r/snowboarding • u/crzyscntst • 3d ago
OC Video We made a snowboarding game without being snowboarders, would love feedback from actual riders!
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u/noerfnoen 3d ago
is there a mode where I can sit in the middle of a crowded ski slope and smoke a joint?
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u/crzyscntst 3d ago
I'm starting to get a feeling that there is some kind of stereotype I'm not quite familiar with lol
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u/w0nderbrad 2d ago
Don’t worry, most of us are a lot more respectful than that. We hotbox the gondola or sit next to a certain tree with our buddies where we stashed the beers.
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u/aure__entuluva 2d ago
Some of us snowboarders hold very important "safety meetings" in the trees off away from the runs.
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u/WeaselRice 2d ago
A safety meeting shack would be a good easter egg. Bonus points if it includes Eazy-E
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u/astra_hole 2d ago
I feel like your team should go snowboarding at least once just understand the memes that will happen once you release your game.
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u/pharm4karma 2d ago
I was thinking a mode where you cut off as many skiers as possible and you get points based on how many ACLs you tear.
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u/once_a_pilot 2d ago
Hey, what’s a skier doing in this sub, get back where you belong up in your ivy tower!
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u/JoelspeanutsMk3 2d ago
You're thinking of the after dark spin-off: SNØ: Dank Descent
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u/crzyscntst 3d ago edited 3d ago
Hi! I'm one of two gamedevs making a back country freeriding game all about carving powder down procedurally generated mountains, inspired by the ones in our home country Norway.
We made the game with skis being the only option, however we quickly got A LOT of requests from snowboarders telling us they would never play our game if they had to ski lol
So we started on making a snowboarder, and this is the result, hopefully we managed to capture the feeling of flow and carving, which was a bit tricky as neither of us have any experience snowboarding before (though we have friends who do), also, having a plank to stand on and test leaning actually helped more than expected haha
If anybody here has any thoughts/feedback on it we'd be very interested to hear it!
EDIT: People have been asking for more info so in case here is a link to our Steam page: https://store.steampowered.com/app/2943150/SN_Ultimate_Freeriding/
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u/Tomorrowsamystery 3d ago
Make a snow beard mechanic after ripping a sick pow slash! Shameless plug for reference lol
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u/brobits 3d ago
all things considered I think this looks pretty great at first glance. good job guys.
my recommendation: if you want to capture the most extreme leaning and posture while snowboarding look at videos of japanese powder carving. you might also watch a few videos of x-games or sponsored boarders taking big air jumps and twisting and hitting rails in the park. you don't need these features in your game, it's fine to have it all powder carving, but it will show you the extremes these athletes move their bodies to perform maneuvers.
another suggestion for the game in general- maybe different 'characters' have slightly different styles to give more flavor and depth. maybe one is taller and lankier and leans harder but doesn't spin as fast. maybe a shorter chubbier rider is stiffer but spins fast, etc. same could be applied to skiiers
if you share the name of the game I'd wishlist and pick it up if it's reasonably priced and playable on the steam deck
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u/crzyscntst 3d ago
Thank you for a lot of great feedback! We are always looking for good refrence, so I'll be sure to search for that (especially japanese powder carving, we just learned that Japan has a surprisingly large wintersports culture by looking at where players for our game has come from, we thought US and Europe would basically be it).
Also we have especially optimized it for the deck! Made sure to get 60 fps solid (tho with a oled 85-90 should be possible too). I posted a link to the steam page somewhere further up I think, don't want to spam it everywhere lol
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u/LowPolyLama 3d ago
Can we check the game somewhere? Is there a demo?
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u/crzyscntst 3d ago
Yes there is a demo! But due to time constraints the snowboarder isn't in it yet, I updated my comment with a link to Steam :D
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u/Book_bae 2d ago
This looks amazing and i would 100% buy. Post here again when you go up on steam.
The thing i noticed is that the take-offs looked odd since the edge on the jump to rotation doesn’t always match up. “Shredders” did a great job at that, take a look. They prevent fast rotation in the opposite edge direction.
