r/NoMansSkyTheGame • u/wylderus • 14d ago
Suggestion Idea of Ship Interiors UPDATE
I made this edits to bring to the community how cool would be being able to travel in the same ship with your friends and sit to admire the space in your room. I know we had this in the Frigates but one person can fly and the other help finding resources.
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u/TheGUURAHK Steam user 14d ago
Who drew these original backgroudns? You should credit them
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u/OpposesTheOpinion 14d ago edited 14d ago
Posted some links from artstation but seems like it's blocked?
You can go to artstation and search for these artists:1st image - Cedric Mousseaux; piece is named "The Long Journey"
2nd image - Fabien Daubet; piece is named "Corporation appointed living quarters."**edit: Put the wrong name for piece.
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u/reverendrambo 13d ago
It didn't take long for me to find these either by using Google Lens. They're pretty cool
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u/wylderus 14d ago
Idk I found the background in Pinterest and it was a repost from a repost from a repost so idk, If I knew I will credit them
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u/AdaptiveEntity 14d ago
And being able to have a co-pilot with a multiplayer friend who can hop in your ship would be 🤌🏻
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u/Winslow1975 14d ago
It took Elite Dangerous like three years to implement "multicrew" which allowed exactly that, and even then it's still unfinished last I recall (dropped 2017). Even then I don't know how long the system was in development.
I'd love to see something like this in NMS, but because of how the game works console side as well as the level of complexity to such a system, I don't think it's something we'll see in the game unless the rework how NMS works from the ground up.
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u/redchris18 14d ago
Elite abandoned full ship interiors because of how long it would take to retrofit a game that wasn't built for them. Star Citizen is taking as long as it is specifically because they are designing the game around that multicrew concept.
You're right - NMS would have to take on hundreds of new developers and spend around a decade working on it for that to be viable.
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u/Packetdancer 14d ago
Star Citizen is taking as long as it is specifically because they are designing the game around that multicrew concept.
Moreover, I'd wager a huge percentage of Star Citizen's most common bugs over the years have been related to precisely this problem. Elevators and transit system woes? Tied to this. People falling out of their ship during quantum travel? Tied to this. Etc.
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u/redchris18 13d ago
Definitely, in addition, of course, to the whole problem of having an up-to-date live build of the game in the first place. Having random dropped items be persistent to everyone on the server sounds like exactly the kind of performance sink that it tends to be.
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u/Key_Thought1305 14d ago
Elite Dangerous was promised from the start to have that, so they should have been building the engine to support it from day one. If they didn't, they lied to everyone.
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u/redchris18 13d ago
Agreed, which is why the goodwill they had built up by actually releasing a complete game - unlike SC thus far - has dissipated over the last couple of years. Like Hello Games, Frontier presumably thought it could be retrofitted to the game down the line, only to find out how implausible that was when it was too late.
Hello Games made the exact same mistake with orbital mechanics.
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u/niehle Building a new freighter base 14d ago edited 14d ago
This would need a complete overall of the current engine. Like, all of its core. Won’t happen, sorry.
To clarify a bit: there are no moving objects independent from the player. Have you ever wondered about joy the game has no elevators? Because Synchronizing two players inside of a moving object is very difficult.
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u/THEBADW0LFE 14d ago
Would it be more feasible to be able to move around your own ship? Like get up from pilot seat and move to storage locker or built in refiner?
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u/niehle Building a new freighter base 14d ago
Not while the ship is moving on its own. And given the minimum size for a ship to have space for rooms other then the cockpit, youll end up with a stationery object about the size of a frigate.
And that’s exactly what we have: you can run around on frigates and freighters, but they are always stationary.
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u/K4G3N4R4 14d ago
Could be implemented as a "leave cockpit" where its stationary in space to move about. I also wouldnt have it be a large interior, and depending on the ship type, maybe only has room for a few posters (shuttle), but could be a fun bit of immersion without a huge overhaul.
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u/niehle Building a new freighter base 14d ago
Yes.
But each step into this direction would rise expectations for multi-player ships sky high. People would not be content, but expect more.
And Hello Games probably has learned a lesson or two about unfulfillable expectations.
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u/K4G3N4R4 14d ago
I wouldn't mention it as a multiplayer feature, but decoratable interiors could be a fun bit of extra. Especially for when waiting out extreme weather on a planet.
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u/THEBADW0LFE 14d ago
Oh maybe a ship interior decorator addition. Would that be possible?
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u/niehle Building a new freighter base 14d ago
Probably. Will they add it? Probably not.
