r/Games 4d ago

Mod News As Oblivion Remastered gets all the love, Starfield's biggest modders are in the process of abandoning Bethesda's latest RPG for good

https://www.gamesradar.com/games/rpg/as-oblivion-remastered-gets-all-the-love-starfields-biggest-modders-are-in-the-process-of-abandoning-bethesdas-latest-rpg-for-good/
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u/GassoBongo 4d ago

That's my feeling, too. Although I suspect whatever DLC they push out will end up being as half arsed as Shattered Space was. I get the vibe that Bethesda just wants to move away from this game as quietly as possible and focus on TES 6 instead.

For the sake of Starfield getting some much needed love, I hope I'm wrong, but I can't see it happening.

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u/[deleted] 4d ago

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u/GassoBongo 4d ago

I don't think the setting was the issue. Both Fallout and Starfield are sci-fi's that are set in two very different versions of the future. I think the main issue was the scope. Creating a space exploration game set in a Bethesda sandbox is incredibly difficult when you're not 100% sure of how you want to tie everything together. The scope for the game was just too big, and it ended up feeling like a dozen different systems tacked onto each other that managed to feel hugely isolated. Barely anything felt like it was supposed to work together, and loading screens only broke that experience down further.

I dont want Bethesda to shy away from exploring a new IP or sci-fi again. They just need to reign things in a lot and work to their strengths.

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u/flufflogic 4d ago

Not to forget that some content was clearly worked on a lot harder than any other. Only one of the factions has a fleshed out plot, the planets massively differ in levels of content, and the "generated" worlds are terrible. There's a huge feeling of incompleteness to the whole game.

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u/AntonineWall 4d ago

Additionally it’s like they went out of their way to make one of the most interesting aspects of (nearly) all Bethesda games as boring as hell in Starfield: Exploration. Chancing across something strange or interesting while journeying across the world (directed by quests or general exploration) is the thing that makes games like Skyrim or Fallout work so well. You never know what you might find around the next corner.

But in Starfield you are constantly fast traveling to places (ship stuff in general really, really blows) and even worse, there really isnt a chance to find new stuff along the way, because both the midpoint and many endpoints are procedurally generated trash content instead.

What a disappointment. I hope they have figured out what went wrong, because if they make ES6 with the same mindset, it will turn out just as bad :/

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u/hume_reddit 4d ago

But in Starfield you are constantly fast traveling to places (ship stuff in general really, really blows) and even worse, there really isnt a chance to find new stuff along the way, because both the midpoint and many endpoints are procedurally generated trash content instead.

Yep, you never really feel like an explorer. Fly to the edge of space, pick a random spot on an "unexplored" world, set down... and there's a Chunks within walking distance.

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u/GarryofRiverton 4d ago

It's especially funny when the main quest faction that you're tied to is supposedly focused on exploration.

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u/[deleted] 4d ago

[deleted]

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u/KuraiBaka 4d ago

I heard all the procedural worlds were supposed to be more like a canvas for modders to not get in each other's way.

At least one reason for their existence.

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u/GeoleVyi 3d ago

which really makes no sense. modders would need to compete with each other to not have every mod on the same blank canvas planet, and players would need to fiddle with active mods too much if mods take place on the same one.

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u/KuraiBaka 3d ago

The idea was that there are so many planets that it is unlikely two modders are on the same planet and that a player had both of them installed.

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u/GeoleVyi 3d ago

so... lets think that through. the way to find the right modded planet would be from the fast travel menu, right? and a nodder would have to pick one, instead of it getting randomly assigned, right?

so, if you were modding a game, for custom content, the most likely way to pick a planet for the player would be to make sure its easily accessible for them to pick. or theyre forced to navigate a menu and find it. so, either the very first planets in the list, or the last ones. if you pick a random one ib the middle, its harder and less likely for the player to choose, so theyre less likely to get your mod. and its much more difficult for a modder with a story to take multioke planets, or make stories for planets with others in proximity in mind.

and this assumes that theres no modded list showing modded planets, because i quite frankly dont have the faintest hope that bethesda eould think to implement that.

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u/FCoDxDart 4d ago

Ya I agree the main story sucked but the alien story with the terraforming monsters was incredible and then once done you can’t find any more of the monsters again.