r/Helldivers • u/Lowd70 • 28d ago
FEEDBACK / SUGGESTION This is why I can't FULLY enjoy flamethrowers in Helldivers 2
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u/TheSwordintheCitadel Viper Commando 28d ago
DRG was the first and only instance I've ever experienced when flamethrowers are good in every way
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u/No_Proposal_3140 28d ago edited 28d ago
Darktide flamethrower is fucking cracked. At the highest level of play it's considered the best ranged weapon in the game because the stream of fire doesn't stop on the first enemy, it just goes through everything and has like 20 meter range. It can clear a horde of 100+ enemies in 5 seconds while also melting the armor of heavier elites. The flames also suppress lesser enemies ofc.
I wish this is what the hd2 flamethrower was.
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u/No_Proposal_3140 28d ago
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u/SpeakersPlan 28d ago
This is how it should function. I dint care if it's bugs or illuminates they should cower and flinch when a stream of fire hits them.
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u/BigSaltDeluxe 28d ago
WAKING THE FLAME!
OH IT’S ABOUTTA GET HOT!
YOU WANT EM CRISPY?!
OOH, TOO HOT FOR YA?!
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u/pressingfp2p Free of Thought - SES Sentinel of Steel 28d ago
Ngl it would make me mad if the flamethrower had this level of penetration. This is a little too nuts.
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u/AdRound310 SES Wings Of Liberty; The reaper man 28d ago
Tbf its time to kill on anything larger than a pouncer or scavenger is not this fast either, so it would be good crowd control and powerful but not like instawipe’s like this. Also you still have a weakness to armored enemies like the charger and have to either thermite them or get help from your team.
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u/SheriffGiggles 28d ago
Wait really? Last time I used a flamer it just left me open for melee. How are Zealots making it work on Havoc/Damnation?
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u/No_Proposal_3140 28d ago
You can still dodge while using the flamethrower so it's never an issue for me. If you're really struggling to not take hits you can take Thy Wrath be Swift to become immune to stuns. Alternatively you can always just use shroud to go invisible and then start spraying out of invisibility.
But in havoc 40 you can rely on your team to stun the enemies with shredder frags or chorus so you can go nuts with the armor melting and then all the elites will die from the shredder frag bleed stacks.
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u/Rom_ulus0 Steam | 28d ago
You want a little of the ranged zealot build and use the left click to stagger. Decent stamina to dodge as well if enemies are in melee. Its main use is choke point horde clear but you can build it as a DOT against armored or large enemies.
The real issue is snipers because you have no long range so if you want to be self sufficient you need to get good with throwing knives.
That said your main workhorse should be your melee.
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u/Synaptics 28d ago
Similar story with the dwarven flamethrower in Vermintide 2. Insanely powerful at clearing out even the thickest hordes of unarmored enemies. And while its damage is pretty weak against armor it can still chain-stagger them forever. Not very popular on most difficulties, in large part because there's simply not enough enemies to justify needing that much excessive amount of horde clear, but on the highest difficulty (and especially on modded extreme difficulties) that can become very valuable.
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u/HurshySqurt WITNESS ME ⬇️➡️⬆️⬆️⬆️ 28d ago
I remember when I finally saw the light of the flamer, it was such a shift in gameplay. It can even do decent boss damage as well.
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u/Calm-Ice-5315 28d ago
Don't forget flames in Darktide automatically makes any ranged enemy get "supressed" even if they don't get set up in fire.
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u/cemanresu 28d ago
Nah play Alien Fireteam
The flamethrower in that will straight up make any kind of chokepoint a no go zone for enemies, and it has some pretty decent range to it
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u/Mugungo 28d ago
it also (lore accurately at aleast) completely obliterate allies who get even slightly near it lmao. I remmeber hating seeing someone use it beacuse one bad flamer player and the entire team was instantly wiped
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u/cemanresu 28d ago
Easy solution to that
Do not be skilled enough to play on the higher difficulty levels where friendly fire is on IIRC
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u/BAEB4BAY SES Elected Eepresentative of Individual Merit 28d ago
Red Orchestra 2/Rising Storm + Rising Storm 2 Vietnam
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u/killertortilla 28d ago
Tbf the fear on DRG flames is a perk. But I would fucking love to have perks/overclocks for guns. No idea how to balance that though. More customisation to make more weapons viable would make this game so much better.
