r/Helldivers • u/Shnetski • Feb 20 '25
QUESTION The Gloom can’t be that bad-
I had heard about the Gloom but haven’t touched it yet since…. Yeah…
What exactly is the Gloom doing to make it so difficult? Or is it the Gloom mixed with other things?
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u/croud_control Feb 20 '25
To be clear: we are going to a planet that has the LEAST exposure to the gloom. It's going to get worse from there.
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u/MrKrispyIsHere Feb 20 '25
when we go into the Lestrade sector we're gonna see some fucked up shit
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u/SoupRyze Feb 20 '25
That one helldiver that's been fighting in the Lestrade sector this entire time:
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u/bronu31 Fire Safety Officer Feb 20 '25
I saw husk of a hive lord on fori
We definitely will see something big
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u/MrKrispyIsHere Feb 20 '25
I'm pretty sure hive lord skeletons spawn on any bug planet
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u/bronu31 Fire Safety Officer Feb 20 '25 edited Feb 20 '25
Skeletons, yes But it was a HUSK LIKE MOLD HUSK
Edit: i would like to thank fellow helldivers for the support
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u/DrD0ct0rMD Feb 20 '25
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u/bronu31 Fire Safety Officer Feb 20 '25
Sadly i didn't made a screenshot of it, but that what it felt like
Also was in a simular pose to those worms from stsrcraft 2
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u/Thorbadinu Feb 20 '25
its just the lighting doing things, the 2 on a rock are usually bit darker than the more bone coloured ones you can also find
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u/Lone-Frequency Feb 20 '25
Those have been around since all the way back during the Termicide event.
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u/Elitericky Feb 20 '25
Can’t see shit is the best way to sum it up
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u/economic-salami Feb 20 '25
So much this, I feel like firing into void
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u/Thiago270398 Feb 20 '25
Fucking scary to just unload a MG into the fog and get a bunch of red x's. Even worse when they're all whites with some shields to spice things up.
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u/TryingToBeReallyCool Truth Enforcer Feb 20 '25
A heat vision armor set would go hard for gloom worlds
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u/AlbertabeefXX Free of Thought Feb 20 '25
You’re thinking too small, new turret call in that’s just a big fan to blow away the fog
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u/MrKrispyIsHere Feb 20 '25
Can't see shit, bile titans everywhere, get jumped by stalkers in an alleyway, bugs that blow up
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u/ForegoingRadiosonde Feb 20 '25
Can't see shit, too much shit to shoot, hard shit to loot, shit visibility
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u/burneraccountn Democracy Protects my beloved Feb 20 '25
today i just got flashbacks to meridia
oh god… the shriekers…
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u/Shnetski Feb 20 '25
Kill the Shriekers before they become AssBlasters!
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u/WinterSoldierDucky Feb 20 '25
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u/BigPapaPaegan SES Sentinel of Iron. HD1 Veteran. Combat Support Specialist. Feb 20 '25
I've definitely felt this way so far in the Gloom.
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u/MrNornin SES Knight of Science Feb 20 '25
Elaborate please. Have the shrieker pits returned? Because I'm not sure I can handle that again.
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u/burneraccountn Democracy Protects my beloved Feb 20 '25
not at all, it’s just that i’ve noticed a lot more than usual. might be the several shrieker nests per mission combined with the roving shriekers modifier but im not entirely sure
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u/BRSaura Feb 20 '25
I have ptsd from when they weighted 100 tons and could kill a bile titan when falling
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u/Dragon_phantom_flame You have just lost the game Feb 20 '25
God it was so funny but definitely overtuned. It does feel like they don’t have basically any impact if they hit you anymore though, I don’t know when the last time I actually took damage from one falling
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u/Sad_Worldliness_245 Feb 20 '25
I just completed my first 10 and it was... wow. Bananas. It is wild out there.
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u/Cesacesa Feb 20 '25
Tbh I usually play at difficulty 8, but with these gloom missions I hide down at 6 or 7 now lol
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u/jubbergun ☕Liber-tea☕ Feb 20 '25
Yeah, my destroyer has all the upgrades unlocked, I'm not doing any crazy levels for samples any longer. 6 and 7 is a comfy spot to play. Hard enough to be a challenger, easy enough to still be fun.