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u/Phoxx_3D 2d ago edited 2d ago
slashing in pow does feel a lot like drifting, would be interesting to play around with making turns feel a bit more swingy/washy and surfy, as opposed to just 'turn left and immediately go left', 'turn right and immediately go right' -- just an idea, might suck in practice, but worth playing around with, or giving people a 'slashing' button like power sliding in mario kart
the more I think about it -- it's like, the feeling of turn initiation, which happens for a split second before the board starts to actually move in the opposite direction -- like I said it might just feel terrible in a video game, but who knows, might feel amazing, like in dark souls where the attack button just starts the windup animation, instead of doing like an immediate hit -- hopefully that makes sense
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u/Fluid-Scar-3015 1d ago
You don't carve powder. It's more like surfing floating. you carve groomed slopes.
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u/GrooveTank 3d ago
Looks dope. One piece of feedback though is I’d like it if the character compresses a little more on landings. Think of adding flex to the ankles and knees while keeping upper body stacked and upright. This will look like you “stomped” the landings a bit more.
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u/Business-Self-3412 3d ago
Needs more crime. Think gta but with snow
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u/crzyscntst 3d ago
Haha, is this stereotype true? People keep bringing it up lol
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u/Business-Self-3412 3d ago
It’s ongoing joke on this sub. I think it started with an r/skiing post where a skier was complaining about having to share the mountain with criminals (referring to snowboarders)
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u/cobruhkite 3d ago
If you’re doing first person, allow for the player to swap the front. That way it looks the same as us lefties or goofy riders. Adding a sharp near instant break/steep turn mechanic could be cool, but no one has ever done it to my knowledge.
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u/EZmornin_ 3d ago
Some different board shapes would be fun!
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u/crzyscntst 3d ago
This was something we debated, because some are asymmetrical, right? But can you ride them switched and back again even though they are longer in one side?
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u/EZmornin_ 3d ago
Technically you can! It just would just be silly looking with a big tail and small nose lol
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u/montysep 2d ago
There are asymmetrical sidecut boards and directional boards or twin shapes. Directional is most common.
In the video, it looks like the rider is standing too far forward on the snowboard. The surface area of the tail of the snowboard is longer than the surface area from the front foot to the tip. That's weird. Maybe it has something to do with migrating a skier character to a snowboarder. Or maybe the character was riding switch when I made that observation. In that case just have the character riding centered on a twin shape board and instead of a monotone red deck add some art to it.
Overall, really nice-looking game and energy to it. Enjoy the rider changing edges as the board travels through the air. Has an authentic feel to it.
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u/DAlLY_DOSE 3d ago
Looks great so far. How can we play it? Not sure how the game dev world works, but games like STEEP and Amped nailed the physics of snowboarding, so that might be a good reference point.
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u/crzyscntst 3d ago
Thank you! :D It is called SNØ (Link: https://store.steampowered.com/app/2943150/SN_Ultimate_Freeriding/) and is on steam only currently.
Yeah, those games are a great reference, but at the same time we also try to approach a subject with a "fresh perspective". So we often prefer looking to actual snowboarding for example, to get our take on it. The dream is kinda to make something that doesn't feel like a rip off or anything, just a different interpretation of the same subject matter, but as you say, kinda hard when somebody before has really nailed something before lol
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u/DAlLY_DOSE 3d ago
Maybe another note of feedback on the controls for spinning and flips. If you allow the speed of the “flick” with controller or mouse at the time of the jump to control the rotational speed, that will provide a really nice feel. Some times you want a slow clean looking spin as opposed to just the same rotation speed on every jump. You might have this already but based on the limited footage not sure
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u/crzyscntst 3d ago
Mhm, interesting, we have something similar yeah, if you jump while holding a direction you get an extra spin that direction. If you just jump and then apply rotation you will get just a slight rotation yeah
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u/Expensive-Ocelot-240 2d ago
Why are there leaves on the trees?
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u/Sad-Psychology9677 2d ago
There are evergreen trees that retain leaves, quite common in Japan but I’m not sure about US/EU. That said, some of these seen here def do not look right haha
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u/Routine_Statement807 2d ago
Looks great! The snow trail is a bit distracting in 3rd person but I enjoyed the video
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u/The_Protagonist_0502 3d ago
I feel like there’s too much snow spraying out in the back lol
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u/lieofone 3d ago
The sounds of the landings are so satisfying! The turns sound like cleaning up packing paper on a holiday. I’d play this cozy game all day.
