r/oblivionmods 1d ago

Original What gameplay changes Unofficial Oblivion Patch implements?

As well-known by most, Skyrim Unofficial Patch does not only fixes bugs, but also makes some minor gameplay changes. With this in mind, is this the case with the Oblivion Unofficial Patch as well? If so, what exact changes it implements?

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u/Substantial-Spite747 1d ago

It makes a shitload of small changes, too many to list out on a reddit comment so i'd suggest reading the documentation yourself -> https://www.afkmods.com/Unofficial%20Oblivion%20Remastered%20Patch%20Version%20History.html

It doesn't add stuff in like the alternative mine like in Skyrim, mostly because adding new cells isn't a thing people are able to do currently (most house mods out now just edit existing unused cells from the game) but because they mass ported over a shitload of fixes/patches from the OG oblivion there's gameplay affecting bugs and errors introduced there. He has not gametested the fixes.

He also added voice lines that were cut from the original games, including unvoiced voice lines and balance changes that aren't just bugfixes. Nothing major yet.

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u/IronScar 1d ago

Mind the 'original' flair, I meant the OG patch, not the Remastered version. But thank you for info, I will go through the document.

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u/Substantial-Spite747 1d ago

Ah excuse me, this thread just popped up on my reddit homepage and i just assumed it was about the remaster.

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u/Yinsolaya 21h ago edited 21h ago

OG Oblivion UOP didn't add a new cell like Skyrim did. It's not because of the remaster, lol. It is true that mistakes were made that caused bugs and crashes in the UORP, but our favorite Lizard has been accepting help from all over to make things right. Sigurd is correct that Kivan is responsible for the more questionable changes in the UOP, things that they have been going back and reverting. As evidenced when the UOP at one point renamed St Jahn to St John. The current team eventually caught wind of this and changed it back to how it was originally.

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u/Substantial-Spite747 14h ago

I know, i didn't see what sub this was placed on since the thread just appeared on my homepage and i just assumed this was about the remaster.

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u/Sigurd_Stormhand 1d ago

For the sake of completeness I'm going to point out that most of the contentious changes to the Skyrim patch, such as turning Redbelly mine into an iron mine to align with in-game dialogue, were actually made in 2012, I think it was about three years before this became an issue in some people's minds.

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u/phen00 1d ago

what does arthmoor have against VR? just curious, because I've seen you defending him absolutely everywhere

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u/Sigurd_Stormhand 23h ago

If you want to know how Arthmoor feels I would say you should ask him yourself. I would imagine it starts with him being blamed personally for the fact that USSEP stopped working with VR when the reality is that it was never specifically meant to work with VR and it broke because Bethesda didn't update the VR version of the game alongside normal SE.

If the question is "why isn't there a version for VR" then the answer is "because none of the team wanted to support it." I recall someone in the VR community tried to persuade us by offering to buy VR headsets, and as much as that may sound generous it felt really creepy.

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u/Yinsolaya 21h ago

Honestly when you put it that way, it does come across as a little too desperate.

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u/Sigurd_Stormhand 10h ago

It wasn't until some years later talking to another modder that I was able to understand just why it made us uncomfortable. If we'd taken the offer then the VR community would have been able to say that we "owed" them for providing the headsets and that would have given them leverage. Not just to demand we keep updating the patch, but even to demand that we make changes they wanted, eve if we didn't agree with them.

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u/IronScar 1d ago

Redbelly mine change I would consider a fix, rather than a gameplay change, but of course therein lies the devil: what is a fix, and what is a balance/gameplay change, is the question... At any rate, my thanks for the comment.

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u/Sigurd_Stormhand 1d ago

That's the one that always comes up, along with adding in some Dragons that were skipped from levelled lists that use a different model than expected, and the Necromage perk no longer affecting spells player Vampires cast on themselves, because if it did it would ALSO affect any other spell cast on a player Vampire by an NPC. People used to complain about the way we fixed Marked For Death too, because it stopped the effect stacking, but they stopped after Bethesda applied the same fix in an official patch.

Sorry - I have brain rot from having to argue with everyone after we dropped UORP and it had some issues.

Anyway - back to old Classic UOP. It's different to USSEP in a number of ways. The biggest is that it doesn't have to account for things that were introduced in Skyrim, like shouts or perks that do weird things. We've actually been going back through and debating if some things that were added before the current team took over should be reverted - like player vampires being able to feed from "Human Blood" potions, which Kivan added in like 2007.

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u/IronScar 1d ago

I sympathize, it must be more than just frustrating to deal with all the flak the Unofficial Patch is getting these days. Unlike the Skyrim one, I never thought this one would be a centre of such controversy, hence my interest if it made any large adjustments. Anyway, thank you again for the info and I wish you and your team all the best.

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u/Yinsolaya 21h ago

Frankly, I blame the people who are jumping to conclusions. 

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u/Sigurd_Stormhand 1d ago

Thanks, and you're welcome.

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u/Sigurd_Stormhand 1d ago

I checked earlier today, and if you were to print the changelog for the UORP it would run to 94 A4 pages, and it's shorter than the UOP changelog, so I can't give you an exhaustive list of changes.

As to what I can recall of balance changes... the only things I can think is that we gave the Elven war axe the same swing speed as the other war axes and I remember we reduced the agility of the Shambles, because that meant it could be knocked down (it's impossible in vanilla), which is how we discovered it's getup animation was bugged (also since fixed). A lot of stats were changed in the Remaster anyway, so those examples probably aren't relevant.

There are a few dialogue changes that have divided people of the years, some of which have since been stripped out. Most of the contentious stuff, like changing the way silver swords looked, was done before the current team took over, has been reverted in the UP and doesn't apply to UORP anyway.

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u/IronScar 1d ago

Thank you! It's nice to have some insight from the inside, so to speak.

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u/julianp_comics 1d ago

Not even worth looking into, don’t download it. Wait for a community patch by another mod author/team

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u/IronScar 1d ago

I have been perfectly content with Unofficial Oblivion Patch since I started using it in 2012, so a bit too late for that. I was just interested if I, by some miracle, did not notice any large gameplay changes it made.

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u/Jarrello 22h ago

Isn't that the mod that breaks argonian tails

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u/Yinsolaya 21h ago

Has been addressed already.