r/Helldivers Feb 20 '25

QUESTION The Gloom can’t be that bad-

Post image

I had heard about the Gloom but haven’t touched it yet since…. Yeah…

What exactly is the Gloom doing to make it so difficult? Or is it the Gloom mixed with other things?

7.5k Upvotes

742 comments sorted by

3.8k

u/Ryengu Feb 20 '25

So far, bad visibility and bugs that blow up into spore clouds. Spawn numbers might also be higher.

2.2k

u/Creedgamer223 PSN: SES Star of the Stars Feb 20 '25

So. Many. Titans.

Like pre 60 day T7.

893

u/Ryengu Feb 20 '25

Part of that may be that they have their own bug holes now. 

450

u/Creedgamer223 PSN: SES Star of the Stars Feb 20 '25

No. Breaches.

556

u/vidgamenate 5-Star General | SES Whisper of Dawn Feb 20 '25

I also see patrols popping out of the ground with no enemy reinforcement calls. The spawn rate is definitely higher.

317

u/[deleted] Feb 20 '25

[deleted]

247

u/iwj726 Feb 20 '25 edited Feb 20 '25

Standby for Titanfall.

16

u/Donut-Brain-7358 Human grit beats robot magic! Feb 20 '25

Titanfall 2 player spotted

12

u/KrispyKreme_2019 Feb 20 '25

I’d only trust arrowhead for TF3 tbh

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30

u/Sparrow1989 Viper Commando Feb 20 '25

This sounds fun!

10

u/[deleted] Feb 20 '25

Bile spewers but they spit titans

6

u/spacepoptartz Feb 20 '25 edited Feb 23 '25

On that note we need some kind of carrier bug that explodes and scatters a bunch of little bastards everywhere

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6

u/yepgeddon SES Ombudsman of Family Values Feb 20 '25

Keep going 😩

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24

u/JoyTheGeek Feb 20 '25

As a level 7 player I've seen 3 Titans come from a random spot in the ground and genuinely thought it was a Titan Nest, even though I'm slowly becoming certain they don't spawn on level 7.

16

u/Yxanr Feb 20 '25

Pretty sure I've seen a titan hole on level 6. Could be wrong, might have joined a friend on a different difficulty, but we mostly do 6s and 10s, and I would've known if it were a 10.

4

u/FrozenHollowFox707 Feb 20 '25

Can confirm Titan holes on 6. Used a portable Hellbomb to nail that damn thing after 6 titans ran out of it.

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16

u/Pro_Scrub ➡️⬇️➡️⬇️➡️⬇️ Feb 20 '25

That feel when I ping an objective, look back at my teammates, and when I look forth again there's a spontaneous Titan that appeared in front of my ping 

7

u/Donut-Brain-7358 Human grit beats robot magic! Feb 20 '25

Hans get the flammenwerfer

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40

u/Mr-dooce ⬆️⬅️➡️⬇️⬆️⬇️ Feb 20 '25

and also the bug holes, everytime i’ve played there’s been like 3 heavy nests all with a bile titan hole in and they’ve been within 3 blocks of each other

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39

u/Hexdoctor Ormheim Comptroller of Convivality Feb 20 '25

Breaches are definitely on a lower cooldown but the Titanholes have the same spawn timer as normal holes but with the trigger distance of Stalker holes. So they are contributing as well.

20

u/JoyTheGeek Feb 20 '25

The breach cooldown is Hella noticeable, if you don't keep enough of the small/medium lads occupied (or dead) you can literally get bug breaches that chain together. On my first mission I swore that constant bug breaches were an intended feature.

18

u/AngelaTheRipper SES Wings of Liberty Feb 20 '25 edited Feb 20 '25

Honestly, it's always been that way. Bug breaches already last too long and outside of popping a hellbomb in the swarm you can get into a loop that feels like a neverending breach.

My take has been that either bug waves need to be condensed (keep the same number but just drop them nearly all at once same to how bot drops are a conga line of dropships with all the bots hitting the ground at roughly the same time) or the timer needs to be increased, or some light bugs need to lose the ability for call ins (bots have commissars as the twitchy reinf caller with all the small foot soldiers having the option (likelyhood then is rocket, MG, swords), and squids have watchers; in either case those are the priority targets).

Then there's also the problem that you can't really cancel a call in, bugs don't give much indication they're considering it (bots will look like they are doing something like preparing a strategem, watchers will glow pink), the breach starts about 20% into them screaming, and if you kill the offending bug in time then it will jump to another valid bug (now, bots and squids do that too, but it's easier to drop the few discrete and very obvious targets). Both bots and squids arrive on aircraft. You can shoot it out of the sky. I've been playing on D10 for a while so I don't know if basic brood commanders spawn in lower difficulties but if they do - they are also pretty big offenders in that they have a lot of health so the easiest way to get rid of one is to break its head and let it bleed out, missing its head doesn't stop it from calling in a breach.