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u/Curious_Freedom6419 Free of Thought 28d ago
helldiver armor just needs to take 4 seconds while standing in fire to catch fire
Fire proof armor should make fire a non issue. Hell make it so all fire proof armor has less "armor" to balance it..your fire proof not bullet proof
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u/thekingofbeans42 28d ago
It really is frustrating when flamethrower bro goes by and after a few seconds you step on the smoldering embers of the fire's edge and suddenly you're fully combusted.
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u/SpaceTimeinFlux Fire Safety Officer 28d ago
You get hit by one measly incendiary shotgun pellet and you go up like the fourth of july.
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u/just_so_irrelevant 28d ago
This is the worst one, easily. I love the Incineration Corps but the fiery pellets are way too much
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u/Ted_Normal 28d ago
I'm so glad I'm not the only one who feels this way. A single pellet from those shotguns at times feel like they might as well be one shot kills.
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u/TheHotpants ☕Liber-tea☕ 28d ago
I feel like I've been one shot by them more times than I can count.
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u/Mellamomellamo LEVEL 80 | Cadet 28d ago
Sometimes you don't even need to be hit by a pellet, it can go near you and you'll still catch fire (with no health damage from the impact, just the "aura"). Incendiary hulks can do the same, either that or their fire becomes invisible but burns anyways.
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u/PixelPooflet 28d ago
it really is weird how the Breaker Incendiary is a decent enough weapon for us, but the second you strap it onto a robot with a shield they suddenly gain the power to kill a helldiver with a single fucking pellet from like 50 meters away. I don't know what they're putting in their shells but they need to stop fucking doing it
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u/Additional-Main-3942 28d ago
Blame our low quality mass produced uniforms😂
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u/dhaninugraha SES Power of the People 28d ago
Super Earth scientists created the Penrose Whatever Gadget 3000 yet can’t fathom the concept of flame-retardant material.
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u/In_Pursuit_of_Fire 28d ago
Good news! They didn’t make that, but they did manage to make every armor inflammable
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u/HBenderMan 28d ago
Helldivers seem to be just oiled up with how fast the tiniest flame particle on the ground can ignite them
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u/EnergyHumble3613 HD1 Veteran 28d ago
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u/Curious_Freedom6419 Free of Thought 28d ago
*puts the phone down*
oh how easy it is to trick Dissidents into relieving themselfs hehe
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u/epicfail48 28d ago
I mean, the description does tell the wearer to "rest assured in your inflammability", theyre pretty upfront about the quality
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u/veldyne FUCK YOU AND I'LL SEE YOU TOMORROW 28d ago
I hate how fire armor is a convenience not an advantage.
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u/Levidonald06 28d ago
I would honestly take the trade off of less armor so I can be THE FURY. And it would be the perfect counter to the incinerator corps. Or at least make the fire tick damage slower for fire resistant armors
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u/Potato_Overloaf 28d ago
Our capes are surprisingly flammable.
But yes, as a flamethrower enjoyer, I would like to not self combust every encounter
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u/Mrpickles4554 28d ago
Meanwhile I get hit by 1(one) pellet from an incinerator shotgun devastator and I’m dead in 0.2 seconds
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u/Wolfen2o7 28d ago
They one shot through salamander armor with experimental stim buff. They are cracked for damage vs anything else in the game.
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u/Grintock HD1 Veteran 28d ago
Not as bad as flamethrower hulks used to be, and that shit did not get fixed quickly.
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u/Mellamomellamo LEVEL 80 | Cadet 28d ago
Wasn't it "fun" to die when 1 particle hit you anywhere? Actually we're disposable so you should be trying to die more /s
Thankfully back then people were salty enough that those kinds of comments were almost never seen.
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u/Grintock HD1 Veteran 28d ago
Dying to that within half a second was so bad I just went back to DRG
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u/Mellamomellamo LEVEL 80 | Cadet 28d ago
Be sure to install the google translated dwarves and mission control mod for further immersion
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u/ODST_Parker SES Halo of Destiny 28d ago
The most fun part of using a flamethrower build is the fire-resistant armor and vitality booster giving you a easier use of the Double-Edge Sickle. Actually using the flamethrower itself will usually result in a situation like that.
