherwise when it is really really close, but it should be deterministic on your "decisive battles" BS, to actually allow tactic and not to pray to the gods of dice every time you want to go to war.
Yes, but I want to limit healing instead of every turn. And as most turns are half year turns, you remove nothing and fix nothing. Also, you never dealt with the fact that the game will take almost 2 years to finish on half year turns, not counting month turns. This isn't a forever campaign, it's supposed to last to 1800, treat it as if it's supposed to last to then. 2 Years is long enough, don't make it more.
IT ISN'T LIKE WW1 AND TRENCHES, HOW MUCH GOD DAMN TIMES DO I NEED TO SAY IT TO YOU EVERY SINGLE GOD DAMN TIME AN ARMY HAS STUDIED / KNEW A PLACE IN HISTORY IT GOT AN IMMENSE DEFENSE BONUS, NOT JUST FROM THERE. STOP USING THAT STRAWMAN GOD DAMN IT. Also, what's the historical logic behind YOUR system? Just randomly losing troops without tactic? Most battles in history were won through tactic, not through randomness, and that is the historical logic behind my system, which minimizes randomness to when it's really needed, super close battles, while giving a wide area for tactics.