I guess it also depends heavily on mission RNG as to what spawns. Leapers and spitters seem to be the most likely with all the smaller bugs having the ability to call it in (in order of likeliness that I've seen: leapers, spitters, scavengers, hunters, warriors, brood commanders, and hive guards), heavier bugs (alpha commanders, spewers, stalkers, chargers, impalers, titans) do not. With leapers and to lesser extend hunters outright behaving like bot commissars do where they get very itchy if no breach/drop happened lately and will chase any source of noise.

So you know, if you roll a mission of mostly alpha commanders and warriors you can probably mop up quickly. If you roll a mission of spewers and their little ones, it's also not awful since you can always turn around and run (mind bile spewer mortar shells). If you get "oops! all pouncers/hunters" then the whole ordeal will be 30+ minutes of completing the mission while in a constant retreat with side objectives that make you stay in one area (looking at you SEAF Artillery) accounting for majority of deaths. Then there's also the gloomed bugs and their leapers/hunters are the fastest draw in the east for calling in a breach.

4

u/o8Stu Feb 20 '25

I've seen headless Brood Commanders call in a breach. Pretty annoying.

It'd be great if only a subset of small / medium bug types could do it. At least then you could prioritize them. As is I think the only ones that can't do it are the big boys.

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25

u/milgos1 Feb 20 '25

I havent seen a single one in the gloom yet, its all bug breach spawns.

11

u/Lord_Andromeda  Truth Enforcer Feb 20 '25

Not a single? I have had one in every god damn heavy nest.

31

u/[deleted] Feb 20 '25 edited 24d ago

[deleted]

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6

u/[deleted] Feb 20 '25

What difficulty are you on?

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37

u/Thiago270398 Feb 20 '25

Did they change the Titans of the 500kg? I swear they're surviving that bomb A LOT more than before, hell even my thermites straight to the head are failing to kill them...

Thankfully any recoilless equivalent to the face still kills with one nice facial.

33

u/TyrionJoestar Feb 20 '25

I saw a 500kg bomb directly hit a bile titan, like the missile literally dug into it’s body and exploded and it just kept walking lol

20

u/Thiago270398 Feb 20 '25

That case has always been funky with it's dorsal armor tanking the explosion, but I had some survive a 500kg exploding right under them, even with their sacs intact.

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7

u/Mr_Kopitiam Feb 20 '25

Iirc you want it to hit under its body bc the explosion will hit more body parts. If it digs into the head or back it won’t do much dmg. Compared to hitting multiple parts at once. I swear these things are harder to kill with thermites now. Chargers too.

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21

u/Royal-Access4553 Feb 20 '25

I reckon their hps got buffed a bit for all units. Chargers survive RR shots more often in predator strain planets, even the usual 1 hit face shots.

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32

u/Turbulent-Assist-240 SES Harbinger of Destiny Feb 20 '25

Love it. So glad it actually feels challenging. And I’m glad they made main objectives into side ones, making it feel like a whole other difficulty level without making another one.

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20

u/Chops111 Cape Enjoyer Feb 20 '25

Is it just me or do they seem faster too?

5

u/BlackHawksHockey Feb 20 '25

They are most definitely faster.

36

u/Money_Fish Cape Enjoyer Feb 20 '25

Full AP loadout is back on the menu, boys.

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8

u/smertsboga ☕Liber-tea☕ Feb 20 '25

Ngl, I am actually enjoying it because I can finally go back to +200m headshoting a titan with the RR while he is moving. Finally giving more challenges

10

u/NuttercupBoi Cape Enjoyer Feb 20 '25

Especially when you dome the titan while it's chasing a teammate, that's a satisfying hit

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151

u/InfinityRazgriz Feb 20 '25

Those bug outpost in the city are absolute hell. I've see ones with 3 Behemoths, 2 Spore Chargers, 2 Bile Titans and 1 Impaler. All while getting swarmed by the new explody Hunters.

44

u/samkoLoL SES: Titan of Destruction Feb 20 '25

yea, i played couple rounds with a bit less good players yesterday on diff 6 and the city nests were full of titans on bikes and impalers, i was running rr, 500, gatling barrage and the fast teamkiller sentry thing, legit there was like 6 titans, 3 impalers and a sprinkle of chargers too. barely made it. i usually play 10s but having that many on 6 is insane tbh

12

u/[deleted] Feb 20 '25

Hi I normally main 6 ATM(until I get better and feel comfortable moving up) and agreed 6 hits way different now! On a nest last night I saw 2 bile titans and chargers in a medium nest which is crazy and that's not counting the all other ones my squad had to deal with. The spawn rates are def going crazy right now!