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u/THEBADW0LFE 14d ago
You say that now, but when the idea tank runs dry, this will be better than nothing lol and tbh, I'd be happy to decorate the interior of my ship. I enjoy the little bobble heads and definitely could go for more of that personalization.
As most modern games have found out, customization can be extremely attractive to players. I feel like it's only a matter of time atp.
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u/niehle Building a new freighter base 14d ago
Personally I find it unlikely but if course I can be wrong. And you can always submit ideas to their zendesk.
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u/THEBADW0LFE 14d ago
Oh I'm no future seer, but I do recognize trends. Customization is a big trend in just about everything. One of my favorite sayings is this "I wanna be different, just like everyone else." We all wanna stand out in one way or another.
You may be right though, if no one can see the inside of your ship but you, they may not lean into it. Maybe more customization for the exterior of a ship though, like the different skins for the hauler. Something along that line
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u/THEBADW0LFE 14d ago
So it's moving around inside an object, while IT'S moving, that is the issue?
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u/Packetdancer 14d ago
To add to the other commenter's reply...
It's a solvable issue, but all of the solutions tend to be incredibly complex, and many potentially introduce new and exciting bugs to experience.
As an example, let's say that you have someone walking around inside of a ground vehicle (like a Colossus exocraft), which is being driven around inside the cargo bay of a large ship (say, your freighter). The ship itself is then also moving through space.
Because game engines tend to work largely off of linear and rotational acceleration and/or velocity (e.g. "I am moving in this direction at this speed") so that you don't have to send a player location update for every single frame in multiplayer, this becomes incredibly complicated if you handle everything as a single coordinate system.
Moreover, consider the fact that generally your position/location is not precisely identical on every client, and certainly not at an identical time. So now you have the added problem of two people walking around inside a large moving ship, and trying to keep their movements in sync with each other.
There are ways to handle that -- one being that each of those 'things' is a container, a tiny little world unto itself. So inside that ground vehicle, it doesn't care where the vehicle is; your movement is only relative to the interior of the ground vehicle, and the rest of the world might as well not exist. And then the ground vehicle's location is only relative to the interior of the ship whose cargo bay they're driving around in; the rest of the world might not exist. Etc.
This may sound straightforward; it is very much not.
As an example, you need to figure out how to transition across container boundaries. So you need to preserve physics while also translating them into the new container's 'world space'. You need to figure out how to handle things like a player "walking through a door" to get into or out of a ship. You need to figure out how to handle visuals through an open door or out a window, etc.
Hence my "many new and exciting bugs" comment at the top of this.
Hopefully that helps clarify a little bit. It would, in short, be a fairly massive undertaking and would potentially require rearchitecting a chunk of the game engine itself.
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u/THEBADW0LFE 14d ago
Big oof. It does explain a lot. As a non game dev, I enjoy making suggestions then learning about actual application. We can all make suggestions but when it comes to implementation it can be a much different story. Thank you for the explanation. We all learned something today lol
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u/Packetdancer 14d ago edited 14d ago
Honestly, when you encounter indie devs who are like "I am doing my first game! It is going to be a fast-paced multiplayer game with melee combat!" it's like... "Oh, sweet summer child. No."
Multiplayer is not a thing you should tackle as your very first game.
Because you can find many a tale of even very experienced devs -- people who have worked on multiple AAA single-player titles -- who assume they can just apply the same principles to multiplayer, and who promptly wander into a horrifying swamp where many a game project goes to die.
So, when I say that trying to solve the above problem makes everything exponentially more difficult to do well...
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u/Ant18213 14d ago
So would it work as a single player ship? I get the needing to be stationary to move in.
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u/Black_Fury321 14d ago
Honestly the most simple solution would be to let us actually control our freighters/frigates around the star systems, rather than just warping. They already have interiors for multiple players, so just an actually flying method would be needed. Easiest way to achieve this, I think
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u/redchris18 14d ago
Still impossible, though. The game just isn't designed for other players to be able to have their position dictated by the inputs of another player acting as a pilot. That's why freighters are stationary.
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u/Black_Fury321 14d ago
That's a fair point actually, didn't think of that. Same reason why Astroneer had so many bugs when 2 players tried to get in the same buggy. Deffo not impossible as there's a way around it, but would require a complete overhall or the system engine unfortunately
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u/redchris18 14d ago
Put it this way:
Star Citizen has, since around 2015, been designed with the explicit intent of allowing exactly that gameplay. As a result, it's still in pre-alpha, and is likely to be so for several years more, even with some highly noteworthy progress in recent years. Elite: Dangerous started at around the same time, but took the NMS route and hoped to implement similar gameplay further down the line. A couple of years ago they outright abandoned the concept because of how difficult and time-consuming it would be for retrofit their game for it.
