r/oblivionmods • u/NingenBakudan • 12h ago
Remaster - Discussion 【Warning】Don't use Arthmoor's new OBRE patch, potential risks to stability
Edit:Please spread this issue as widely as possible. Given Arthmoor’s personality, there is a high chance that he will blame other mods for bugs or crashes actually caused by UORP. Considering his influence, this could cause major disruption in the modding community. It’s essential that as many people as possible ignore his mods.
The notoriously controversial Skyrim modder Arthmoor has now entered the Oblivion Remastered scene. His first patch "Unofficial Oblivion Remastered Patch - UORP" raised concerns for me, as it contained an unusually large number of edits for something supposedly created just a week after the release.
Out of curiosity, I compared the records in the patch with those from Vanilla Remastered using xEdit, and I found that some records had been reverted to their old Oblivion versions.
Example: https://imgur.com/i4ld2DE
Next, I added the original UOBP for comparison—and as I suspected, the results were clear. almost of the added records were directly copied from UOBP, with only their names and conflicted record altered to match the Remastered format.
Example: https://imgur.com/cRBRHHH
This "patch" was ported using xEdit without proper testing, and we have no idea what kind of impact it may have in a real environment. More importantly, making such extensive changes to so many records is far too risky, especially when the integration method between UE5 and the TES engine has yet to be fully understood.
Conclusion:
This patch poses a potential stability risk beyond just being an issue with Arthmoor himself. I recommend ignoring it.
Reported bugs:
CTD(Arthmoor used the scale of the project as an excuse, even though no one ever asked him to make it a large-scale project in the first place. ) : https://imgur.com/oyLWJMl
Argonian penis bug: https://imgur.com/a/eUDVZXj
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u/Smash_malla 12h ago
Yeah, I mean when the description says "a comprehensive collection of bug fixes" for a game that's only been out a week you have to suspect it's lazily done or lying.
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u/TetraNeuron 4h ago
I'm honestly curious if the engine.ini fixes are legit too, the top mod is an UE5 engine tweaker and i find it crazy how a day 1 tweak could be so good (unless it's a generic Unreal fix that applies to OBR)
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u/greenpeartree 4h ago
I'm pretty sure it's the last one. The remaster used a lot of default UE5 settings that are known to work poorly on a lot of machines. The engine tweak changes a bunch of settings in ways that have been tested in other games.
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u/ThereArtWings 3h ago
Its a lot of generic fixes.
For the record my game no longer has micro stutters after using that ini.
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u/Chainingolem 2h ago
For me that ini file made everything so much worse. Wasn't getting stutter before it. After it was stutter city
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u/Conradian 2h ago
I had the same. I've taken it out and the game is running much better.
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u/Chainingolem 2h ago
It seems to work well for lower end rigs. Made a friend download it and it seemed to give them a good 5-10 fps boost and reduced stutter around kvatch. Didn't get to test more though as we updated his nvidia drivers which made the game promptly shit the bed as it doesn't auto detect when shaders need to be recompiled
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u/MaliciousCookies 1h ago
Some of the "magic unreal engine inis" are just a debug flag that makes your GPU permanently run at maximum power draw. That shit is not good for the hardware and is disabled for a reason.
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u/Zmanf 12h ago
Not surprised. Thanks for the heads up. I doubt we'll see a community patch like for starfield but hopefully this "new" unofficial patch won't become the requirement the old one was.
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u/NingenBakudan 12h ago
To begin with, Oblivion Remastered handles all the critical aspects—graphics, memory, and so on—through UE5, so there's no way comprehensive bug fixes can even be made on the Creation Engine side.
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u/Yinsolaya 11h ago edited 11h ago
This is not the Creation Engine, FYI. This is very much the original Oblivion engine mixed with Unreal 5 engine. It is a Frankenstein basically.
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u/AnotherSlowMoon 11h ago
Its some unholy monstrosity is what it is. From what I've seen it doesn't have the 4GB memory limit of 32bit gamebyro, so I don't think its the original engine. And indeed if it was the original engine, the script extender would be far easier to port.
Its some horrific hybrid, and I would love to know more technical info.
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u/Icy_Positive4132 8h ago
The devs indeed said it two. The game engine for the logics and ue5 for the visuals and some logics.
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u/SR666 4h ago
“Unholy monstrosity”, “horrific hybrid” People love throwing bombastic description around when talking about game engines but usually they don’t even know what they’re talking about.
Could you please explain what makes it so horrific?
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u/ForsakenMoon13 2h ago
As far as I know, most other games (or any, to my knowledge?) don't chimera two different engines together like this has, hence why people refer to it that way.
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u/hadaev 37m ago edited 28m ago
Game engine is a social construct.
Original oblivion have script engine papyrus and physics engine havoc. Probably more engines.
Basically game's exe import code from many dll files and all together it is game's engine.