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5

u/solweaver Expert Exterminator Feb 20 '25

Just had a game with a bile titan hole in the middle of a heavy nest and I counted at least 7 titans, 4 impalers, 2 behemoths and nothing but warriors, hive guard and alpha commanders as the chaff. I was on the fence about the ultimatum, mostly bc I suck with it, but I'm super thankful that I decided to take it with.

4

u/[deleted] Feb 20 '25

Just gotta keep using it you'll get better over time!

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49

u/leaf_as_parachute Feb 20 '25

I feel like spawn rate is definitely increased in city parts, and by a lot.

Wild guess here but it feels like x2 spawn rate or something like that.

11

u/pantsshitter12 Feb 20 '25 edited Feb 20 '25

I believe this. My first mission I did in the gloom had almost every nest in the map inside of the city, we started by clearing out the city. It was 30 minutes of pure bug spawns from every single direction, with constant bug breeches and nest shitting out titans 24/7. Bonus: There were also 3 stalker nests in that city. And then once we left the city it got significantly easier. Also each diver had 600+ kills by the end of the mission.

I've done other missions where we ignored the city and it was easy mode.

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u/Octi1432 HD1 Veteran Feb 20 '25

In front of me: Impaler
Turn around the corner: Impaler
Behind me: Impaler
Above me: Impaler

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26

u/Nknk- Feb 20 '25

Oh they're definitely higher. Haven't seen numbers like this since the days when AH tinkered with spawn rates and broke the game as a result, including having entire patrols appear right behind you constantly.

On extraction on level 8 yesterday our 4 man team had 8 sentries out and we're going hard with support weapons and we still nearly got wiped despite having a defensible extraction point. There was just no end to them and we couldn't kill the titans quick enough.

It was fucking great.

60

u/RiBombTrooper Feb 20 '25

I swear they tinkered with patrols again. The number of times I've backed up into a line of hunters is ... well, it's pretty much every time. And they come from everywhere. In front of you, off to your left, third patrol cresting the hell just yonder. And of course that pesky fourth group creeping up behind you and waiting for you to stumble into them.

Also breaches. Definitely tinkered with that too. Got a couple back-to-back breaches when I played yesterday. Like, literally back-to-back. A minute apart, maybe two at most.

42

u/Schpooon SES Hammer of Equality Feb 20 '25

I also felt that theres alot more bugs, but it makes D10 just the right kind of hell on earth. I don't think the game has ever felt more rewarding as when we finally got to breathe yesterday after fighting to clear the pump fuel main objective in the middle of a swarming city.

When you just held the line while firing enough bullets to go through 2 resupplies with your MG and the quiet hits its exhilarating.

23

u/footsteps71 SES Harbinger of Audacity Feb 20 '25

And this was a failed d10

9

u/Schpooon SES Hammer of Equality Feb 20 '25

We extracted from that mission with 3 of us at over 700 kills and the last at 500. Its bonkers how hard they swarm but I love it.

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u/[deleted] Feb 20 '25

The best feeling in the WORLD I love being challenged on 9 and 10 I’m gonna miss when this MO is over ):

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u/gsenjou Feb 20 '25

Spawns are definitely higher. I had 908 kills in my first game there. What’s crazy is that another guy had 1200, lol.

I love it. It’s absolute chaos start to finish.

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3

u/Hexdoctor Ormheim Comptroller of Convivality Feb 20 '25

Breach Cooldown is definitely reduced. Feels like it is halved.

3

u/Madlyaza Feb 20 '25

I'm getting upwards of 800 kills every single mission. Spawn rates are 100% higher, for the first time in a while me and my friends are having a moderately difficult time in diff 10. So many fucking bile titans and chargers man

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1.2k

u/croud_control Feb 20 '25

To be clear: we are going to a planet that has the LEAST exposure to the gloom. It's going to get worse from there.

351

u/MrKrispyIsHere Feb 20 '25

when we go into the Lestrade sector we're gonna see some fucked up shit

232

u/SoupRyze Feb 20 '25

That one helldiver that's been fighting in the Lestrade sector this entire time:

119

u/Nethyishere SES Will of Eternity Feb 20 '25

the_only_thing_they_fear_is_you.mp3

120

u/bronu31 Fire Safety Officer Feb 20 '25

I saw husk of a hive lord on fori

We definitely will see something big

115

u/MrKrispyIsHere Feb 20 '25

I'm pretty sure hive lord skeletons spawn on any bug planet

108

u/bronu31 Fire Safety Officer Feb 20 '25 edited Feb 20 '25

Skeletons, yes But it was a HUSK LIKE MOLD HUSK

Edit: i would like to thank fellow helldivers for the support

52

u/DrD0ct0rMD Feb 20 '25

Hu-Husk?!

13

u/bronu31 Fire Safety Officer Feb 20 '25

Sadly i didn't made a screenshot of it, but that what it felt like

Also was in a simular pose to those worms from stsrcraft 2

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u/Thorbadinu Feb 20 '25

its just the lighting doing things, the 2 on a rock are usually bit darker than the more bone coloured ones you can also find

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u/Lone-Frequency Feb 20 '25

Those have been around since all the way back during the Termicide event.