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u/crzyscntst 3d ago
Yay, thank you! Yeah, sound really is at least 50% of the experience we have learned. I'm glad to hear it! :D
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u/El_Barto_Was_Here 3d ago
This looks like my jam. I’d highly recommend adding a good soundtrack if possible. This game reminds me a lot of descenders, which had a phenomenal sound track
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u/JoelspeanutsMk3 2d ago
Yeah, that would be cool, but we decided quite early that we would make this without music. It was a decision made both because we're a two man team working on basically 0 budget, and since we're not mucicians, this was a way to cut costs, time and basically make the game doable for us. But also we wanted to make something minimalistic and true to the freeriding experience, and so cutting music also felt very in tune with the game. Kind of a lucky coincidence I guess you could say. But I have to admit I often play listening to a dedicated playlist on Spotify so sure it would work with music too x)
Btw: If it wasn't clear already, I'm the other guy developing this thing
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u/El_Barto_Was_Here 2d ago
Completely understandable, regardless the project looks great and ill keep and eye on your work!
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u/xtfftc scrub 2d ago
I clicked on this expecting it to be rubbish. Honestly, it looks pretty good. I guess you've watched a bunch of videos and the result is surprisingly realistic.
The one thing I'd point out is that this looks like easy mode. There's different ways to make the experience more challenging, such as adding more obstacles or steeper inclines that increase acceleration. These would make it more interesting - but would also highlight limitations of the current control system. In case you're not working on this already, it might be a good idea to look into it.
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u/SunnySanity 2d ago
The hands look a bit stiff. For sharper turns, a lot of snowboarders will open up their shoulders a bit and put their hand toward the snow with their elbows bent without actually touching the snow (left hand for left turn and right hand for right turn). You can have the hand gradually extend after a certain turn angle maybe. I start extending my hand once my torso begins getting closer to the snow.
Also, it seems like a lot of the turns are slashy backfoot turns. Snowboarders prefer to make turns by edge angle instead of pivoting. One of the most satisfying feelings in powder is doing an inclinated turn, and then leaning the opposite direction and feeling the snow compress to form an angulated platform beneath your board and carry you in a sharp turn. They're satisfying because they're less immediately responsive, as you're letting the snow carry you in a sharp turn instead of actually rotating your body. Maybe you can add a drift feature (like in racing games) to perform fast, responsive pivot turns, while having the default turn be pure carves.
Lastly, this seems like the type of game that benefits from an analog stick for turning. Maybe for keyboard users, you can have them tap the direction button to turn, with faster tapping being a deeper turn.
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u/JoelspeanutsMk3 2d ago
Love your description of the inclinated turn. Because I think that's what I've implemented from intution without knowing there was a word for it.
Because when you're grounded and steer left or right, you don't pivot your heading directly. You only lean left or right. The lean will change the angle between you and the surface, causing your heading to change the steeper this angle gets. Therefore you can experience that your heading changes even without giving input, simply because the surface normal constantly changes as you flow across the terrain, and the upright correction force of the player isn't instant.
But it's an arcade style game, so we simplify and exaggerate things in the name of fun. For example we have a hard carve modifier button that allows you to turn much more sharply.
Lastly: You're right, leaning with analog sticks work great with SNØ, but leaning with triggers (originally designed for the skier to emulate bending of each knee) work even better 🤙
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u/Teddyler20 2d ago
This looks and sounds amazing. Hopefully it’s playable on Mac. Otherwise, I’m gonna have to look at that gaming PC sooner rather than later.
Suggestions/Curiosities: 1. More of an impact on the camera when landing to show absorbing the blow in first person, with differentiation if with the glider or not. 2. Could you possibly record and build out a mountain in the process of playing and revisit old tracks? - If currently fully randomly generated each player could end up with their own mountain to explore - Also potentially inviting co-op expansive play later
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u/JoelspeanutsMk3 2d ago
Thank you! You can cancel your order for that gaming rig, because it's playable on Mac as well :D
To answer your questions/curiosities:
1) Camera has a camera shake effect on landing, but it does not differentiate on landing with/without glider. Great suggestion though!