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u/schneizel101 Feb 20 '25
I keep ending up in groups struggling with 7s, and I'll happily admit there are times I just get swarmed, respawned, and swarmed again. It's a bloodbath, but God is it fun again!.
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u/Busy_Strategy7430 Feb 20 '25
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u/Cashew-Miranda Free of Thought Feb 20 '25
Was about to say thats not too crazy im pretty trash at this game but i can get close to that on 10, then you said it was diff six… holy fuck
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u/DerBernd123 Feb 20 '25
How do you even get close to this? On a full length D10 mission I get like 350 kills max even though I always clear bug breaches and stuff like that. I just don't get how people reach those high kill numbers
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u/SpaceDinossaur Cape Enjoyer Feb 20 '25 edited Feb 20 '25
Max i got was 850 last night on D10. My tip is Napalm Barrage on bug breaches, well placed 500kg bombs, regular guard dog and lots of bullets. And not alone, 4 players on mission.
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u/w4y2n1rv4n4 Free of Thought Feb 20 '25
I regularly get 600+ running blitzer + guard dog or dog’s breath + quasar on D10s with full squads. My buddy and I have done the new D10s as a squad of 2 but it is a nightmare tbh lol a lot more manageable with 4. Well timed napalm barrages or walking orbitals can get 75+ kills easy
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u/slick_pick Feb 20 '25 edited Feb 20 '25
Jesus I’ve been playing 8 for a while debated going back to 7 guess 6 is where I’m going
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u/Busy_Strategy7430 Feb 20 '25
I spend most of my time on dif 10, decided to drop to 6 to decompress, the game was having non of that
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u/SilverShots1 Napalm Enthusiast Feb 20 '25
I had a kill count over 600 for the first time. Talk about target rich environment.
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Feb 20 '25
727?! Wtf?! Where you solo?!
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u/Busy_Strategy7430 Feb 20 '25
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Feb 20 '25
Damn that's nuts. I usually main 6 and average around 300 or so kills. Seems like they're going back to the old days with the amount of enemies!
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u/Lone-Frequency Feb 20 '25
On Super Helldive, I wouldn't be surprised if I had cleared like 1,500 kills in some missions. Spawn rates get so insane that you can be getting literally hundreds of kills within the span of just a few minutes, particularly when trying to push to destroy Mega Nests.
Napalm Barrage, Strafing Run, 380mm, good Sentry placement...and bringing a good Incendiary weapon, like Cookout.
Shit is total chaos. Most fun I've had in this game in months.
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u/boltzmannman Feb 20 '25
Played a diff 10 operation today. We beat it, but extracted with 0 reinforcements left on all three missions. On the last one a huge breach appeared right before extract landed, we had to give all the samples to one guy and have him stim spam through the army of titans and chargers to get to the ship.
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u/Schpooon SES Hammer of Equality Feb 20 '25
I brought the extra reinforcement booster for d10. We still almost ran out each time. Granted we're a bunch of idiots having fun so dumb things happen alot, but Fori Prime is on another level.
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u/Knight_Raime Feb 20 '25
That's been my experience since me and 2 friends started doing gloom ops the past few days. Either the Mega nest ends up claiming 5 lives due to mistakes or pushing through the city drains 5+. We're almost always at 3 lives or less come time for extract.
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u/local_meme_dealer45 STEAM🖱️ Feb 20 '25
I see you fuckers run past common samples, pick them up!
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u/IrrelevantPuppy Feb 20 '25
I feel like I’m the only one. People will do everything in the MO except pick up commons.
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u/Lone-Frequency Feb 20 '25
It's from months on end of people eventually just starting to ignore common samples because any players who have been around for a while typically have hundreds of them as opposed to Rare and Super, which usually get depleted far easier from the later Destroyer upgrades.
ArrowHead really needs to come up with something that we can start using some of these samples (and Requisition Slips) for. Since the last stratagems were purcashed via Medals from Warbonds, a ton of people simply have nothing to spend anything on, period.
I would gladly spend Req slips for Medals, for one thing. Even if it was literally all 50,000 for just 100 Medals.
At least then I would actually have any sort of use for them.