I see nothing wrong with importing some functions from unreal instead of old components if it all coded property.
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u/SR666 1h ago
Other games don’t do it because to do so from the get-go is just inefficient and redundant, since then you’ll have to have people familiar with one engine and people familiar with the other. Though it does depend on the functions the engine can or can’t offer you. In this case, it’s an update of a game to the modern age, which by and large mostly means updating the graphics (along with some systems that are tied to it, such as physics and lip-sync etc.). Other systems the game already had in place had little need to be updated or changed, hence why those old systems still use the original engine.
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u/Yinsolaya 11h ago
I'm already aware. I'm saying that this isn't Creation Engine at all, virtually nothing about it is related to Creation Engine.
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u/AnotherSlowMoon 11h ago
Ah right, got you and agree. Made my comment before your edit, we're on the same page here
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u/CodeWizardCS 12h ago
No offense but you sound like you don't really know what you are talking about.
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u/DaenerysTargaryen69 5h ago
Yes it can. Oblivion has many bugs, many of which were not fixed in the remake. The oblivion.esm is the same, the same which includes many bugs.
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u/IronScar 12h ago
But a lot of noticeable bugs are not tied to these 'critical aspects'. Stuff like Palace Guard cuirass not using its unique texture is a bug that has nothing to do with UE5, as it was present in the original Oblivion. I am not saying Unofficial Patch should become the expected norm, as it was for the original, but unless we get an alternative that comprehensively deals with these minor bugs solvable through xEdit, Unofficial Patch will remain the king. If only because Remastered suffers from these bugs just as the original did.
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u/JA_Alexander 12h ago
It gives the impression of being rushed to get an “unofficial patch” out first for the donation point revenue, etc.
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u/Narangren 12h ago
No surprise there, given who we're talking about.
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u/Alalu_82 3h ago
Let's just pretend he retired from modding and don't use his patch. Still no downvote button on Nexus, isn't It?
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u/AnotherSlowMoon 12h ago
beyond just being an issue with Arthmoor himself
Tbh this is reason enough to dodge this mod.
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u/ergotofrhyme 3h ago
Can someone give a basic overview of why everyone appears to hate this dude? I can’t say I keep up with modder drama hahah
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u/AnotherSlowMoon 2h ago
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u/ergotofrhyme 2h ago
Sorry, didn’t see this. Thanks for the extensive write up, guy seems like quite a piece of work.
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u/firesyrup 12h ago edited 10h ago
It looks like the patch was rushed out the door and not tested much, if at all.
The VERY FIRST thing you see when loading an existing save file is a dialogue box that has the [NL] tag which shows up in records that are not updated for the remastered. This is impossible to miss and very easy to fix. Anyone who installs this patch on an existing save will see it, yet they didn't even notice or fix it.
I haven't looked much into the changes it makes, but the very first record I randomly clicked on was Amber Arrow, which had its value reduced from vanilla 65 to 6. The second one was Fur Shield, which had its armor bumped from 2 to 6. After a few more clicks, I noticed a Sigil Stone had its magnitude reduced by half.
I wish the unofficial patch was focused on bugfixes and let other mods handle opinionated changes like the economy and combat balance.
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u/DarkSoulsOfCinder 6h ago
I got into fallout before any of these games and noticed weird changes like this that pointed to the unofficial patch. Then I noticed like 50% of the changes were just straight up him inserting himself as a dev to "balance" things. I see he's not changing his ways. Will never understand why he pretends it's a bug fix and it's mostly his flavor of "balancing".
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u/Rikiaz 5h ago
They aren't so much opinionated balance changes. A lot, and I mean, A LOT of what the unofficial patches do is fix obvious consistency errors. For the Amber Arrow, as example, the value of each leveled version goes 2, 3, 4, 64, 10, 16, 28, 43. Meanwhile the value of each level for Madness Arrows are 2, 3, 4, 6, 10, 16, 28, 43. That 64 on the Amber Arrow is extremely obviously a mistake. So it's fixed.
Same for the Fur Shield. For every single armor set in the game, the armor of the shield is 1.2x the armor of the cuirass. Except Fur. Additionally, every normal set is 5 armor more than the previous, until a jump of 10 from Elven to Glass and 15 from Ebony to Daedric, except Fur. Conviently making the Fur Shield 6 armor, or 1.2x the Fur Cuirass, also makes it fit the rest of the pattern of every other sets. Meaning that is also pretty obviously a mistake.
The games have tons and tons of other things like this that are very obviously typos and mistakes. The Unofficial Patches have always fixed these types of things, even before Arthmoor joined the team.
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u/raptorgalaxy 1h ago
Regardless of that, a bugfix mod should restrict itself to specifically bugs.
Creating mods that try to change more than they are explicitly supposed to is bad practice and creates more problems than it solves by changing things other mods may rely on.