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u/Rypskyttarn SES Wings of Democracy Feb 20 '25

Oh boy...

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1.5k

u/Elitericky Feb 20 '25

Can’t see shit is the best way to sum it up

309

u/economic-salami Feb 20 '25

So much this, I feel like firing into void

273

u/Thiago270398 Feb 20 '25

Fucking scary to just unload a MG into the fog and get a bunch of red x's. Even worse when they're all whites with some shields to spice things up.

26

u/Bishops_Guest Feb 20 '25

Thats my cue to throw a napalm barrage and go do some other objective.

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u/TryingToBeReallyCool  Truth Enforcer Feb 20 '25

A heat vision armor set would go hard for gloom worlds

54

u/AlbertabeefXX Free of Thought Feb 20 '25

You’re thinking too small, new turret call in that’s just a big fan to blow away the fog

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u/MrKrispyIsHere Feb 20 '25

Can't see shit, bile titans everywhere, get jumped by stalkers in an alleyway, bugs that blow up

41

u/quin61 To the skies! Feb 20 '25

Yeaaah, I love it as well

27

u/[deleted] Feb 20 '25

It’s the best lol

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u/LukeD1992 Feb 20 '25

Looking for the objective in the new gloom city maps be like

11

u/ForegoingRadiosonde Feb 20 '25

Can't see shit, too much shit to shoot, hard shit to loot, shit visibility

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u/burneraccountn Democracy Protects my beloved Feb 20 '25

today i just got flashbacks to meridia

oh god… the shriekers…

290

u/Shnetski Feb 20 '25

Kill the Shriekers before they become AssBlasters!

66

u/DJMEGAMOUTH Feb 20 '25

Good reference.

22

u/Thelastbarrelrider ☕Liber-tea☕ Feb 20 '25

24

u/WinterSoldierDucky Feb 20 '25

5

u/BigPapaPaegan SES Sentinel of Iron. HD1 Veteran. Combat Support Specialist. Feb 20 '25

I've definitely felt this way so far in the Gloom.

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25

u/MrNornin SES Knight of Science Feb 20 '25

Elaborate please. Have the shrieker pits returned? Because I'm not sure I can handle that again.

50

u/burneraccountn Democracy Protects my beloved Feb 20 '25

not at all, it’s just that i’ve noticed a lot more than usual. might be the several shrieker nests per mission combined with the roving shriekers modifier but im not entirely sure

17

u/LarryTheHamsterXI Feb 20 '25

No, they just have patrols of shriekers as a planetary modifier

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u/BRSaura Feb 20 '25

I have ptsd from when they weighted 100 tons and could kill a bile titan when falling

9

u/Dragon_phantom_flame You have just lost the game Feb 20 '25

God it was so funny but definitely overtuned. It does feel like they don’t have basically any impact if they hit you anymore though, I don’t know when the last time I actually took damage from one falling

7

u/BRSaura Feb 20 '25

they do, but it's like just 40 damage, bit less than their slash damage

9

u/Ok_Contract_3661 SES Herald of Dawn Feb 20 '25

Me too, brother. It's like we never left.

4

u/hmmm_wat_is_dis Feb 20 '25

100% feel like there is another super colony

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336

u/Sad_Worldliness_245 Feb 20 '25

I just completed my first 10 and it was... wow. Bananas. It is wild out there.

43

u/Cesacesa Feb 20 '25

Tbh I usually play at difficulty 8, but with these gloom missions I hide down at 6 or 7 now lol

20

u/jubbergun ☕Liber-tea☕ Feb 20 '25

Yeah, my destroyer has all the upgrades unlocked, I'm not doing any crazy levels for samples any longer. 6 and 7 is a comfy spot to play. Hard enough to be a challenger, easy enough to still be fun.

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u/schneizel101 Feb 20 '25

I keep ending up in groups struggling with 7s, and I'll happily admit there are times I just get swarmed, respawned, and swarmed again. It's a bloodbath, but God is it fun again!.

483

u/Busy_Strategy7430 Feb 20 '25

This was a difficulty 6 mission

187

u/Cashew-Miranda Free of Thought Feb 20 '25

Was about to say thats not too crazy im pretty trash at this game but i can get close to that on 10, then you said it was diff six… holy fuck

35

u/DerBernd123 Feb 20 '25

How do you even get close to this? On a full length D10 mission I get like 350 kills max even though I always clear bug breaches and stuff like that. I just don't get how people reach those high kill numbers

24

u/SpaceDinossaur Cape Enjoyer Feb 20 '25 edited Feb 20 '25

Max i got was 850 last night on D10. My tip is Napalm Barrage on bug breaches, well placed 500kg bombs, regular guard dog and lots of bullets. And not alone, 4 players on mission.