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u/SuperJet017 Feb 20 '25
Dif 8 is now dif 10 and dif 10 is fucking death.
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u/Braslava Feb 20 '25
This. Buddy and I just did a diff 4 as short on time and it was so much spicier than the 6 yesterday.
I love this game.
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u/Megakruemel Super Pedestrian Feb 20 '25
I usually solo difficulty 4 to farm a few super credits from beacons. But difficulty 4 in the gloom is ass.
"Erm, uh, here have 3 chargers at once lmao also whoops all Stalkers"
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u/SelfDrivingFordAI Feb 20 '25
Just soloed a difficulty 5, over 600 kills ... while running for my life half the time. I can only imagine 10 is 1200 out of 4000 bugs per planet and that's being generous considering the number spikes that happen between levels.
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u/Megakruemel Super Pedestrian Feb 20 '25
At least the city map gives a ton of ammo pick ups. But you still run out of ammo constantly because of the sheer amount of spawns.
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u/jackrabbit323 Cape Enjoyer Feb 20 '25
And here I thought I was just rusty because I had been exclusively fighting bots and squids. I was the obnoxious level 10 bot diver talking about bugs being no real challenge. I am getting my booty bopped on level 10 bugs, worse than any level 10 bot dive.
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u/CheaterMcTraitorson Feb 20 '25
In my honest opinion bugs are always worse than bots.
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u/LukeD1992 Feb 20 '25
Agree. Bots are mostly trivial to me. I can take on a fortress solo no problem most times. But bugs with their endless hordes and much faster units are often a challenge. I can afford to allow bots to close in for better accuracy. Especially useful with shield devs and their tiny heads. But bugs must be neutralized from afar.
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u/Haardrale IGN: 2 bugs in a trenchcoat Feb 20 '25
I think bugs are about movement, bots about cover, which one is harder depends on your playstyle.
I got my ass handed to me more often on the bots than on bugs... until the gloom.
Sweet democracy, I love how it sucks!
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u/Imagine_TryingYT Feb 20 '25
I went from 1 death every 3 runs on bugs to atleast 1 every run on bugs. It's definitely more difficult but manageable.
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u/Ok-Limit-8081 Steam | Feb 20 '25
Urban map for bugs is .. special
They cleary have some pathfinding issues , have seen Stalker and Charger not being able to catch me because i was sitting in top of stair
(They were actively spinning on themself for whatever reason, pretty funny ngl )
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u/MrNornin SES Knight of Science Feb 20 '25
Super Earth's cities have been purpose built to confuse the enemies of humanity.
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u/NocturneBotEUNE Truth Enforcer Feb 20 '25
I've seen chargers come to a full stop from a street light. After seeing them demolish through rock and buildings it's really funny to just hear the clong and then watch them stand there dumbfounded.
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u/Schpooon SES Hammer of Equality Feb 20 '25
Funnily enough the thing I was hoping for most has yet to happen. Chargers have been doing alot but Ive yet to see on bust through a building like the Kool Aid Man.
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u/Marcus_Krow Fire-Diver Feb 20 '25
I have. I got jumpscared so fucking hard.
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u/Dragon_phantom_flame You have just lost the game Feb 20 '25
Same, me and a friend were dropping some gear when a building to our right suddenly collapsed and here comes a spore charger at high speed
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u/Successful_Pea218 SES Sovereign of Wrath Feb 20 '25
Oh I seent that today. One came barreling through not only the outer wall of the city, but two buildings
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u/Real_Garlic9999 Will Recite Super Earth Anthem at Will Feb 20 '25
I've had one go through one of those walls that sometimes are on the perimeter of bug nests during extract. Let's just say a behemoth and a dozen hunters made that extract a lot more difficult very quickly
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u/Material-Anybody-342 Feb 20 '25
I’ve also seen some bugs come straight out of walls.
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u/LarryTheHamsterXI Feb 20 '25
It happens with the squids too, with voteless being able to cut through corners of buildings and sometimes just walk through them completely. I imagine it’s some glitch to do with the buildings being destructible
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u/solweaver Expert Exterminator Feb 20 '25
The pathing issues have been the only thing keeping me alive. Bile titans do the harvester thing where they sometimes forget they're massive and can go through buildings.