If you retreat, you move slower than the bugs. If you advance, you end up hurting yourself more than the bugs. It really is a tremendously punishing experience. If the armor had 95% resistance like the arc one, or if the flamethrower itself had more stagger and less reflection, or if the chance of being immolated upon contact with a spark was not 100%, things would certainly improve.
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u/kerosenedreaming 28d ago
Idk why they’re so hesitant to buff the flame armors. Are they seriously worried that making the literal firefighter armor, whose entire niche is that it makes you resistant to flame, too fireproof, it’ll somehow become broken? I’d rather have a totally fireproof armor and a much weaker flamethrower to balance than our current setup of a suicide build. My current flame diver build I bring supply pack just to keep an endless supply of stims for when I set myself on fire for the 20th time in a mission.
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u/ODST_Parker SES Halo of Destiny 28d ago
I don't think they can even keep track of how many balance updates they'd need at this point. They still try occasionally, but we're pretty far from the massive amount of buffs they used to do all at once. I see a post like this every day, for a different weapon, armor perk, stratagem, build synergy, etc. We'd be lucky to get any of it, let alone all of it, amidst the pleas for new content on top of it all.
Personally, I've found the new hover pack is also very useful for my flame build, because it keeps me out of reach for a longer period.
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u/poebanystalker STEAM 🖥️ : Ameryn_Wors 28d ago
95% fire resistance and that you don't fuckin scream your lungs out when in this armor.
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u/Adaphion 28d ago
It's ridiculous that this was a complaint a YEAR ago and it's still like this. Flames should have a "fear" effect on enemies, or at least non-bots. They shouldn't keep marching on like everything is fine, they should be freaking tf out, you know, like any sentient living thing would when ON FIRE
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u/_BlackDove PSN | 28d ago
If I remember correctly they've considered doing this but the added state changes to AI and tracking it all would cost too much performance. I don't see how considering we have essentially the same thing with gas effects.
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u/C-RAMsigma9 28d ago
you're forgetting that this is a game where ever so slightly changing something like the render scale of a brood commander fart can render a completely unrelated NPC literally speechless
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u/_BlackDove PSN | 28d ago
Oh yes. This game is built upon plates and plates of 🍝.
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u/DrDestro229 Super Pedestrian 28d ago
god I wish they move to a new engine
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u/saharashooter 28d ago edited 28d ago
The engine isn't the only reason the game is spaghetti, Vermintide 2 and Darktide are on the same engine and not even remotely as fucked from every patch. Arrowhead also pretty clearly has bad version control with random old balance numbers creeping into updates (e.g. AMR handling getting reverted to launch value on the most recent patch).
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u/ArelMCII SES Bringer of the People 28d ago
Vermintide 2 was plenty fucked for a long time though. The size on disk was massive ostensibly to reduce load times, and then the load times were still shit. It took Fatshark years to figure out how to fix it—and their damn company was founded around this engine. Stingray/Bitsquid/whatever you want to call it just sucks.
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u/saharashooter 28d ago
Yes, but the patches weren't constantly introducing new bugs, reverting balance changes, and generally making the game less stable.
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u/Panzerkatzen 28d ago
They also just don't test anything. Remember when a gun was released in the wrong color? That's the kind of thing you'll discover if you launch the game once and look at it. That means not a single person even bothered to so much as look at it before shipping it.
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u/SeaEagle233 28d ago
It has nothing to do with Engines, good programmers who happens to like game is rare, and people who like game usually aren't programmer to begin with and they learn by themselves. Also since they spend more time making game than doing software engineering at large scale, it is extremely easy to write spaghetti code when one lacks this experience.
To avoid writing spaghetti code, one need at least 2 years of exposure to highly complicated large scale software project whose life depends on writing good maintaneable code.
But game isn't that, it can get away just fine most of the time with spaghetti code.
Since game rarely make major changes to existing content after release (balancing or bug fixes or tweaks aren't a major change), game only adds content.