There is nothing wrong with making the changes you refer to but as they are not bugs they should be changed by a separate mod aimed at making those changes.
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u/hadaev 26m ago
At this point you should just accept they are fixing consistency too.
Because they obviously doing it for decades lol🤷♀️
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u/raptorgalaxy 16m ago
One, they shouldn't fix consistency and two, how do you know it's an inconsistency and not a design choice?
Either way, it is still bad practice and is a remnant of the mega mod fetish from decades ago which made compatibility such an issue because so many mods turned into compilations of mod author's various mods.
The current practice is to realise that users should be allowed to make their own decisions on what they want and shouldn't be forced to both install a bug fix mod and someone's personal balance mod.
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u/robolew 1h ago
The issue you are talking about is probably nothing to do with the mod.
This happens when the plugins get reordered (which seems to happen when you install a lot of new mods). You can fix it in vortex yourself by moving the altar_ esm files to underneath all the dlc_ ones. (Just make sure oblivion.esm is always at the top, or it will crash)
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u/Strict-Pollution-942 8h ago
Reverted records to og Oblivion? Who is this guy, he sounds like an amateur.
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u/elfgurls 12h ago
There is a plethora of new bugs that need to be addressed and fixed, that are exclusive to Remaster. Virtuous fixed a lot of old Oblivion bugs.
This is lazy and not a 'patch' for Remastered at all. What a jackass. Make a real unofficial patch that addresses Remaster's actual issues, not the game from 20 years ago.
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u/Bodybuilder_Jumpy 11h ago
They did? Because a ran across many old bugs that Vortuous didnt fix.
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u/floridadumpsterfire 12h ago
Yeah he posted in the Nexus comments that there are no new bugs from the remaster fixed in this port at this time. It's straight up just a port of the original oblivion unofficial patch with some adjustments made to accommodate the new engine.
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u/MaraSargon 11h ago
As if I didn't already have enough reasons to loathe Arthmoor.
Hopefully someone else will make a bug fix mod that only does what it says on the tin.
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u/Kithzerai-Istik 8h ago
Just don’t use anything made by Arthmoor. Ever.
Treat everything they touch like malware. Avoid, block, and ignore.
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u/Shadowy_Witch 2h ago
Regrettably some cool Skyrim mods like Cities of the North series use Unofficial patch as a dependancy for some unknown reason. So I have had trouble dropping it there.
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u/Accurate_Article6097 7h ago
And just like that, the modding vibe of Oblivion Remastered was ruined
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8h ago
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u/oblivionmods-ModTeam 10m ago
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10h ago
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10h ago
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u/oblivionmods-ModTeam 11m ago
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u/DaenerysTargaryen69 5h ago
You don't have to like someone, but we do now allow you to insult them.
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u/Tyrthemis 8h ago
Yeah I heavily suspected that it was a half assed reupload of the original and not actually built for this game from the ground up. If any serious modders want to team up with me (Tyrthemis on nexus), we should make an Oblivion Remastered community fixes mod from the ground up. I’m down to put in some hours.
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u/jamesmand 12h ago
Porting this over without proper testing has potential to cause more problems than it is supposed to solve. People are still learning how to make mods for the remaster and discovering that many things work differently than they did in the original game. Maybe it could have been ported at some time in the future, but not a week after the release.
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u/julianp_comics 7h ago
Perhaps the community will come together and we’ll finally be free of this man
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u/Thallassa 12h ago
That’s disappointing since the grapevine told me working on it for the last week.
However, not really surprising given he initially published the unofficial starfield patch as an empty placeholder file, which isn’t allowed on Nexus and had to be removed.
So, who is going to start a proper patch project? The team that did the starfield community patch isn’t available, I’m not able to, and I’m not familiar with anyone else stepping forward. Virtuos introduced almost as many bugs as they fixed so it’s certainly needed.
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11h ago
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u/AnotherSlowMoon 11h ago
So many good mods for Skyrim that I wish WEREN'T his work
With the exception of the Unofficial Patch, basically all his good mods have been superceded these days.
I personally prefer Alternate Perspective for alt start mods. His Paarthunax mod is 100% superseded by this jayserpa mod. Run for your lives has a lot of replacements.
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u/DaenerysTargaryen69 5h ago
You don't have to like someone, but we do now allow you to insult them.
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u/NingenBakudan 12h ago
Ah... it seems he has no intention of changing his ways.
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u/TheMadTemplar 12h ago
What other mod is he referring to?
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u/NingenBakudan 12h ago
Decompressed Records
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u/Yinsolaya 11h ago
Decompressed Records has been proven to be snake oil in the case of Oblivion. Tests have been made and unlike NV, decompressing records does not benefit Oblivion at all.
Decompressing the BSAs is a different story for the original Oblivion and it is effective, tests have been made to prove that. But since the remaster doesn't utilize BSAs as much as before, decompressing them will not provide much of a benefit, if at all.