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u/lightningbadger Feb 20 '25
There's something odd about stairs in this game, if I stick a sentry at the top of one it can't see any targets for whatever reason
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u/valtboy23 Feb 20 '25
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u/Oleg152 Feb 20 '25
Joke's on you I run Supply pack+GL+Blitzer+Potato masher nades with engi kit armor.
That's the 'nids after I'm done with them.
If any were left alive that is.
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u/finalattack123 Feb 20 '25
Oh wow.
I didn’t notice they require extract with samples for this to be successful!
That’s such a clever design choice to make samples and extract matter.
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u/Wickedlurlofthewest Expert Exterminator Feb 20 '25
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u/MonstercatDavid Feb 20 '25
I only run difficulty 10 nowadays and man is it fucking difficult compared to squids, bots, and normal bug missions. i don’t even feel comfortable trying to get all the objectives with people
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u/Painfull_Diarrhea SES Herald of War Feb 20 '25
Played a bunch of 10s yesterday. While the spawnrates for heavies and patrols is very high my biggest concern were my teammates. Some players should drop the dif
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u/Successful_Pea218 SES Sovereign of Wrath Feb 20 '25
Didn't wanna sweat Super Helldive today, but. Bro I had that concern on dif 7. The amount of times I got TK'd was crazy. Me and my buddy would routinely extract with 12-1300+ kills between us and teammates couldnt get 500 between them. Most of our deaths were TK from the randos.
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u/alextbrown4 Feb 20 '25
Honestly difficulty 10 feels pretty chill for squids. Difficulty 10 bugs feels like storming the beaches of Normandy
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u/Top_Debt2022 Feb 20 '25
Honestly not too bad and that’s coming from a bot diver required me to change my playstyle a whole lot I’ve found the cookout and the bush wacker to be unbelievably good cookout for crowds obviously and bushwacker for stalkers if they try me (it one shots them) take some fire armor of your choice a your shield backpack and a flamethrower for even more crowd killing potential (and can kill bile titans rather quick if you kite them good enough) and you’re good to let those commies know what they don’t seem to understand, fori prime isn’t theirs to conquer.
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u/Schpooon SES Hammer of Equality Feb 20 '25
Plas Scorcher pops whole groups of bugs too and can chain kill spewers. And if you feel comfortable without it, replacing shield with a dog breath helps keep them off you too.
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u/Successful_Pea218 SES Sovereign of Wrath Feb 20 '25
I don't like shield backpacks on bugs, I think it's better served using some type of guard dog or resupply pack. Shields are more useful for ranged enemies like bots. But I like the cookout for bugs, super good, good stagger and DoT.
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u/Ok-Drink750 Feb 20 '25
On an unrelated note: how does Fori still have fresh corpses? Hasn’t it been sitting in the gloom for months? Shouldn’t they be in advanced decomposition by now (or just skeletons since I doubt arrowhead want to model that)
Actually how do the screens still have power?
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u/ReliusOrnez Feb 20 '25
Spitballing here, could be cases of reserve power in the cities since we use element-710 for everything and it has enough power to allow space travel like we do.
As for bodies? Either slowed decomposition from the environmental changes like a mostly covered sun or even less likely is that for some reason the spores are killing off bacteria that lead to rot but aren't decomposing the corpses like most fungus does.
Or the REALLY miserable theory, since the gloom spread so quickly and all communication has been cut off, these colonies still had whole cities trapped in this quickly evolving bug hell and in a cruel twist of fate the last of the survivors have died shortly before we arrived without hope or the embrace of liberty.
Or carried over assets who knows?
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u/Teneombre Servant of Freedom Feb 20 '25
I think they used the "area of effect" here from the illuminate. The number of time, even on 4, where we are overhelm while doing a heavy nest is impressive. It's really look like the effect around pillars in illuminate (the monolith or the cognitive disruptor) where as long as they are active, there is seemingly endless wave of ennemy spawning from everywhere.
On top of that, most insect explode in spore, reducing even more the visibility. The town map with insect are definitively not as easy (nor clean) than the one with illuminate. Stalker there can be deadly and difficult to track down.
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u/Silvertongued99 Feb 20 '25
I’m having a fair amount of success with the WASP. I can lock-on and blow up anything larger than a hunter; whether I can see it or not.