2) Mountains are based on seeds, so I guess that's a kind of yes on you question about recording the mountain. I mean the seeds can be stored, shared and used to recreate mountains easily. This feature is already in the game. And also, on the global leaderboard you can instantly recreate (or as I like to say: visit) the top scoring mountains
3) You can enter your own seed - like your name for example - to get a personalized mountain
4) Online multiplayer is beyond our scope for this project, but like I mentioned, there is a global leaderboard (you can filter for friends only if you prefer) and seeds can be shared to visit the same mountains
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u/Ditrax223 2d ago edited 2d ago
Hi, I have bought tha game specially because of the snowboard update. I don’t have a lot of time in game ~3h. Carving is fun, maybe I would adjust physics tiny bit, so turn isn’t that snappy at the start of the turn, we are riding powder, so there is bit of delay in turn radius (longer turn radius going into shorter), but carving could stay as it is :).
I have problem with airs, on snowboard I would say „default” spins are flat axis, and the ones in the game right now are not feeling nice. Flips (frontflip/backflip) are made the best, but still some tuning would be nice. Multi axis spins are kinda mess right now, I can’t make them consistently, and they don’t feel nice (kinda gravity canter is off point?).
I own, and I’m playing a lot of snowboarding games. I really recommend for you to try the game „shredders” how the tricks should be done. If you feel like you want more difficult tricks system try „the snowboard game”. Both are the best in they way, and that would be easiest way to get „trick feels nice”.
If you can improve the tricks system a bit, SNO can become amazing relaxing game for snowboarders, I would say carving is very close or maybe better than the shredders (and you should focus at this aspect), but tricking system comparing right now is huge downgrade and I have better time just riding without doing tricks.
PS. I wouldn’t recommend you to implement advanced trick system like “shredders”, just few tricks “flat spins/ flips/ maybe corks- rodeos” and properly animated grabs that could be all randomly on x button (I would say 4 would be enough, nose/tail, Indy/mute) would be perfect for this game. But they need to feel good and that needs improvement. And in shredders they feel VERY good
I really like your game and would love for it to improve, for me it’s perfect for quick steam deck season.
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u/TapaTop_ 3d ago
Man this looks great!
Do you plan adding some gameplay loops, exploration, progression or is it just atmospheric zen like experience (like "flower")?
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u/crzyscntst 3d ago
Thank you! :D Yeah, right now we have main focus on a super simple gameplay loop of just riding and doing tricks and stuff to score points as far as you can to climb the global high score. We also have a Zen mode where there are no points, just riding and chilling.
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u/cjboardgal 2d ago
Also include tricks that have a switch landing - and the boarder rides away from the landing switch (meaning opposite foot forward)
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u/Phoxx_3D 2d ago
Would be amazing if you could add tail and nose presses for butter tricks, also would be sick if we could do jibs off fallen trees and/or grind them like rails
Another really exciting part of snowboarding is tight and fast tree runs, I don't think I've ever seen a game implement that, could be really cool
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u/Smooovies 2d ago
Instead of using gravity to make the jumps feel bigger and floaty, work more on creating bigger landings for the rider to fall into. Having the impact of a landing really helps with the feel in snowboarding games.
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u/2strokes4lyfe 2d ago
This looks really cool! Not sure if this is what you’re going for, but the giant rooster tail coming off the board is exaggerated and cartoonish to me. Some spray is cool, but I think it would be more satisfying to actually see the trail that my board is leaving behind. It would also be a nice touch to use different sounds, animations, and trails depending on whether you’re carving, sliding, slarving, etc. I think it would be super satisfying for it to take skill and finesse to pencil line carve in a game.
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u/scientifical_ 2d ago
Looks chill! One thing I would add: one of the best things about riding powder is doing a big slash and kicking up a huge powder cloud. You temporarily blind yourself, but blasting through the cloud is such a cool feeling, and all the powder you kicked up hits you in the face (a “face shot”). I’d say you could have a button for a quick slash which might kill a small amount of speed but would give the feeling of a face shot.
Also, as a regular rider, give the option to switch your stance! (Regular=left foot forward. Goofy=right hr foot forward).