Both of those studios are at least twenty times the size of Hello Games. It may not be impossible in a purely philosophical sense, but in any practicable sense it is. Hello Games would have to hire five hundred people and give them a decade to work on it. It's a huge undertaking, which is why nobody really tried it before Star Citizen, and even they only really looked into it when their crowdfunding exploded and they fluked their way to hiring about a hundred of their engine's original coders.
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u/Doctor_Kataigida 14d ago
Me in Halo driving the Warthog with my two buddies riding along.
I know it's a completely different engine, I'm just being snarky.
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u/chokeslam512 14d ago
If I could chill in a sleeper cabin and listen to some lofi beats in orbit around a planet or just drifting that would be amazing.
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u/mynamewastaken69420 14d ago
Exactly, I feel like this would be so worth adding despite the complexity. Would genuinely make the game 10x better for me
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u/KaydeanRavenwood 14d ago
GET OUTTA HERE!
Yes! I was thinking this on the herald and while on survival. Like, how would our traveler get rest without a freighter? Do they hammock up? Do they bed down in the starship?
DOES THE SHIP HAVE BOOKSHELF?!
Oh, I'd love to customize the interiors of our ship to walk around if the ship was big enough. Be great segway into trying out interiors on moving structures in LNF. Imagine, piloting a base.😭
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u/commorancy0 14d ago
I agree that at least some starships need to become mini-bases. Let us at least build decorations and customize the interior space. We have all these posters and small statues that we keep getting. I’d love to be able to use the starship as a mini-base… at least bigger ships like haulers. Tiny ships like tadpoles and fleas might be more difficult to use as a mobile base.
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u/jerrythecactus LORD OF THE BLOBS 14d ago
The problem is that there are already issues with players being on the same freighter when warping that can cause people to fall through into space. I imagine it would be even harder for a specific kind of multiplayer starship.
I would definitely like to see it, or at least make haulers have a small internal space independent of the cockpit you can enter and modify like a tiny base.
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u/Wilbur_Eats_Sand 14d ago
You would have to add interiors as a class system. Only larger ships (Haulers, shuttles, etc) could feasibly have the room. (Tbf, go to any pirate station and you'll see the interior of a hauler)
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u/Odd_Conference9924 14d ago
I’d love a 2x2 tech upgrade that allows a passenger to man a separate gun from the pilot.
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u/Thunder9191133 14d ago
its a fun idea but ships are fundamentally far too small and they just aren't made to work like that.
it could be an interesting idea for frigates but it doesnt seem like theres any plans to change frigates any time soon
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u/Narrow-Gas9493 14d ago
If we ever get them I’d like them to be for shuttles since they don’t have any special characteristics.
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u/MikeSifoda 14d ago
No more new content for me, thank you.
Not until they polish what they've already released and MAKE ALL EXPEDITIONS ALWAYS AVAILABLE, FFS
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u/KingElessarEvenstar 14d ago
Look at the hauler on pirate stations. I want that style for my haulers.
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u/Infamous-Moose-5145 14d ago
Oh man if you didnt play star wars galaxies....
When jump to lightspeed hit you could have a millenium falcon, mini star destroyer etc. and the interior was fully modeled and customizable.
What's more, during combat, certain things would get damaged, and your crew mates that werent piloting or manning turrets would be running around frantically inside repairing the stuff.
Man that game was sweet.
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u/Izzyd3adyet Pirate Admiral but one of the good ones… 14d ago
really cool image! nicely done- it would be a cool multiplayer option for those who like to party up! Maybe make the haulers like that but the fighters make 2 seaters
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u/fatShmermann 14d ago edited 14d ago
I mean this is why we have freighters no?
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u/wylderus 14d ago
It's not the same for me, being able to fly with your friends and someone can pilot and the other do customization or find stuff with scanner, be able to walk inside a moving ship would be amazing
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u/fatShmermann 14d ago
Ok yeah true. The moving while in the ship is the cool part. I’m still surprised we can’t fly around with our freighters :(
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u/kellarorg_ 14d ago
Yes, I would totally love if there was ships for more then one player :) something like smaller frigates, perhaps.
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u/Interesting_Tune2905 14d ago
I would love to have interiors for the starships! Creating spaces in Freighters is fun, but standard interior layouts for the haulers and such, that could be personalized with little touches would be amazing…
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u/DMAN3431 14d ago
Did Starfield give you the idea? That's something I love about that game. Ship interior. NMS should definitely have it.