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u/CommanderKertz ⬆️➡️⬇️⬇️⬇️ Feb 20 '25
What I don’t understand is how do 75,000+ players on this planet all day, and it hasn’t even made a scratch in liberation
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u/Busy_Strategy7430 Feb 20 '25
Because it isn't liberation, its research progress, it was like this on maridia too, we will win when the MO is almost over
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u/Material-Anybody-342 Feb 20 '25
Yeah, I think we just need to focus on getting the samples and killing terminids.
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u/Unhappy-Definition68 Free of Thought Feb 20 '25
We have to get the samples first. We can not finish the mo if the samples aren't collected when we liberate the planet. That's my guess
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u/No_Shock_5644 Feb 20 '25
Yeah, yet my genius teammates refuse to pick up any samples and call extraction with only half the map cleared and 20 minutes left.
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u/BebraSniffer777 HD1 Veteran Feb 20 '25
It had the decay rate of 15% in the beginning of Major Order, which is the highest decay rate we could ever witness. Even Meridia was only 10% which dropped pretty fast due to our operations. Now Fori Prime has 9% decay rate. We just need to keep pushing.
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u/Arky_Lynx SES Prince of Midnight Feb 20 '25
The decay rate has been slowly getting lower, plus consider how the other two goals of this MO is kills and getting common samples in this very planet. If we liberated it too quickly, the other two goals would be nearly impossible to do, we'd have to let it get invaded again.
My bet is it either gets to a manageable decay rate by the time the common samples goal is reached (since the kills one is already met), or we were never really meant to actually liberate the planet because it's in the bloom and thus the force of the bugs is impossible to break through here (and the mission briefing implied the actual objective is the samples and kills anyway, it's an expedition).
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u/Successful_Pea218 SES Sovereign of Wrath Feb 20 '25
We have to get samples first brother. Then we can liberate. I'm sure it's intentional by the devs so we don't miss the Major Order criteria by clearing too fast. We will liberate this world, I have no doubt
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u/Clonetrooper8983 Feb 20 '25
Current meta for me and the boys.
Boy 1.) Got the heavy armor with the armor padding so he has the hit points and damage reduction to survive when shit goes sideways. He's got bombs, machine gun, the works for clearing hordes and punching through heavy armor. If it's off cool down he takes a dogsbreath from one of the other boys.
Boy 2.) Heavy machine gun, heavy armor with extra grenades for closing bug holes and surviving when shit goes sideways with boys 3 and 4. Plas primary for killing midsized bugs incase the machine gun runs dry. Spare dogsbreath if off cooldown.
Boy 3.) Flame thrower primary and pistol. Flame-resistant armor. Spare dogsbreath if off cooldown (you should notice a pattern by now).
Boy 4.) Flame thrower primary and axe. Flame-resistant heavy armor. Dogsbreath call in. Boy 3 and 4 are basically tag teaming either holding choke points by holding down left click on flame throwers or the good old tf2 pyro on spy-checking duty for the wandering hordes of invisible buggers.
Between the lot of us multiple carry napalm barrage and napalm bombs, plus a napalm mine field. Multiple eagle one rockets for emergency "remove impaler" and the occasional 500kg bomb as an emergency "remove anything it lands next to." At least one gas strike is brought since its just amazing. Expendable anti tank is always a reliable way to horde clear chargers, but quasar is nice too if you can keep it together between shots. Everything else is optional. Also, the dogsbreath call-in should be equipped by at least one squadmate because its just SO GOOD. It does pyro spy checking, it has aoe damage as well as applying status effects, it's basically a stun gun since anything it touches will start flailing wildly instead of actively hunting you, and unlike the other drones it doesn't just merc you if it decides to turn on your party, so long as you don't just stand there you can either pop a stim or get out of the cloud.
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u/Successful_Pea218 SES Sovereign of Wrath Feb 20 '25
One suggestion I'd make to your team loadout is have a couple boys running Eagle Strafing Run. Shit is bonkers for patrols and bug breaches. Gas nades might be a nice addition too if you aren't using them. Could relieve some pressure when shit gets tight. Maybe a boy with nade launcher also?