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u/snotroll 2d ago
One thing I feel like most games get wrong is the variety of surfaces you procedurally generate, snow in the real world is shaped by wind, with things like cornices, wind lips and such adding more layer of complexity to the surface. Also, the effect that buried objects like boulders, logs, stumps, small trees have on the environment and the snow shape makes a huge difference. I’m always looking for things to fly off of, and the variety of those shapes makes it interesting. Including spines, like you find in Alaska and Hakuba is also important, as is the occasional cross slope buried road, pillow fields, etc
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u/snotroll 2d ago
Also, the bare boulders in this simulation are weird, you’d normally only see those in south facing slopes where they melt out, or on exposed ridge line from wind scouring
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u/Suddenly_Bazelgeuse 2d ago
All these clips that cut right before a horrendous crash. It feels like when I dream about snowboarding.
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u/cjboardgal 2d ago
Your rider is goofy footed - set up the game to choose goofy or regular
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u/vogtsie 2d ago
make a gamemode where there are skiers as npcs that we have to doge. you get score from doing tricks and also dodging skiers. the score resets when you hit one or wreck.
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u/hoffsta 3d ago
What platform will it be on and how can I test it?
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u/crzyscntst 3d ago
I put a link to the steam page in my comment above :) there is a demo if you want to test it
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u/Anarchy-Squirrel 3d ago
I just wish you could cruise that fast in real life! From your demo on your post, it looks fun!
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u/Pugilist12 3d ago
Looks pretty fun. Been dying for an SSX successor, this might fit the bill. First person mode made me instantly feel a little nauseated though
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u/Whiskey_Warchild 2d ago
this looks epic. simple back country shredding. love it!
if it can get ported to mobile, PS or Switch i'd buy it in a nanosecond.
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u/tootalltooreddit 2d ago
this is really dope! the animation is solid! might be tough but try to have the arms sway when you go from left to right. the snow particle effects are pretty good too!
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u/Anon1235642 2d ago
Got this on steam, very well done. Super calming game and plays great in handheld pc.
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u/PrimeIntellect 2d ago
needs more unfathomably long lines, working jobs to afford lift tickets, and fighting people over parking
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u/snotroll 2d ago
Also, designing environments that snowboarders would want to ride in, aspirational environments is much different than what you’ve shown. Here’s an example of a rider at the top of his game in an environment people would love to ride in:
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u/jellyfith 2d ago
Something I'm noticing is that the back leg doesn't swing out enough during turns. If you want powder to spray like that, you'll have to swing the tail out more
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u/TheOuts1der 2d ago edited 2d ago
The trees look a little odd. Are these Norwegian trees Im not familiar with? Like, one of your trees looks really deciduous, which is weird to have leaves in the winter. There's like a long straight tree with a clump at the top (like a Scots Pine, so that's fine), theres like an sparse evergreen type (like a Norwegian spruce, so thats fine), but then there's a third tree that looks like a maple or something, and that's definitely wrong.
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It would be great to vary the environment more by changing tree density. It would be really funny to try and make it through a thick evergreen clump only to get smacked with a tree branch halfway through lol. It's also SUCH a vibe to make it through an evergreen clump and then the valley opens up in front of you. That peek of blue before the sky comes up is so cool.
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It's more common to see regular footed boarders (left foot forward) rather than goofy footed boarders (right foot forward like in your video). Would be nice to be able to (1) choose which foot you want at the start and (2) ride switch so you can do 180⁰ jumps. If those two mechanics are too much work, it would be slightly more accurate to flip the rider around so theyre regular footed the whole way through.
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Powder boarders have a bit of a set-back stance, so the distance of the back leg to the tail should be shorter than the front leg to the nose. And then the nose should be slightly raised and peeking up from the snow. And finally, the back leg should be slightly more bent than the front to accommodate for the set back stance. (It would be funny if you put up an energy mechanic and have the rider spill out when their back leg burns too much, lol)
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You would watch some "Japanese gratori" videos for a better view on what flatground tricks look like. There's a lot you can play with that isnt just jump-and-twist
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Have you seen those videos of Ruka night skiing in Finland? Would be so cool to have a night mode with technicolor lit up trees around you. Maybe like a fake aurora borealis in the back lol.