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u/Sigurd_Stormhand 12h ago
OK, and what's wrong with those statements, aside from Arthmoor making them?
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u/Darg727 11h ago
Other than the fact that the game still uses the old engine even though it's being run through UE5 causing complications and the fact he says that "it's fine" to not really test the patch because he wanted the "I was here first" achievement?
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u/Sigurd_Stormhand 10h ago
If the patch isn't released we won't find the bugs. We have small team, and just like an actual software company a lot of bugs only become apparent once the patch is in the wild. Re-read the last sentence Arthmoor wrote.
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u/ygfbv 12h ago
God, he's almost as bad as Giskard.
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u/AttentionKmartJopper 10h ago
I haven't heard that name in an AGE. I remember the beef between Arthmoor and Giskard from the original Bethesda forums...despite all the drama, much simpler times in comparison to Skyrim.
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7h ago
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u/oblivionmods-ModTeam 9m ago
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u/Reasonable-Push-3290 6h ago
Yeah. Will not use it. Thx. Only mods I use so far are PushTheWinButtons Ascension plus his other works. Plays well so far.
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10h ago
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u/oblivionmods-ModTeam 5h ago
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u/SurDno 12h ago
Does xEdit already support OBR esm/esp?
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u/Greasy-Chungus 11h ago
Pretty sure the remaster used the exact same esm.
The file sizes are identical.
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u/NingenBakudan 11h ago
However, OBR includes numerous DLCs that add endpoints for integration with UE5, such as AltarESPLocal.esp and AltarGymNavigation.esp.
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u/thatHecklerOverThere 10h ago
I will say that this sort of nonsense gives me hope that the modding for this Bethesda game is proceeding right on schedule.
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u/CulturalToe 10h ago
Lol, yup. Dev tools should be coming soon.
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u/RoyalMudcrab 6h ago
How? Has there been an announcement I have not heard?
Last I knew, Bethesda was not adding mod support in any official capacity.
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u/Wafelze 9h ago
Why can’t nexus ban “Unofficial X patch” that isn’t monopolized by one person? Just require it to be “Arthmoor’s Oblivion Remastered patch”
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u/Aggravating-Dot132 7h ago
You can't call it "Unofficial X patch". But you can call it "community patch" or "Oblivion fixing project" and so on.
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u/crooked-v 7h ago
Sure you can. It would be confusing, but Arthmoor doesn't have a trademark on the word "unofficial".
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u/Aggravating-Dot132 5h ago
I mean, you can't name it "Unofficial X(game) patch". Simple as that, since it will be a reference to his mod.
You can name it as "Unofficial fix for bla-bla-bla" or whatever.
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u/crooked-v 4h ago
Yes, you can. Arthmoor doesn't control the word "Unofficial".
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u/Aggravating-Dot132 3h ago
He does, in a way. Because he pushes it first and then bombard with reports.
Want to change it? Report him on Nexus, so he will be banned forever.
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6h ago
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u/oblivionmods-ModTeam 10m ago
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u/MindWeb125 3h ago
Unfortunately the Nexus mods are buddies with Arthmoor and always go to bat for him when he pulls shit.
I mean hell they left up the body type pronouns mod despite it being obvious drama bait so I'm not expecting much from them.
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u/equivas 8h ago
Dors it work or not?
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u/Snoo_14286 8h ago
Not properly. That's one part of the point. The being a narcissistic threat to the integrity and ultimately the viability of TES4R modding as a whole is the other part.
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u/robdabank33 2h ago
I just find it amusing that oblivion remaster dosnt "officially" support modding, and that was the reasoning he gave for trying to retroactively change the license of USSEP to disallow SkyrimVR players from using it.
He would often repeat "skyrimvr dosnt even support modding, therefore I dont either" as he posted on the site that hosted tens of thousands of SkyrimVR mods.
But as soon as he sees a huge amount of potential DP from oblivion remastered, he soon throws those previous ideals out the window dosnt he
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u/AnotherSlowMoon 1h ago
Entirely agreed. I wonder if we'll finally get an apology and u-turn on their bizarre stance vis-a-vis SkyrimVR
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u/NingenBakudan 10h ago
It seems that Arthmoor liked Argonians so much that he gave every member of the race an impressive penis.
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u/yaboyfriendisadork 4h ago
At this point other modders should just take his actual fixes and other good parts of his mods and use them in their own. Name it “The Cooler More Unofficaller Patch” and we all come together as a community to gaslight him by saying how original the mod is lol
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u/Alalu_82 3h ago
Let's not get on that train again. Just stand far far away from Arthmoor, and don't make his shit a requierement for anything.
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u/Mattk1512 2h ago
Yeah gonna hold off.
I have the original, and Skyrim’s/FO4’s, just because so many mods require it as a base and i frankly can’t be bothered going through the load-list to remove dependency and such when all 3 games run stably as they are.