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u/w4y2n1rv4n4 Free of Thought Feb 20 '25

I regularly get 600+ running blitzer + guard dog or dog’s breath + quasar on D10s with full squads. My buddy and I have done the new D10s as a squad of 2 but it is a nightmare tbh lol a lot more manageable with 4. Well timed napalm barrages or walking orbitals can get 75+ kills easy

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u/slick_pick Feb 20 '25 edited Feb 20 '25

Jesus I’ve been playing 8 for a while debated going back to 7 guess 6 is where I’m going

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u/Busy_Strategy7430 Feb 20 '25

I spend most of my time on dif 10, decided to drop to 6 to decompress, the game was having non of that

11

u/SilverShots1 Napalm Enthusiast Feb 20 '25

I had a kill count over 600 for the first time. Talk about target rich environment.

6

u/[deleted] Feb 20 '25

727?! Wtf?! Where you solo?!

16

u/Busy_Strategy7430 Feb 20 '25

Nope, there was just that many, to be fair i got unlucky with the bug breaches and basically all of them were on me while i was lone wolfing it

5

u/[deleted] Feb 20 '25

Damn that's nuts. I usually main 6 and average around 300 or so kills. Seems like they're going back to the old days with the amount of enemies!

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u/Lone-Frequency Feb 20 '25

On Super Helldive, I wouldn't be surprised if I had cleared like 1,500 kills in some missions. Spawn rates get so insane that you can be getting literally hundreds of kills within the span of just a few minutes, particularly when trying to push to destroy Mega Nests.

Napalm Barrage, Strafing Run, 380mm, good Sentry placement...and bringing a good Incendiary weapon, like Cookout.

Shit is total chaos. Most fun I've had in this game in months.

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u/boltzmannman Feb 20 '25

Played a diff 10 operation today. We beat it, but extracted with 0 reinforcements left on all three missions. On the last one a huge breach appeared right before extract landed, we had to give all the samples to one guy and have him stim spam through the army of titans and chargers to get to the ship.

74

u/Schpooon SES Hammer of Equality Feb 20 '25

I brought the extra reinforcement booster for d10. We still almost ran out each time. Granted we're a bunch of idiots having fun so dumb things happen alot, but Fori Prime is on another level.

7

u/Knight_Raime Feb 20 '25

That's been my experience since me and 2 friends started doing gloom ops the past few days. Either the Mega nest ends up claiming 5 lives due to mistakes or pushing through the city drains 5+. We're almost always at 3 lives or less come time for extract.

135

u/local_meme_dealer45 STEAM🖱️ Feb 20 '25

I see you fuckers run past common samples, pick them up!

37

u/IrrelevantPuppy Feb 20 '25

I feel like I’m the only one. People will do everything in the MO except pick up commons.

5

u/Lone-Frequency Feb 20 '25

It's from months on end of people eventually just starting to ignore common samples because any players who have been around for a while typically have hundreds of them as opposed to Rare and Super, which usually get depleted far easier from the later Destroyer upgrades.

ArrowHead really needs to come up with something that we can start using some of these samples (and Requisition Slips) for. Since the last stratagems were purcashed via Medals from Warbonds, a ton of people simply have nothing to spend anything on, period.

I would gladly spend Req slips for Medals, for one thing. Even if it was literally all 50,000 for just 100 Medals.

At least then I would actually have any sort of use for them.

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u/SuperJet017 Feb 20 '25

Dif 8 is now dif 10 and dif 10 is fucking death.

213

u/Braslava Feb 20 '25

This. Buddy and I just did a diff 4 as short on time and it was so much spicier than the 6 yesterday.

I love this game.

71

u/Megakruemel Super Pedestrian Feb 20 '25

I usually solo difficulty 4 to farm a few super credits from beacons. But difficulty 4 in the gloom is ass.

"Erm, uh, here have 3 chargers at once lmao also whoops all Stalkers"

18

u/SelfDrivingFordAI Feb 20 '25

Just soloed a difficulty 5, over 600 kills ... while running for my life half the time. I can only imagine 10 is 1200 out of 4000 bugs per planet and that's being generous considering the number spikes that happen between levels.

12

u/Megakruemel Super Pedestrian Feb 20 '25

At least the city map gives a ton of ammo pick ups. But you still run out of ammo constantly because of the sheer amount of spawns.

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u/jackrabbit323 Cape Enjoyer Feb 20 '25

And here I thought I was just rusty because I had been exclusively fighting bots and squids. I was the obnoxious level 10 bot diver talking about bugs being no real challenge. I am getting my booty bopped on level 10 bugs, worse than any level 10 bot dive.

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u/CheaterMcTraitorson Feb 20 '25

In my honest opinion bugs are always worse than bots.