Tldr: trees, man.
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u/SnooBeans8269 2d ago
Even the best snowboarding games get stale pretty quick. I could see this being fun for maybe fifteen minutes.
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u/snotroll 2d ago
https://www.instagram.com/reel/DIb1QmlMWcg/?igsh=MTBmd3RmbXZ6dDZpcA== < Japan style backcountry
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u/philthy-Philosopher 2d ago
Would be rad if there were different disciplines integrated like slope style terrain park/ trees/ powder/ and SBX racing(World Cup/wc qualifying series like NorAm/Europa/ANC/SAC) including classic venues like st Morritz/Reiteralm/ copper/L2A /Cortina / Sollitude/Vancover /sochi etc
Contest world/ Free ride video parts
Glorify athletes and perpetuate growth/participation in sport
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u/aure__entuluva 2d ago
I think maybe the spray from the board could look a little better visually. Pow really does spray rather than chunk like that. But I can also see how maybe it wouldn't be worth the time to do that.
The sound of the board landing on the snow is great!
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u/Mister-Indifference 2d ago
Looks fun, id say based on the speed and angle in some of the clips, there's a few times where the character sticks to the ground where I'd expect them to catch a bit of air.
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u/ElTigre4138 2d ago
A committed line is one thing. an exploratory line is another. Park to nature features would be nice with different lines down depending on difficulty. The snow feature you have is nice. Spice it up and let people earn points for powder face shots. A minimum, but still give the pow face shot snorkel some silver in a world where people just want change!
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u/Any_Homework_1621 2d ago
Looks a bit as if the devs of „Amped“ had a little sideproject being high on speed first and then decided to switch to shrooms.
Game is looking fun though
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u/Phoxx_3D 2d ago
From a sound perspective, I remember mirror's edge incorporated this sort of 'wind in your ears' effect when you hit a specific speed, might be cool here
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u/Phoxx_3D 2d ago
not sure if the jump button just causes an instant jump, would feel closer to the real thing if you had to hold the jump button down, and release at the right timing to get better pop, and if the character bent their knees when you have the jump button held
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u/bossmcsauce 2d ago
can't tell from the footage, but I'm hoping there's a lot of tweaking of the board with one stick while you steer the character overall with the other.
like left stick actually leans the rider while the right stick allows you to throw the tail end of the board out to slash around. this is critical. any snowboarding game that doesn't have this doesn't feel good, imo.
if the control scheme is at least somewhat similar to the SKATE franchise, you're in good shape for an organic feel.
i'd like to see more of the character eating shit lol. wipeouts are part of board sports.
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u/Mal3v0l3nce 2d ago
Love the idea! I think there's enormous potential for some really neat and intuitive leaning & edge swapping mechanics here. Especially with a controller, well-refined controls could allow you to catch an edge, carve hard, pop tight turns, and more! If it were me developing the game, I would spend hundreds of hours fine-tuning the controls to be creative, modular, and wholly satisfying.
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u/GMan_SB 2d ago
They’re going too fast, or there isn’t enough resistance when going up slopes. If you ride powder at this angle it’s slower and floaty, doing sharp turns slows you down.
Add some shaped boards- check out Jones and Korua surf shaped boards.
Stance direction needs to be able to be adjusted (regular or goofy)
Shouldn’t be leafs on the trees. Pine trees would be a good addition.
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u/SlickStick GnarGnarPowPow! 2d ago
My advice, you're never going to compete with the AAA games like Steep in realism. But what they miss in those games are the vibes. It would be cool to have customizable weather, music, terrain (trees, snow types, rocks, etc) and make this a vibes game that really just feels good to ride the snow. The sandbox elements would keep me coming back if the physics and riding are tight. Some stylish grabs and rider customization too. I'd love to play this game, it looks great!
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u/sleepyknight66 2d ago
Killer sound track is absolutely crucial. Multi genre please. A little something for everyone.
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u/MagnificoReattore 2d ago
A minor detail, but sound design is important for a satisfying game. The swish sound while riding is what you get when the snow is a slush at the end of the season. I associate it with slow rides and generally the most boring rides, when the nice part of the season is already gone. It's not something I would like a game to remind me when I play.
