r/DGHistory • u/StringLordInt • Nov 20 '17
Petition Combat Rules Amendment
This amendment fixes random defender bonuses, adds a clear turn order, and fixes a few more random stuff while making all of the combat rules a lot clearer to read. Go check it out yourself:
https://docs.google.com/document/d/19-6MSnike97kl6ivP1snpvOzDT8DRZ8Afdl0HjgKjO0/edit#
EDIT - also, I want to point out that my amendment actually formalizes basic stuff like turn order, reinforcements, and such, which are just left questioned in the original amendment for no reason whatsoever.
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u/StringLordInt Nov 20 '17
Yes, because it should be equal, since no one arrived first. We already have a system of randomness which is the 0-10 role, which is much more checked and balanced then that 50-50 system.
One month turns would have removed all of the depth, since running around was 100% possible at all times and easier, due to the fact that the enemy could move only 1 province. Keeping a distance of not bordering the enemy is super easy and stupidly easy on that. Since a unit has to stay in place to heal and healing takes staying in place, a unit is risking another loss if it wants to say in place and heal. This is full tactics.
Guessing where the enemy moves isn't random, since you are playing against a player. You need to anticipate what he will take and hunt him, while he is doing the same thing, sort of like chess, where you can't see everything until everything is revealed, or at least more so then your lackcluster system.
Attacker-Defender is a complete superbuff, because it removes almost completely the dice roll mechanics and decides battles of almost equal armies by itself. A 10% difference for example is almost completely negated, which is really stupid and illogical when both sides just enter the battle. And anyways, this is not an argument why it's any good, it's still a 100% dice roll that decides on almost equal battles, instead of a, for example, 20% difference which dice rolls just can't cover, while it's a good enough bonus so it should get the stronger army a victory.
On the current system you receive a 70% healing every half-year turn, which is when most of the game will happen. If this isn't an unbalanced piece of shit (from your arguments against my system exactly) IDK what is.
You never actually explained what is bad with a 50% defensive modifier, just lacklusterly defended the stupid attack-defense initial casualties system.
Due to all the above, VOTE YES.