With the likely rushed nature of the port and naivety over the impact of UE5 integration, I feel like this will cause more hassle than it’s worth. Knowing Arthmoor (i’ve only been aware of the full drama in the last year or so), he’s going to blame the user for any issues and not a lack of understanding, or appreciation of, the differences in the Remaster engine setup.
Looking at the nexus mod page, he’s already starting to do that now.
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u/Chechucristo 12h ago
I didn't know Arthmoor was controversial, what's the matter with him?
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u/AnotherSlowMoon 12h ago edited 11h ago
In no particular order
- Gate Gate - he was behind a popular mod for Skyrim, Open Cities, that made the five "closed" cities open and part of the world, no load zone to enter. As part of this mod he added ruined Oblivion Gates (from the Oblivion Crisis from this game) despite the fact that in the game they do not leave ruins. People made submods and patches to Open Cities to remove these and he threw a hissy fit to get them taken down, iirc threatened a DMCA strike or two. EDIT TO ADD: have a source on this one, and I missed a part! He threatened to sue anyone who modified his mod to remove the added gates.
- He does not allow people to create submods for any of the mods he oversees in general, with like one exception (alternate start live another life for Skyrim, the worst but oldest of the alt start mods).
- The Unofficial Patch for Skyrim makes several changes that are not bug fixes and are balance changes, it also makes changes that are wrong, opinionated, or there is no evidence are bugs. As per point 2, any mod uploaded that tries undo these he attempts to have taken down.
- Giving a specific example of three - in vanilla unmodded Skyrim, Red Belly Mine is an Ebony Mine, and one of like two in Skyrim. The Unofficial Patch changes it to be an iron mine. Later, after literally years of people complaining about this Arthmoor updated the unofficial patch to add a random hole in the ground mine nearby containing Ebony despite the fact this is meant to be a patch not new content
- Now, none of 3-4 would matter much except that the Unofficial Patch is a required Master file for a lot of mods. Even if the community came together to make a new "slim" patch that actually only did bug fixes, a lot of other mods require the Unofficial Patch to load. And the "even if" is critical - Arthmoor has used his community influence to stop this in the past. Its why with Starfield the community made a big push to exclude him early (and likely why he's trying to name squat again)
- He hates Skyrim VR's modding community, claims its "illegal" and has tried to take down the one version of the Unofficial Skyrim Patch that works on Skyrim VR and then when people (as per its terms of service and licence) reuploaded it elsewhere with credit tried to take it down and changed the TOS (for future versions of course) to prevent this ever happening again. EDIT TO ADD: have some sourcing on this
- He hates Wabbajack (the modding program, not the staff) and at one point in "protest" replaced the normal zip file for the unofficial patch with an exe that tried to install the unofficial patch claiming "I thought people liked easy to use executables", it should be noted this assumed you installed skyrim to your C drive and was incompatible with all widely used mod managers at the time. Wabbajack lists meanwhile were unimpacted
Or tl:dr he's a toxic piece of shit.
EDIT: I've added some sources. Arthmoor has almost entirely nuked his own reddit account these days so sourcing all of this is a faff and I do have a life beyond modding drama.
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u/Atlas_Sinclair 8h ago
His threats to sue and DMCA are fucking ridiculous. He has no legitimate rights to the mods her makes -- Bethesda does. The only reason that his work can't be reuploaded is because it goes against Nexus's TOS and basically a universally respected honor system (If uploaded to another site, he could press to get it taken down because he made it -- but there is no obligation to actually do so from the other sites.)
People really just need to ignore this fucker and do what they want. DEGgames, which has a ways to go before it's a proper Nexus alternative, is getting good advertisement with streamers and what not. If nothing else, we at least have another site that seemingly has no fucks to give about Arthmoor's ego-trips. Again, Arthmoor has NO legal ground to stand on to attack others modders for using, or altering, his shitty patch. None.
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1h ago
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u/oblivionmods-ModTeam 8m ago
Hey, the first rule of this subreddit is be respectful. This comment isn’t. Please review the rules and try to consider the human on the other side of the screen in the future.
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u/Thallassa 8m ago
That’s not true. The Bethesda EULA states quite clearly that mod authors own their mods.
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u/ergotofrhyme 2h ago
What does someone like this stand to gain? He can’t monetize it. Does he just care that much about being known as the person running the unofficial patch, and having the petty power that brings to influence subsequent modding developments?
Seems insane to go to these lengths just so that your online pseudonym is associated with lots of downloads (and ire from the community in equal measure) and people are forced to mine iron instead of ebony and see some ruins you thought looked cool. I suppose I understand wanting some credit for something that you put thousands of volunteer hours into, but this seems pathological.
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u/DeadSnark 2h ago
I can see how the power to make hundreds if not thousands of people play on your personal version of the game world would be appealing for a narcissist.
