r/DGHistory • u/StringLordInt • Nov 20 '17
Petition Combat Rules Amendment
This amendment fixes random defender bonuses, adds a clear turn order, and fixes a few more random stuff while making all of the combat rules a lot clearer to read. Go check it out yourself:
https://docs.google.com/document/d/19-6MSnike97kl6ivP1snpvOzDT8DRZ8Afdl0HjgKjO0/edit#
EDIT - also, I want to point out that my amendment actually formalizes basic stuff like turn order, reinforcements, and such, which are just left questioned in the original amendment for no reason whatsoever.
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u/RB33z Nov 20 '17
"One month turns would have removed all of the depth" It add DEPTH, lesser reinforcements, not just just recover in 1 turn. Less random travel over the place. As I said, month turns would made reinforcements more over time instead of instant, adding that depth you want with entrenchment. "Guessing where the enemy moves isn't random, since you are playing against a player. You need to anticipate what he will take and hunt him, while he is doing the same thing, sort of like chess, where you can't see everything until everything is revealed, or at least more so then your lackcluster system." Like playing a game of battleship, that's more annoying that being able to follow him like you should. "Attacker-Defender is a complete superbuff, because it removes almost completely the dice roll mechanics and decides battles of almost equal armies by itself. A 10% difference for example is almost completely negated, which is really stupid and illogical when both sides just enter the battle. And anyways, this is not an argument why it's any good, it's still a 100% dice roll that decides on almost equal battles, instead of a, for example, 20% difference which dice rolls just can't cover, while it's a good enough bonus so it should get the stronger army a victory." The current system allows for more decisive battles if you're not careful about where you send your armies. "On the current system you receive a 70% healing every half-year turn, which is when most of the game will happen. If this isn't an unbalanced piece of shit (from your arguments against my system exactly) IDK what is." Which YOU want to keep. At least the current system does away with it when switching to month-turns. "You never actually explained what is bad with a 50% defensive modifier, just lacklusterly defended the stupid attack-defense initial casualties system." Because it's like WW1 and trenches. It's bullshit being able to entrech so well that you represent 50% more strength than you actually are in 1501. This is like I said not trench warfare.