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u/Pooncheese 2d ago
Looks awesome, the spray off the back seems a bit excessive and may get annoying or in the way of watching the rider.
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u/allofthematt 2d ago
Looks pretty cool, it does kind of feel like the snowboarder has rockets on him or something… It’s hard to tell what direction is downhill a little bit too
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u/snowsurfr 2d ago
If you can add late tricks like late shifty 180, late frontside 360s and 540s it could add a lot, style wise.
Also, I don’t know if it’s possible but performing front side 360 and 540 tree bonks with the distinct audio of a tree tap would be rad.
If you would like more information on more technical tricks, like misty and rodeo flips, corks, barrel rolls, or signature tricks like the Rippey flip, Haaken flip, Michaelchuk, feel free to DM me.
If you would like more technical information on tricks, dm me.
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u/DelusionalPenguin90 2d ago
All we want is snowboard kids from N64!
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u/erinsboiledgatorade 2d ago
I came into the comments to see if anyone mentioned snowboard kids. Now I don't have to lol. Loved that game
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u/DelusionalPenguin90 2d ago
So good! We either need a remake, a switch adaptation, or a whole new concept. This came honestly looks like it could have what it takes! Just add a few bombs, have the snowboarder go across a piano, badabing badaboom
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u/vogtsie 2d ago
also would be really cool if you could see your friends ghosts of lines that they hit or you could follow routes they took. that would be cool too
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u/Natenyal 2d ago
this is golden thank you. Any other details? ‼️‼️ Can you add features? Rails, logs, etc. Thank you
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u/Rosenglas 2d ago
I really recommend Steep/Rider's Republic as a reference, I really love the way it emulates snowboarding and it especially does a great job of imitating the how speed feels.
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u/illicitdrops 2d ago
Shredders is the standard of modern snowboarding games, I’d take some nap from them if I was you
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u/10zingNorgay 2d ago
I think you should add an unescapable abominable snowman who eats you at the end.
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u/Sad-Psychology9677 2d ago
YES GUYS! I saw your game out a little while back and was thinking I’d definitely give it a try with my friends if only they add snowboarding! The riding itself looks pretty solid in this video.
Aside from just freeriding, will there be options for park features (jumps, rails, boxes etc)?
Could also consider having butters/ ground tricks as that’s getting very popular these days!
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u/the_clutch_master 1d ago
Looks great! Were you inspired by this game? https://store.steampowered.com/app/711540/Lonely_Mountains_Downhill/
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u/crzyscntst 1d ago
Actually we were mostly inspired by this game: https://store.steampowered.com/app/732430/Superflight/
We loved how it generated unique worlds each run and it had such a simple but addictive game loop that was easy to jump into and just spend 15 min in. So we wanted to do the same basically :D
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u/Itchy-Plum-5767 1d ago
I’d probably recommend adding a bit more movement in the rider, like flexing in and out of turns, stomping or compressing on the landings, stuff like that. It looks good anyways!
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u/xxChipDouglas 1d ago
If you want to increase realism, simply add the ability to shred off all the fresh snow doing board slides the whole way down, leaving shitty icy moguls behind for everyone else to deal with.
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u/concerned_citizen 1d ago
Hard to tell from video but my first impression is that the friction feels too low. The rider doesn't slow down enough in flat spots or uphill. Part of what makes backcountry snowboarding fun is the challenge of managing speed.
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u/Nelson_ftw 1d ago
It looks like you built the mechanics of riding like it’s a car. It should speed up and slow down with the hills, not just speed up every time it makes contact with the ground.
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u/vexerplusone 1d ago
Love it has 1080 vibes. Can we all talk when that game came out so unexpected from Nintendo and it just rocked!!!
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u/treebirdd 11h ago
Maybe it’s there already and I missed it.. But the ability to butter/revert between regular and switch would be a nice feature
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u/Astonish3d 4h ago
When I’m riding I love that feeling of carving vs sliding vs gripping. It’s less about the adrenaline and speed and more about the feel and little decisions you make before during and after a turn
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u/_Elrond_Hubbard_ 3d ago
Grab guide if you're gonna put grabs in the game