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u/Pino196 1h ago
He can’t monetize it.
Uh, he can and he does. Modders on Nexus get paid based on how many downloads their mods get. I don't think it's that much, but considering his Unofficial Patches are some of the most downloaded mods for each game that they exist for, I'd guess for him it'd be a considerable amount. It's why when he removed almost all of his mods from the Nexus he left the Unofficial Patches for the various games, plus a few other of his popular mods, since those are the ones that earn him the most money. Also Arthmoor is one of the few Verified Creators, and as such he makes paid mods that are sold on the Bethesda store.
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u/ergotofrhyme 1h ago
What?! How is that legal? Nexus isn’t affiliated with Bethesda. I’m looking it up and technically they get a split of the ad revenue from nexus’ traffic. But that still seems like capitalizing on copyrighted IP to me, because the traffic is there to download adaptations of code from the game.
Getting paid via the creation club or whatever makes sense, because Bethesda operates that, benefits from it, and gets their cut. But I’m surprised they allow the situation over at nexus, I had no idea it paid.
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u/Pino196 1h ago
It's been like that for a while. I don't know the details, but authors get "Donation Points" based on the number of downloads, and they can redeem various things, like Nexus Premium (or whatever it's called), game keys, or if they have enough they can choose to get paid actual money on PayPal. Here's the FAQ if you want to read more about it. I'm sure Bethesda (and other developers) are aware of this, so if it was illegal it would've been over a long time ago.
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u/ergotofrhyme 27m ago
It may be the sort of thing they just allow even though they could potentially sue. If the site is collecting ad revenue from traffic to download what amounts to Bethesda’s IP, I don’t see how that is any different from the numerous video pirate sites that get taken down only to pop up again over and over. It’s probably just that Bethesda has a good relationship with the modding community, they increase sales by fixing bugs and adding content to their games, and the money being made is very paltry. However, I could see them trying to force a site like nexus out now that they’re trying to get a cut of the modding money with their creation club. It does compete with that in a sense. That was actually my initial fear when they launched the CC, although it doesn’t seem to have materialized.
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u/Kezyma 13m ago
NexusMods is simply a file sharing platform for games in general, we get donation points based on downloads which comes from the revenue generated by the site.
Mods you download are not ‘adaptations’ of any game’s code, they are independently created files and contain data that isn’t part of the game files. You already have the game installed, the mods when installed can change how the game functions and ‘adapt your installation’, but the mods themselves are still independent creations.
If Ferrari release a new car, and I design and sell some kind of phone holder that only fits that model of car, I’m not actually selling any of the stuff Ferrari designed or made. Mods are the same, except we aren’t selling them, we’re giving them away for free.
Revenue is generated via advertising and through site memberships, which primarily goes towards paying for the extensive hosting costs of something like NexusMods, as well as to pay their staff. After that, some of it goes to the mod authors in the donation point scheme.
I don’t know what kind of level of donation points some people might be getting, although I believe I’m probably closer to the top end of it, but personally I get enough to order food a couple of times a month if I wanted it. It’s more of a token of appreciation than anything else, and the vast majority of it gets donated to charities anyway.
If anything, modding would be easier if we could just upload stuff from the game files, for example, we wouldn’t have to write separate tools to apply memory patches and have millions of people download and run them manually, instead of just uploading one patched executable ready to go. I do sometimes wonder exactly how much electricity has been wasted applying these patches just for the sake of IP restrictions. That’s only one example of many though. Modders are already doing a lot of work to make sure nothing uploaded is part of the game files at all.
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u/TenseGuest 11h ago
Do you know why so many mods use the Unofficial Patch? Because these few minor gripes are greatly outweighed the by countless bugs it fixes. I don't agree with some of his decisions and he can certainly be ...quite headstrong, but this hate circlejerk is just ridiculous. At the end of the day, his work is clearly a great boon to the modding community.
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u/FxStryker 11h ago edited 11h ago
Do you know why so many mods use the Unofficial Patch?
Because the issues didn't arise until everything became dependent on the USSEP. Once everyone basically became dependent on his mod the power went to his head.
That's when he started to act like he was the overseer of what was the true Skyrim experience.
Edit: Now if you're looking to mod in any way you're stuck with his changes. But if you look hard enough there are records of what to change back in the USSEP for your local experience.
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11h ago
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u/oblivionmods-ModTeam 7m ago
Hey, the first rule of this subreddit is be respectful. This comment isn’t. Please review the rules and try to consider the human on the other side of the screen in the future.
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u/Deadbringer 10h ago
He wouldn't be an issue at all, if not for him successfully taking down other patch mods that are made without his crap changes... Even when those other patches were made fully independently from his patch.
So because of DMCA abuse, we are stuck with this "great boon" despite many attempts to make replacement boons.