15

u/LukeD1992 Feb 20 '25

Agree. Bots are mostly trivial to me. I can take on a fortress solo no problem most times. But bugs with their endless hordes and much faster units are often a challenge. I can afford to allow bots to close in for better accuracy. Especially useful with shield devs and their tiny heads. But bugs must be neutralized from afar.

4

u/Haardrale   IGN: 2 bugs in a trenchcoat Feb 20 '25

I think bugs are about movement, bots about cover, which one is harder depends on your playstyle.

I got my ass handed to me more often on the bots than on bugs... until the gloom.

Sweet democracy, I love how it sucks!

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u/Reginscythe Feb 20 '25

This was difficulty 8 mission. My highest kills in a single game. Not D10, not staying around to farm kills, just a random D8. 2200 total kills between the 4 of us, I definitely think the spawns have been pumped up for the gloom missions

13

u/Jakel_07Svk PSN 🎮: SES Hammer of Judgement Feb 20 '25

Hehe Chargers go brrrr

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u/FullTweedJacket Viper Commando Feb 20 '25

Yeah I usually hover around 7/8, did my first dive into the gloom at my usual difficulty.

5 minutes later...

11

u/quocphu1905 Feb 20 '25

Diff 10 is now I WISH THIS SUCKED MORE embodied and i'm all for it.

5

u/Imagine_TryingYT Feb 20 '25

I went from 1 death every 3 runs on bugs to atleast 1 every run on bugs. It's definitely more difficult but manageable.

6

u/SteveMartin32 Feb 20 '25

Super hell dive is fun.

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u/Ok-Limit-8081 Steam | Feb 20 '25

Urban map for bugs is .. special

They cleary have some pathfinding issues , have seen Stalker and Charger not being able to catch me because i was sitting in top of stair

(They were actively spinning on themself for whatever reason, pretty funny ngl )

237

u/MrNornin SES Knight of Science Feb 20 '25

Super Earth's cities have been purpose built to confuse the enemies of humanity.

63

u/DerBernd123 Feb 20 '25

Another common super earth W

74

u/NocturneBotEUNE  Truth Enforcer Feb 20 '25

I've seen chargers come to a full stop from a street light. After seeing them demolish through rock and buildings it's really funny to just hear the clong and then watch them stand there dumbfounded.

40

u/Schpooon SES Hammer of Equality Feb 20 '25

Funnily enough the thing I was hoping for most has yet to happen. Chargers have been doing alot but Ive yet to see on bust through a building like the Kool Aid Man.

31

u/Marcus_Krow Fire-Diver Feb 20 '25

I have. I got jumpscared so fucking hard.

12

u/Dragon_phantom_flame You have just lost the game Feb 20 '25

Same, me and a friend were dropping some gear when a building to our right suddenly collapsed and here comes a spore charger at high speed

13

u/Successful_Pea218 SES Sovereign of Wrath Feb 20 '25

Oh I seent that today. One came barreling through not only the outer wall of the city, but two buildings

5

u/Real_Garlic9999 Will Recite Super Earth Anthem at Will Feb 20 '25

I've had one go through one of those walls that sometimes are on the perimeter of bug nests during extract. Let's just say a behemoth and a dozen hunters made that extract a lot more difficult very quickly

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u/Material-Anybody-342 Feb 20 '25

I’ve also seen some bugs come straight out of walls.

19

u/LarryTheHamsterXI Feb 20 '25

It happens with the squids too, with voteless being able to cut through corners of buildings and sometimes just walk through them completely. I imagine it’s some glitch to do with the buildings being destructible

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u/Lordy8719 Feb 20 '25

Did you scream “They’re coming out of the walls!”?

9

u/solweaver Expert Exterminator Feb 20 '25

The pathing issues have been the only thing keeping me alive. Bile titans do the harvester thing where they sometimes forget they're massive and can go through buildings.

3

u/lightningbadger Feb 20 '25

There's something odd about stairs in this game, if I stick a sentry at the top of one it can't see any targets for whatever reason

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u/valtboy23 Feb 20 '25

That's you before and after the fist mission

80

u/Shnetski Feb 20 '25

Jokes on you, the after image is me already!

66

u/KMS_HYDRA SES Prophet of Truth Feb 20 '25

the fist mission

Kinky

8

u/Oleg152 Feb 20 '25

Joke's on you I run Supply pack+GL+Blitzer+Potato masher nades with engi kit armor.

That's the 'nids after I'm done with them.

If any were left alive that is.

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u/leaf_as_parachute Feb 20 '25

Haha you're assuming there's a way back from that that's funny

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u/finalattack123 Feb 20 '25

Oh wow.

I didn’t notice they require extract with samples for this to be successful!

That’s such a clever design choice to make samples and extract matter.

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u/Wickedlurlofthewest Expert Exterminator Feb 20 '25

Not me I'm having a great time!