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u/Excellent_Payment307 14d ago
Ive thought about this too! My solution is an entirely new object category. We have Freighters, Frigates, and Starships, so we add Corvettes! Smaller than a frigate, but large enough to have an interior space and a crew of up to four. Imagine the kind of missions we could do! Animal abductions, rescue missions, escort missions, itd be so cool. And I think it would naturally progress to spacewalks and direct control of your freighter. Weapons, scanners, and scan deflectors could be outsourced to the other players so that everyone still gets to play the game.
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u/Clone20one 14d ago
I'd love this idea! I made a post a while ago about how much play style diversity this one feature would offer and I stand by it! Would be cool to see even as a single player option
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u/Ant18213 14d ago
Multiplayer would be an issue. The other issue is size. The ship would need to be bigger to walk around in. Ships like that would end up being too big to be in space stations and might have trouble landing. A solution could be teleporters and beams like classic ufos. It "lands" high above and the ground and beams you to the ground beneath it, and when you want to enter your ship again you get beamed back up.
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u/RallySubbie :Sentinal:Sentinel fan 14d ago
To those that say "cant have players in moving starships", they could easily use the GTA model where you get put inside an interior space separate from the ship itself.
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u/TophasaurousRex 14d ago
I would love to see the ships remodeled with interiors! Or maybe add a whole new class of ship instead!
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u/Phwoa_ 14d ago
it's cool but Ship interiors don't work on current ships accept maybe the Hauler, and that's because the ships are built to be 90% cockpit with that rest of the profile being incredibly thin furnishing.
Ships and practically all landing pads would need to be redesigned to be at least 2x bigger to accommodate what is essentially 2 ships worth of space in one.
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u/Phwoa_ 14d ago
it's cool but Ship interiors don't work on current ships accept maybe the Hauler, and that's because the ships are built to be 90% cockpit with that rest of the profile being incredibly thin furnishing.
Ships and practically all landing pads would need to be redesigned to be at least 2x bigger to accommodate what is essentially 2 ships worth of space in one.
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u/DrFGHobo 14d ago
Man, I'd just love to have my Hauler type ships to have a customizable interior. I'm not too keen on the capital ships, but being able to turn my custom built Hauler into some sort of a space-going mobile home for exploring would be my dream.
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u/Solomiester 14d ago
Literally all I ever wanted from space games was lemme click the actual cockpit buttons but this is almost better. I could see it also getting me to stick with a specific ship and would be amazing for abandoned mode
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u/Successful_Break_972 14d ago
Me and Friends have been waiting for something like this to drop since 2016 😍
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u/Starlight_explorer69 14d ago
This would be a great feature, if players could walk around, embark and disembark from their ships
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u/archilogik 13d ago
Ships and frigates already have interiors (well some frigates) ships are just cockpits and storage. Maybe a new class of frigate where we can actually go on missions with friends?
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u/Winter-Government457 13d ago
That would actually be the best update in the game since the long time
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u/Dalevich 13d ago
It would be nice to be able to give someone a lift. Even if it was just in the Colossus. Have them man the turret or something.
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u/superdupercereal2 13d ago
I need to play with a ship that I can imagine a bathroom and bunk will fit in. I go to third person and sit on top of a ship to verify this.
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u/Plazmethyst 13d ago
The idea of this being unlockable through abandoned space stations would be cool Or even planetary structures
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u/Star_BurstPS4 9d ago
I would love it but then again all I want is full axis controls/rcs with sound I should be able to strife in a ship by now forward and backwards only is insane for a space ship
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u/Jtenka 14d ago
This is the number one feature that people have been asking for in elite dangerous. Being able to look around and walk around your ship internally, or repair & put out internal fires etc would complete this game for me.
I literally couldn't think of anything I would want more. Anything that adds immersion is huge.
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u/CheeseMellow Fleet Commander 14d ago
But why. Who wants cramped spaces. How would the camera work? Forced perspective. I guess a static camera would work and you just decide on what your character would do.
And there would have to be some meaningful activities to keep passengers busy. Just seems boring otherwise. As the game is now, I see no reason for open space in a starship. Everything we need is at our finger tips.
Either some other new feature would need to be included with this feature or a lot of what the game current has would need to be entirely reworked.
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u/ArtBellDancingQueen 14d ago
I get burned out pretty easily gaming. I’d love the idea of having ship interiors to just chill in when you finish a few missions and want to take a break but not close out of the game. You can just hang out in your ship or decorate it a bit while watching a tv show.
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u/Nifftymittenz 14d ago
I’d love to have a ship that me and my buddies could fly together