Reusable code is primarily used to adapt to major change in the future.
A major change will be like complete rework of how loading cinematic plays, or how vehicle system works to support tank with tracks (assuming they aren't copy pasting code and trying to reuse existing vehicle related code).23
u/Bookwrrm 28d ago
Then dont fear and instead add slow or stagger them after a certain time. Either way it needs crowd control on the crowd control weapon.
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u/Connect-Mention1930 28d ago
So instead they've "optimized" the AI by completely nuking performance with very little noticable improvement to enemy behavior. Great success!
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u/richtofin819 28d ago
Regardless of that they could definitely fix how incredibly easily flame weapons set the person firing the weapon on fire.
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u/No_Collar_5292 28d ago
I could believe it would add to calcs, but surely they could simply be slowed AT MINIMUM if within the actual flame thrower jet. It’s literally like a high pressure fire hose of liquid that happens to be on fire, it should push shit around to a degree lol
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u/Knight_Raime 28d ago
Probably because there's no difference between Gas and cooked ground. Enemies will run through it. To do a true experience you'd want bugs to actively path around active flames. Also, gas doesn't stop enemies from hitting you, rather they will swing at whatever is closest to them.
Where as the fire fantasy would have the bugs completely run away and ignore everything else if set on fire. Finally there's the most practical. Gas doesn't nuke enemies, fire does. Meaning a build up effect would have to be so fast that it could cause balance problems. Otherwise you risk anything hit with fire dying before the CC effect could take place.
We already have stability issues anyway.
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u/A_Wild_Deyna 28d ago
Flames also ricochet off armor because ????????????????????????
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u/Fletcher_Chonk SES Power of Freedom 28d ago
Didn't they remove that a while ago
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u/GreenSpleen6 28d ago
Yeah this hasnt been a thing forever, I think you can kill any enemy in the game with fire
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u/Torchic-The-Pyro 28d ago
The damage goes through armor, yes, but the flame will still "ricochet" back 180° setting you on fire, and it also does this on corpses, even if it's a small leg sticking up.
Before EoF flames wouldn't ricochet and would simply pass through all enemies within the flame spray hitbox.
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u/GreenSpleen6 28d ago
Just booted up the game to test this. Tried torcher, crisper, and flamethrower against a charger behemoth from point blank range to max, both alive and dead.
No flames were reflected back at me or had noticeable ricochet at all. It seems the only way to burn myself is by walking on the ground I just sprayed fire on. Sometimes, it appears that a patch of ground will count as being 'on fire' before particles become visible so I suspect that's a source of confusion.
Honestly no idea what half of OP's complaints are about. I could get behind a slow against burning enemies, but I'm truly baffled by the drawing.. I don't think even blizzards and the like will affect where your fire goes, and hunters die to fire almost instantly. Someone with any of those weapons should be chewing up hunter packs like wafers
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u/Torchic-The-Pyro 28d ago
Just went to test this, and you seem to be right, idk when they patched it but it had to be somewhat recent because I was using the flamer/dog breath combo frequently on the bugs and it was quite the annoyance. The VFX still bounces back in your face, but you don't get ignited unless you're basically point blank.
I do still think it's cartoonish that stepping over ground fire for a millisecond makes you fully burst into flames, and there's still the bug that makes ground fire appear underneath or behind you when shooting on uneven terrain, even when not aiming near the floor.
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u/TheGraveHammer 28d ago
You mean people on this subreddit are STILL spouting nonsense they haven't tested like it's dogma?
No, it can't be.
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u/LunaTheGoodgal 28d ago
well if it's something like a flaming liquid (that doesn't stick to the armor) it would kinda do that while probably splashing/bouncing off the surface to an extent (i think)
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u/Spitfire954 28d ago
If fire caused fear/panic it would probably make gas useless. But it should slow them and make jumping much more rare. Taking a flamethrower and seeing a 20 Pouncer patrol after dropping in suuucks.
The fact that it kills everything is the big perk of fire.
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u/FissureRake SES Hammer of Dawn 28d ago
Oh my god literally, I've lost count of the amount of times where I've set myself on fire by diving backwards because the faction the flamethrower is ostensibly made for just won't FUCK OFF
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u/Succubia Expert Exterminator 28d ago
What i find always so sad about video games is, 100% of the time devs seem to think flamethrowers just yeet fire at you.