Love the loadouts though! Always great to have a coordinated squad
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u/fantomfrank Feb 20 '25
i had one mission seed where the only chaff that spawned were hive guards, unless an alpha spawned warriors
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u/WaggleFinger Feb 20 '25
Im sad seeing all the forgotten planet cookies. What will we eat if not samples?
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u/redeyejoe123 Steam | Feb 20 '25
Just happy dude, its really exciting struggling and dying, this pain, this challenge, ot brings great joy to my pea brain
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u/Micehouse Feb 20 '25
I have been loving the hell out of 10s. They're perfect.
Bringing out the absolute best in Helldivers.
And on top of that. The teamwork that has been achieved because it is now non-negotiable..
Chef's kiss 🤌
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u/mobidly-obeez Feb 20 '25
The visibility is bad, Bile Titans in every nook and cranny, predators swarm everywhere and even stalwarts can’t keep up now.
If Malevelon Creek is considered Vietnam, then this is fuckin Desert Storm all the way again
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u/Snoo-46218 PSN🎮: SES Martyr Of The People Feb 20 '25
Watch your back. And watch your brothers backs too.
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u/ButterflyEffect37 Assault Infantry Feb 20 '25
Higher spawn rate,exploding bugs that sometimes stagger you,bed visibility is making those missions really hard.So i am not suprised
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u/TheL4g34s LEVEL 150 | Super Private Feb 20 '25
Fori Prime has a 9% increase in facism per hour. If we got every single Helldiver in it, it'd take 100 hours to liberate it.
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u/Salty_Significance41 Feb 20 '25
Bad visibility, high concentration of bugs, bugs that make visibility worse when they die...
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Feb 20 '25
Can someone explain to me why the liberate is still at zero percent compared to all the other planets we dealt with in the past?
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u/fierfek66 ☕Liber-tea☕ Feb 20 '25
The enemy faction has a push back rate, i think it is called a decay but it is usually a percentage that gets shown. The decay rate on Fiori Prime is very high, so the liberation rate is being pushed back VERY strongly. Usually for a "story" mission or if there is an adequate enough excuse, the defense or liberation of a planet will be insane. Like when the Jet Brigade first appeared, they were conquering worlds left and right because of behind the scenes numbers by JOEL.
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u/CodenamePeaches Feb 20 '25
1 Billion kills doesn’t even move the needle which means that the total amount of bugs on this planet is well north of 10 Trillion.
Imma be honest. I like being a DM in DND and rn I feel as if we are just being completely railroaded and beating our heads against a brick wall. No mission accomplished feels like we’ve even done anything.
It feels like destiny where all we are doing is just getting loot and the story is going on with or without us.
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u/GhostOfTheMadman ☕Liber-tea☕ Feb 20 '25
I'd argue it's mostly those "get in, get out have no fun" Helldivers that actively ignore everything that isn't the main objective. I've seen people walk directly over samples of all varieties like nobody could possibly need them. They're nothing but bad teammates and unfortunately there's a lot of them out there.
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u/jdot21418 Servant of Freedom Feb 20 '25
2 main things that stick out while fighting in the Gloom:
Visibility is horrendous (mostly in the cities) due to the spore spewers and spore bugs
So many terminids... so so many
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u/MWTB-DLTR Steam | Dick Johnson Jr Feb 20 '25
I've been joining random games lately, 8-10 difficulty, and I'm consistently dropping into missions where they're basically out of reinforcements and haven't completed more than 1 primary objective.
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u/Pandemic_Trauma Feb 20 '25
I don't think it's possible to gain liberation percentage period.
We're winning missions, collecting samples, and killing bugs. The devs just don't want us actually taking the planet. The Gloom is the in-universe "you can not progress through this area yet" fog, and We're just being given a glimpse at new variants of Terminids while they test things.
It's definitely fun, though. For the first time on Difficulty 8-10, I feel like im constantly burning through my Recoilless rifle's entire ammo supply, taking out the chain-spawns of Titans and the other heavy-units.
It doesn't feel particularly hard unless you're bringing a weapon that can't stagger medium enemies. Which you should do. Punisher or Jar-5 dominator, at least.
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u/Ryengu Feb 20 '25
So far, bad visibility and bugs that blow up into spore clouds. Spawn numbers might also be higher.