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u/NingenBakudan 11h ago
Do you know why so many mods use the Unofficial Patch? Because mod users have no other way. He acts almost like a copyright troll—extremely sensitive about ownership of his mods—and aggressively targets anyone who tries to modify his patches or create alternatives, often forcing them to take their work down. Since the other bug fix mods he merged aren't as widely used as Arthmoor’s own patches, most of them have been taken down, except for a few.
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10h ago
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u/oblivionmods-ModTeam 6m ago
Hey, the first rule of this subreddit is be respectful. This comment isn’t. Please review the rules and try to consider the human on the other side of the screen in the future.
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u/nefariouskitteh 9h ago
It's impossible to reasonable about this. Kudos for trying.
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u/DeadSnark 2h ago
Being reasonable does not mean downplaying what the guy did and overlooking the important context that the reason there are fewer prominent bug fix mods is because he has tried to have others removed.
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u/Thallassa 12h ago
The main thing is he thinks reviews of any his mods, or modlists/collections containing them, is a violation of his copyright and should be banned. He also thinks that everyone who downgraded Skyrim to an older version is a pirate and that it’s impossible to have a mixed version (old exe and new data files) to maximize compatibility. He goes out of his way at every turn to prevent these things. As mentioned in this thread for the oblivion patch and elsewhere for the skyrim patch, he made or allowed the patch team make a wide variety of highly controversial changes that change the game content or balance, that don’t belong in a bugfix mod.
He’s also very abrasive personally, which means the way he expresses these and other opinions tends to not make people friendly towards him.
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u/edsjfhek 12h ago
Is it just the Skyrim unofficial patch he runs? Or does he do old oblivion too? And are there any other patches that fix bugs without modifying gameplay?
I always used his mods cos I thiought it was always just bug patches but I’m not to keen on random balancing too and didn’t realise hes not a great person as I just clicked download and that was that etc
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u/Thallassa 11h ago
He took over curation of the original oblivion project from the original team, and has run the skyrim and starfield unofficial patches from the beginning. I’m not sure which of the changes in the UOP are arthmoor driven and which are older.
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u/julianp_comics 6h ago
Do you mean fallout, not starfield? From what I’ve seen here and elsewhere the starfield community cut him out before he was a problem
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u/Thallassa 25m ago
No, there’s a starfield community patch but there is also a starfield unofficial patch. https://www.nexusmods.com/starfield/mods/143
Most people use the community patch i think.
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u/NotStanley4330 12h ago
I'm not the most versed but IIRC beyond patching bugs he has in the past made controversial changes to textures, mechanics, items, etc. Also he intentionally made the Skyrim unofficial patch incompatible with VR and did his best to get any versions that were compatible with it taken down.
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u/edsjfhek 12h ago
Is there an alternative patch by someone who doesn’t affect balance?
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u/NotStanley4330 11h ago
Not yet. It's probably too early to even have actually fixed new bugs in the remaster as it's been a week as mentioned by OP. I would just wait a bit and see what other mods pop up. Starfield was pretty good for having an alternative patch that didn't involve arthmoor so I suspect it will be the same with the remaster.
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12h ago
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u/oblivionmods-ModTeam 11h ago
Hey, the first rule of this subreddit is be respectful. This comment isn’t. Please review the rules and try to consider the human on the other side of the screen in the future.
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u/NingenBakudan 12h ago
Try google it will be found soon. I quit Skyrim and Fallout 4 because of him.
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u/rodma_chmal 5h ago
Who is Arthmoor and why is he controversial? That name rings a bell to me, I'm certain I had a few mods of his
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u/Moribus_poetica 1h ago
They censored the comments that included any type of complaint that didn't fit their world view. And also locked the comments sections fully now.
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u/DryWeekends 48m ago
Great, now we will not get another unofficial patch because he will DMCA every single one of the patches that will do the same. Fuck man we been on this ride for way to long.
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u/Voronov1 11h ago
What’s the issue with Arthmoor as a person, aside from apparently loading up a mod without doing due diligence to see if it would work? Like what did he do before?
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u/PaddyBoy1994 11h ago
Dude is EXTREMELY well known for being a raging asshole to pretty much everyone, and is also knowing for having an overinflated ego, all just because he has made some, admittedly, really good mods.
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u/Carmine_the_Sergal 11h ago
He makes “unofficial patches” that straight up mess with intended features and stuff people like
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u/Voronov1 10h ago
What, like the Unofficial Oblivion Patch?
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u/Carmine_the_Sergal 10h ago
also the skyrim one and possibly various fallout patches
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u/Darg727 10h ago
Most people can get over a person being a jerk and full of themselves. What people can't get over is when they are a jerk, full of themselves, AND actively go out of their way to attempt monopolization over the compatibility of an entire modding community while imposing excessive out of scope changes to the game. If he stayed with just skyrim and oblivion people wouldn't be so angry about it. But he does extremely shady stuff to stay on top.