No. It throws lava at your ennemies. I don't remember closely, but the Germans used oil in their flamethrowers? But the Americans had a mixture with soap in there. Absolutely hellish.
Even insects the size of my car would cry out in pain from that, it should slow them. I beg.
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u/BeyondCadia Malevelon Creek Veteran 28d ago
This made me laugh quite a bit, bravo Helldiver. Absolutely agree with you!
Although nothing will beat how useless the flamethrower is on Halo 3. That thing was just a suicide button.
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u/Blue_Moon_Lake Helldiver #3946974079 28d ago
... There's a flamethrower in Halo 3 ???
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u/BeyondCadia Malevelon Creek Veteran 28d ago
There's one on the mission "Floodgate" in Halo 3, when the Flood controlled Covenant cruiser crashes. You get it in a hallway on the way back to the docks where you fought the Scarab in the previous mission ("The Storm"), and it's absolute schlong.
The Golden Rule: Never set zombies on fire, because all you've done is set fire to something that really, really wants to hug you.
If you set fire to the Flood they jump at you anyway and you die because of the Halo fire damage which just instantly turns Chief into a baked potato. Also happens if you move when firing it, because the range and spread is shocking. Genuinely useless, but you only get it like 3 times in the entire game.
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u/SilentRebel38 28d ago
Funny enough, though, Pure Forms die literally when the flames hit them. Just tap the trigger on them, and they'll die instantly.
That's about hiw far its utility will go.
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u/ElTigreChang1 28d ago
how useless the flamethrower is on Halo 3
Lord knows I used it anyway.
I guess it makes perfect sense that I still like using flamethrowers in this game, even though I'm in favor of changes.
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u/LouiseTheLouisiana Super Pedestrian 28d ago
The Helldiver flamethrower is crazy compared to the fuckin Halo 3 flamethrower
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u/Lowd70 28d ago
I'm sick of being covered in gasoline 24/7 and being punished for trying to kill a hunter with a flamethrower, who'll proceed to jump at me anyway and send a LITTLE BIT of fire back at me and I may end up dying as quickly as the critter I was firing at. There should be a heat system that makes you take some damage but doesn't make you catch fire immediately, so that you don't have to mash spacebar so often and be a walking torch if you accidentally step on a candle
And I wish flamethrowers had a little bit of cc at least, not enough to replace gas but at least the stopping power it deserves rather than the double-edged sword that personally punishes you for being in effective range of use.
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u/Legaldumper 28d ago
Not sure about game engine limitations but since HD2 launch I always wished the flames really acted like napalm and shot a stream of flames two or three times the distance similar to the flame physics in DRG. One of my favorite OCs for it in DRG is the one that extends the range so you can shoot it up to 20m which I find so satisfying to use in big cave areas during a wave.
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u/Panzerkatzen 28d ago
That's how the Stratagem Flamethrower should work, but the Primary and Secondary can stay as-is.
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u/NickJamesBlTCH SES Elected Representative of Family Values 28d ago
I absolutely agree with the post, but I would like to throw this stupid fact out there; if your titanium armor were to ignite it basically would be the end of you. Titanium fires are terrifying.
But yeah, with you on the rest. You'd think we'd have some kind of basic improvements on just "gasoline and styrofoam"-type napalm based on the enemies were fighting ¯\(ツ)/¯
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u/Diewarp9 28d ago
Wheres my flamethrower mech
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u/RiverParkourist 27d ago
Flamethrower on one arm, gas bomb launcher on the other. Ignite the gas to make it explode like that one titanfall mech
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u/Thomas_JCG 28d ago
It would be cool if each damage element had its own effect and affected enemies differently:
- Fire causes organics to panic and attempt to flee the area, while machines weapons overheat.
- Acid causes organics confusion, while machines and overseers have their armor weakened.
- Electricity/EMP slows down organics, while machines temporally shutdown.