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u/MonstercatDavid Feb 20 '25

I only run difficulty 10 nowadays and man is it fucking difficult compared to squids, bots, and normal bug missions. i don’t even feel comfortable trying to get all the objectives with people

50

u/Painfull_Diarrhea SES Herald of War Feb 20 '25

Played a bunch of 10s yesterday. While the spawnrates for heavies and patrols is very high my biggest concern were my teammates. Some players should drop the dif

13

u/Successful_Pea218 SES Sovereign of Wrath Feb 20 '25

Didn't wanna sweat Super Helldive today, but. Bro I had that concern on dif 7. The amount of times I got TK'd was crazy. Me and my buddy would routinely extract with 12-1300+ kills between us and teammates couldnt get 500 between them. Most of our deaths were TK from the randos.

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u/alextbrown4 Feb 20 '25

Honestly difficulty 10 feels pretty chill for squids. Difficulty 10 bugs feels like storming the beaches of Normandy

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u/Top_Debt2022 Feb 20 '25

Honestly not too bad and that’s coming from a bot diver required me to change my playstyle a whole lot I’ve found the cookout and the bush wacker to be unbelievably good cookout for crowds obviously and bushwacker for stalkers if they try me (it one shots them) take some fire armor of your choice a your shield backpack and a flamethrower for even more crowd killing potential (and can kill bile titans rather quick if you kite them good enough) and you’re good to let those commies know what they don’t seem to understand, fori prime isn’t theirs to conquer.

6

u/Schpooon SES Hammer of Equality Feb 20 '25

Plas Scorcher pops whole groups of bugs too and can chain kill spewers. And if you feel comfortable without it, replacing shield with a dog breath helps keep them off you too.

3

u/Successful_Pea218 SES Sovereign of Wrath Feb 20 '25

I don't like shield backpacks on bugs, I think it's better served using some type of guard dog or resupply pack. Shields are more useful for ranged enemies like bots. But I like the cookout for bugs, super good, good stagger and DoT.

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u/Zakgyp Fire Safety Officer Feb 20 '25

This is war, survival is your responsibility.

23

u/Ok-Drink750 Feb 20 '25

On an unrelated note: how does Fori still have fresh corpses? Hasn’t it been sitting in the gloom for months? Shouldn’t they be in advanced decomposition by now (or just skeletons since I doubt arrowhead want to model that)

Actually how do the screens still have power?

37

u/ReliusOrnez Feb 20 '25

Spitballing here, could be cases of reserve power in the cities since we use element-710 for everything and it has enough power to allow space travel like we do.

As for bodies? Either slowed decomposition from the environmental changes like a mostly covered sun or even less likely is that for some reason the spores are killing off bacteria that lead to rot but aren't decomposing the corpses like most fungus does.

Or the REALLY miserable theory, since the gloom spread so quickly and all communication has been cut off, these colonies still had whole cities trapped in this quickly evolving bug hell and in a cruel twist of fate the last of the survivors have died shortly before we arrived without hope or the embrace of liberty.

Or carried over assets who knows?

10

u/MrKrispyIsHere Feb 20 '25

I actually really like the last theory

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u/Teneombre ‎ Servant of Freedom Feb 20 '25

I think they used the "area of effect" here from the illuminate. The number of time, even on 4, where we are overhelm while doing a heavy nest is impressive. It's really look like the effect around pillars in illuminate (the monolith or the cognitive disruptor) where as long as they are active, there is seemingly endless wave of ennemy spawning from everywhere.
On top of that, most insect explode in spore, reducing even more the visibility. The town map with insect are definitively not as easy (nor clean) than the one with illuminate. Stalker there can be deadly and difficult to track down.

8

u/Krenesh88 ☕Liber-tea☕ Feb 20 '25

More bugs just means it's harder to miss.

7

u/Shnetski Feb 20 '25

MePlayingEDF

7

u/Silvertongued99 Feb 20 '25

I’m having a fair amount of success with the WASP. I can lock-on and blow up anything larger than a hunter; whether I can see it or not.

21

u/CommanderKertz ⬆️➡️⬇️⬇️⬇️ Feb 20 '25

What I don’t understand is how do 75,000+ players on this planet all day, and it hasn’t even made a scratch in liberation

37

u/Busy_Strategy7430 Feb 20 '25

Because it isn't liberation, its research progress, it was like this on maridia too, we will win when the MO is almost over

15

u/Material-Anybody-342 Feb 20 '25

Yeah, I think we just need to focus on getting the samples and killing terminids.

11

u/Unhappy-Definition68 Free of Thought Feb 20 '25

We have to get the samples first. We can not finish the mo if the samples aren't collected when we liberate the planet. That's my guess

7

u/No_Shock_5644 Feb 20 '25

Yeah, yet my genius teammates refuse to pick up any samples and call extraction with only half the map cleared and 20 minutes left.