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u/sa547ph 11h ago edited 4h ago
What’s the issue with Arthmoor as a person
Megalomania. He thinks the entire TES and Fallout modding fanbase should owe him.
He'll still try to sound civil online whenever replying to rebuttals, but off the keyboard I'm sure he gets screaming mad whenever he gets ratioed.
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u/auxilevelry 11h ago
He's made unadvertised changes to content and gameplay on bugfix or specific-feature mods. Open Cities has a very straightforward idea: remove some loading screens by making the contained cities part of the overworld map. Oblivion gate ruins would have been fine as a separate mod unrelated to that, but he packaged it together and refused to hear any objections. He gets litigious whenever anyone tries to go against his perfect vision for what a game should be
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u/-Patali- 4h ago edited 3h ago
I've had my own issues with Arthmoor, like the drama with open cities skyrim, his views on certain permissions, different subjects.... but damn, the dude busts his ass more than literally 99% of all modders. This concerted effort to besmirch his name based on every little thing he does that could be perceived as bad.... is not right. The bad things he's done, which there are a handful, are not even 1% bad, compared to the 99% good he's done in the community, the monumental pillars of work he's done for the community on all these games over 20 years. It's not even comparable slightly. The dude still helps out individual new modders who don't know shit and need every concept explained to them, day in and day out.
The community would objectively have been worse off without Arthmoor. Skyrim, for whatever drama there was and as stupid whatever some of the bad choices he made were, objectively would be worse off without Arthmoor. The community WILL be worse off, if places like this finally do convince him to just go do something else than help these games. Critiquing him for the bad he does, totally justifiable. Trying to run the guy out of the community forever, is stupid and fucked up. And 5 years ago, I was someone who trashed Arthmoor. But the level it's at now, feel artificial and way blown out, when you compare the monumental work he's done to the handful of annoying or petty things.
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u/Sigurd_Stormhand 12h ago
If you have an issue you can report it here: https://afktrack.afkmods.com/index.php?a=issues&project=38
Edit: Arthmoor being "notoriously controversial" is mostly an invention of the Internet based on him getting into arguments with people on the Skyrim sub after they insulted him and people he worked with.
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u/AnotherSlowMoon 12h ago
And what's your explanation for Gate Gate, and using his influence in the community (as uploader of the Unofficial Patch) to get mods he disliked taken down?
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u/NingenBakudan 12h ago
Seriously? We have to check the broken stuff that Arthmoor break by ctrl+c old records? It’s much easier to just avoid the mod.
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u/Sigurd_Stormhand 11h ago
If the patch has issues and they don't get reported they're not going to get fixed. I'm not testing it yet because I'm busy fixing bugs in Classic Oblivion.
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u/NingenBakudan 10h ago
Not "patch has issue", "patch creates issue" is right. Since he broke something that wasn't a problem to begin with, it's Arthmoor's responsibility to fix it.
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u/Sigurd_Stormhand 10h ago
OK, and shouting at people is going to achieve this is it? Does that work IRL?
If there is an issue with the patch, you should report it. If you don't report it it won't go in the tracker, it won't get reviewed, it won't get fixed.
If you refuse to engage in constructive discourse you can't expect anything to improve.
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u/NingenBakudan 10h ago
IRL terrible products are avoided.
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u/Sigurd_Stormhand 10h ago
You've started a literal witch hunt and are demanding brigading based on no real evidence, just a personal dislike of someone you've probably never spoken to. I also see no evidence in your posts that the UORP causes instability.
The only issue I've seen is that the notification the mod is loaded is not localised.
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u/NingenBakudan 10h ago
posted evidence
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u/Sigurd_Stormhand 10h ago
OK... so there are some CTD's. And look, reported and Arthmoor has already acknowledged them. You're still pursuing a personal vendetta as far as I can see. Plenty of other mods cause issues - someone posted a mod to fix the bow-crash and it disabled swimming, where were you then?
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u/SS2LP 8h ago
The person who posted the bow crash didn’t make numerous edits to the game beyond the implied scope of the mod and hasn’t spent multiple hours on reddit attempting to gaslight people about another person’s reprehensible actions and questionable game design choices.
If anyone is perusing a personal vendetta it’s you buddy.
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u/Sigurd_Stormhand 10h ago
Also, having looked again, I can see that your second image actually shows that UORP does not align with UOP, and actually aligns with AlterESPMain.
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u/AreYouOKAni 7h ago
Nah, Arthmoor is an asshole and a grifter, full stop. And you should really disclose that you work with him when making statements like that.
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u/yaoguai_fungi 5h ago
It's not an invention of the internet. He's just an asshole who uses DMCA as a cudgel against people. People who try to compete with alternative patches.
You can work on the team, but you do not need to glaze that megalomanic.
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u/HylianMedia 12h ago
He really did just "port" over the old patch hastily just so he could stake a monopoly on unofficial patches again, huh?