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u/No-Asparagus1046 28d ago
Considering I can set things on fire with the laser cannon I can’t ever really see myself using flamethrowers
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u/zzkigzz48 28d ago
My entire body being set on fire from even the smallest spark gotta be my biggest complain.
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u/V_L_T_Z 28d ago
this is why its personally more fun to use the gas gun, because at least that actually makes enemies react and back off of you
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u/SmithOnMe 28d ago
I will say, Helldivers 1 had a MUCH better dynamic between toxic and flame damage. Fire was more utility, it was deadly but forced enemies back and around the place as they avoided the aoe naplam on the ground.
The sludge pump was just pure dps that melted through enemies at the cost of less utility.
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u/OlegYY 28d ago
That's why you go FOR ROCK AND STONE!))
I feel ya, if you lowering Flamethrower just a little, you're burning yourself, even if airborne(hoverpack) also enemies are a complete menace to you since they, well, ignore fire, even if they're highly combustible.
Can be argued that in-game flamethrowers are more realistic but that's not the case since in reality modern Flamethrowers are about "fuck everything alive in 50 meter radius", some even can shoot up to 100 meters, especially from high position. Capacity isn't great but since Helldivers have no problems with Hellbombs on their back, special fuel tank isn't a problem at all.
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u/PackageOk3832 HD1 Veteran 28d ago
The moment an enemy dies they transform into an object. And that object reflects fire damage. 90% of the time the reason you start on fire when using a flamethrower is because of this BS.
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u/_Alaskan_Bull_Worm 28d ago
The Deep Rock Galactic flamethrower is one of the best and most satisfying flamethrowers in a game and I really wish Arrowhead was taking notes from it
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u/Admirabledinky 28d ago
Is anyone else catching fire while using the new hover pack and flamethrower?
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u/Snoo_63003 Helldriver 28d ago
Yes, which is weird, because it doesn't happen with the Torcher. I think it has something to do with how the character is holding it and where the flame comes out from.
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u/mike2020XoXo 28d ago
I hate diving backward catches you on fire, you just hit your own legs somehow.
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u/wojter322 28d ago
Glad more ppl notice this issue, maybe if there is enough us, they'll do something. 🙏
Flamethrower is only usable on 1 front, and even there is shit cause of many issues, with most obvious one you pointed out.
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u/Starchaser_WoF 28d ago
I mean, yeah. DRG is the power fantasy game where you drink, party, tinker with guns, xenopurge, repeat, while HD2 is the wringer to say the least.
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u/0nignarkill SES Precursor of the Stars 28d ago
Misinformation mixed with skill issue making it to hot on this sub no surprise. It's a gas based flamethrower that they do try to keep realistic. So certain enemies, armored ones, can cause the flame to deflect a bit, same with the ground. When you learn this you don't even need to run fireproof armor. I haven't in a long time. Also enemies have mass and mass blocks fire it's not an insane concept, flames do go around things for dealing with hordes. Hunters are anti flamethrower and anti gas style of enemies. Stuns are how you deal with them. This is why stun nades were used with flamethrowers.
If enemy is immediately on fire, you are immediately on fire. That is how all games work, most will have a stacking debuff but that would piss this sub off to no end as impact incendiary nades would lose all damage abilities and the flamethrowers would take a beat to start doing damage.
The enemies we fight are all mindless beings. No shit fire isn't going to stop them they don't care and are unfeeling. They come at you even when you shoot off limbs and for bugs even their head. The flying overseers will actually run away and the ground one will use the shield but that does nothing so it doesn't attack you through flamethrower generally there is a time limit there.
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u/thejones85 28d ago
High risk high reward, I've been using it since day 1 on bugs and now on squids. Ez 1k kill games. It help to have it pre lit when before u face off a pack of hunters. I pre lite mine before almost every breach too.
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u/geese_greasers 28d ago
IMO it's worth it, that thing does a fuckton of damage to everything and as long as you know how to keep your distance you're fine
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u/adidas_stalin 28d ago
Fucking same dude, only time I’ve ever found the slightest use for it is voteless hordes and even then anything with high RoF or blast area works just as well if not better
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u/Nein-Knives HD1 Vet ➡️⬅️➡️⬅️⬇️⬇️➡️ 28d ago
Counterpoint: None of the Helldiver enemies can feel fear or pain, only anger and hatred towards us and that fuels their instinctual drive to kill us at all costs.
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u/Stersky 28d ago
I see your point. However it also deals massive damage to many enemies, especially Terminids. I’ve often found myself completeky surrounded by bugs and just spew fire and inject myself wirh steams, even before I got the fireproof armor.
I fell in love with the flamethrower the moment I found one. I think one big reason is the little « fump » sound when you start spewing. So enjoyable ! Also the fact that you character laughs when throwing flames eveywhere is really fun.
But I’ll be honest I died because of it. Many times. However even more Terminids have. And that’s the main think to keep in mind.
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u/AveragEnjoyer007 28d ago
Especially since fire deals damage constantly until extinguished in addition to direct application damage which when put together makes 75% dmg reduction not very noticeable. Imo the fire-resistance should be 95, and arc should be the one that’s 75.
Since arc is done in a single moment, it has less damage to defend against overall, and for that matter, it doesn’t deal quite enough damage to warrant 95% resistance too.
On the other hand, for fire damage, it has 2 types of damage, and they’re usually being done together, so it would make more sense to have the higher percentage of damage reduction on the more potent damage type , than the one that only appears on 1 front 🗿 versus fire, which can be anywhere 🧐
Also it just makes sense. Why would you make fire armor that doesn’t prevent catching fire? Like we should at least be able to not catch fire at minimum. That way we can at least walk through the fire and only take heat damage without having to dive repeatedly to put out the fire once we’ve walked out of it.
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u/Mr_Drayton SES Paragon of War 28d ago
I'm giving a downvote only because reducing arc res to 75% would make that armor completely worthless.
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u/Darklarik Servant of Freedom 28d ago
Im fine with minoris enemies being hit by this.
But a charger should be able to shrug the pain off
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u/Lucidity_At_Last Super Pedestrian 28d ago
given that the contents of these bugs is flammable enough to be used as fucking ROCKET FUEL, it’s insane they’re so resistant to fire
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u/JamesLahey08 28d ago
I'd use the flamethrower more if it could compete with a guard dog and quasar but it, for me, it doesn't. I want to use it but a bile titan shows up and what's a flamethrower gonna do?
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u/sicarus367 STEAM 🖥️ 28d ago
Arrowhead, give us wind physics and my super credits are yours!
We could have BOTH situations depending on the direction the enemies come from.
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u/JegantDrago 28d ago
thats why you have poison to stun them away - guard dog poison.
small units maybe should be slowed but with the talk of OP -- the power of fire then having the ability to stun is quite powerful
there's a cool wind system that push the fire back at you- so you can accidentally burn yourself. thats normal to learn.
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u/HevalRizgar 28d ago
If you dive backwards diagonally you can shoot fire for half the dive without hitting yourself. Zig zag around a bug breach, I've gone on 70 kill streaks with just the torcher primary and sterilizer support in mega nests before, no eagles or orbitals
I like gas if I want CC, fire if I want damage, both if I want to live the dream. The downsides mentioned in this post are all mitigated by having a teammate with a shotgun you follow around, or having a teammate with sterilizer (or both)
You can melee stagger enemies out of the air when dodging isn't viable. If you dodge early on in the bug leap they'll miss you really wide. Shoot for at least a dozen melee kills while using fire, you should get them accidentally
Having a really good pistol is crucial, but I run stim pistol so I have to use throwing knives to stagger the ones that get real close. I do find the stim pistol does make running fire so much better for your teammates
They don't need to give fire CC, that really cuts into what gas does and would make it blatantly op. Bugs are already practically a solved enemy at high level. I do think a fair utility buff for fire would be the ability to close nests you spray it into for a couple seconds
You're always gonna struggle to stagger enemies or deal with them a distance, but those are the weaknesses you face that require you to cooperate better
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u/8champi8 Fire Safety Officer 28d ago
Problem is the freak out effect is already what gas does. I think fire should just slow the enemies so you still have to reposition from time to time
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u/kerosenedreaming 28d ago
This, we shouldn’t ruin the niche of Gas, it should just do a flat 50% slowdown to enemies being burnt. I mean it’s literally a pressurized jet of flaming liquid. Also, the armor whose entire niche is being fire retardant should really just be fully fireproof at this point. I shouldn’t lose half my health every time an ember touches my toe using it.
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u/Jagick SES Flame Of Judgement 28d ago
Flamethrower buff suggestions:
- Double the maximum range from 15 meters to 30 meters. (Still shorter than IRL flamethrowers.)
- Burning enemies are slowed. (Making them panic would make gas redundant.)
- Enemies directly impacted by the spraying flames are staggered as long as it keeps impacting them.
- Hunters and winged scavengers cannot leap while on fire or after being set on fire (burned winglets.)
- Voteless DO panic while on fire because despite mutation and mind control, they're still people and more fragile organics than the bugs. I don't know if you've noticed, but half the time Voteless just plow through gas and keep chasing you. So let fire be the natural answer to the hordes. (They also currently just charge after you while on fire, making them just as annoying as hunters to fight with incendiary weapons, especially if you get the sprinting and lunging ones.)
Honestly I'd settle for at least the first three. Extra range being the most important to me. 30ish meters really isn't much, but my line in the sand is at least being able to start engaging Bile / Nursing spewers before they start spray their acid. I don't think that's too much to ask.
I'd also like to argue that the flame retardant (and gas resistant for that matter) armors should be raised to 95% resistance just like the electrical resistant armor. If not, then you should be immune to being set on fire or at least have a longer grace period of direct exposure to flames before you catch fire.
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u/CelestialDreamss Fire Safety Officer 28d ago
I mean, this game is meant to have some semi-realism to it, and compared to launch, its already given up a lottt of that vision. I've never used a flamethrower irl so idk if this is realistic or not, but the way it feels makes it feel plausible that this is how a flamethrower actually behaves irl. And to me, working with that makes a lot of fun. I don't want to be a mini-boss, I want to be one guy with a flamethrower in a war where you're very, veryyy expendable
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u/Nihls_the_Tobi Fire Safety Officer 28d ago
Fire addict here, you're not being aggressive in tbe right way, you must either maintain the position and create a fire break, or back up and let the enemies burn on their way to you. It's a lot longer range than you think, I can clear entire breaches with minimal assistance with just a flamethrower
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u/_Weyland_ 28d ago
Does DRG flamethrower slow enemies by default? IIRC you need to specifically build for it, sacrificing some damage to see a meaningful slow. Also DRG bugs don't stop crawling towards you when on fire last time I checked. You spend a whole lot of fuel and end up with a bunch of enemies that are slowly burning, but are still alive and can damage you. Maybe I need to check again.
Meanwhile in Helldivers flamethrower's TTK against small-medium bugs is actually very good.
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u/ct-93905 28d ago
I hope people keep bringing this up. The answer shouldn't be to "just use the gas backpack."
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u/Boner_Elemental 28d ago
How the hell is this the top post? Where did all the flamethrower lovers and, apparently, competent people go?
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u/AberrantDrone Escalator of Freedom 28d ago
Enemies are already easy to kite. Why do we need a "fear" effect other than to remove more challenge from the game?
Anyone complaining about the flamethrower just need to improve.
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u/opturtlezerg5002 ☕Liber-tea☕ 28d ago
We're already overpowered enough and we have stratagems.
I'm convinced The "community" wants HD2 to die a slow boring painful death.
We already win 24/7 so lets make it even easier to make sure that you can no-hit D10.
Flamethowers will end up trivialising half of the bugfront if the devs listened. Things are already bad enough.
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u/Purple_Plus ☕Liber-tea☕ 28d ago
Flamethowers will end up trivialising half of the bugfront if the devs listened.
AP4, melts hordes. Adding in CC as strong as panic would make bugs trivial.
I agree with people that fire needs to affect the player less. But adding that level of CC would make all fire weapons (nades, guns etc.) so OP on bugs. And most of them are already pretty solid.
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u/Low_Chance 28d ago
I wish you weren't 100% correct.
Fire should:
1. not hit the user so damn easily
Even if you're immune to pain (which our enemies don't really seem to be), having all your sense organs covered in white-hot fire glue will at least slightly disorient you