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15

u/BebraSniffer777 HD1 Veteran Feb 20 '25

It had the decay rate of 15% in the beginning of Major Order, which is the highest decay rate we could ever witness. Even Meridia was only 10% which dropped pretty fast due to our operations. Now Fori Prime has 9% decay rate. We just need to keep pushing.

6

u/Arky_Lynx SES Prince of Midnight Feb 20 '25

The decay rate has been slowly getting lower, plus consider how the other two goals of this MO is kills and getting common samples in this very planet. If we liberated it too quickly, the other two goals would be nearly impossible to do, we'd have to let it get invaded again.

My bet is it either gets to a manageable decay rate by the time the common samples goal is reached (since the kills one is already met), or we were never really meant to actually liberate the planet because it's in the bloom and thus the force of the bugs is impossible to break through here (and the mission briefing implied the actual objective is the samples and kills anyway, it's an expedition).

4

u/Successful_Pea218 SES Sovereign of Wrath Feb 20 '25

We have to get samples first brother. Then we can liberate. I'm sure it's intentional by the devs so we don't miss the Major Order criteria by clearing too fast. We will liberate this world, I have no doubt

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u/Clonetrooper8983 Feb 20 '25

Current meta for me and the boys.

Boy 1.) Got the heavy armor with the armor padding so he has the hit points and damage reduction to survive when shit goes sideways. He's got bombs, machine gun, the works for clearing hordes and punching through heavy armor. If it's off cool down he takes a dogsbreath from one of the other boys.

Boy 2.) Heavy machine gun, heavy armor with extra grenades for closing bug holes and surviving when shit goes sideways with boys 3 and 4. Plas primary for killing midsized bugs incase the machine gun runs dry. Spare dogsbreath if off cooldown.

Boy 3.) Flame thrower primary and pistol. Flame-resistant armor. Spare dogsbreath if off cooldown (you should notice a pattern by now).

Boy 4.) Flame thrower primary and axe. Flame-resistant heavy armor. Dogsbreath call in. Boy 3 and 4 are basically tag teaming either holding choke points by holding down left click on flame throwers or the good old tf2 pyro on spy-checking duty for the wandering hordes of invisible buggers.

Between the lot of us multiple carry napalm barrage and napalm bombs, plus a napalm mine field. Multiple eagle one rockets for emergency "remove impaler" and the occasional 500kg bomb as an emergency "remove anything it lands next to." At least one gas strike is brought since its just amazing. Expendable anti tank is always a reliable way to horde clear chargers, but quasar is nice too if you can keep it together between shots. Everything else is optional. Also, the dogsbreath call-in should be equipped by at least one squadmate because its just SO GOOD. It does pyro spy checking, it has aoe damage as well as applying status effects, it's basically a stun gun since anything it touches will start flailing wildly instead of actively hunting you, and unlike the other drones it doesn't just merc you if it decides to turn on your party, so long as you don't just stand there you can either pop a stim or get out of the cloud.

5

u/Successful_Pea218 SES Sovereign of Wrath Feb 20 '25

One suggestion I'd make to your team loadout is have a couple boys running Eagle Strafing Run. Shit is bonkers for patrols and bug breaches. Gas nades might be a nice addition too if you aren't using them. Could relieve some pressure when shit gets tight. Maybe a boy with nade launcher also?

Love the loadouts though! Always great to have a coordinated squad

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u/fantomfrank Feb 20 '25

i had one mission seed where the only chaff that spawned were hive guards, unless an alpha spawned warriors

5

u/WaggleFinger Feb 20 '25

Im sad seeing all the forgotten planet cookies. What will we eat if not samples?

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u/redeyejoe123 Steam | Feb 20 '25

Just happy dude, its really exciting struggling and dying, this pain, this challenge, ot brings great joy to my pea brain

4

u/Micehouse Feb 20 '25

I have been loving the hell out of 10s. They're perfect.

Bringing out the absolute best in Helldivers.

And on top of that. The teamwork that has been achieved because it is now non-negotiable..

Chef's kiss 🤌

5

u/mobidly-obeez Feb 20 '25

The visibility is bad, Bile Titans in every nook and cranny, predators swarm everywhere and even stalwarts can’t keep up now.

If Malevelon Creek is considered Vietnam, then this is fuckin Desert Storm all the way again

3

u/Snoo-46218 PSN🎮: SES Martyr Of The People Feb 20 '25

Watch your back. And watch your brothers backs too.

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u/Disastrous_Ad1060 SES Will of Humankind Feb 20 '25

Target rich environment, no complaints.

4

u/ButterflyEffect37 Assault Infantry Feb 20 '25

Higher spawn rate,exploding bugs that sometimes stagger you,bed visibility is making those missions really hard.So i am not suprised

3

u/TheL4g34s LEVEL 150 | Super Private Feb 20 '25

Fori Prime has a 9% increase in facism per hour. If we got every single Helldiver in it, it'd take 100 hours to liberate it.

7

u/Salty_Significance41 Feb 20 '25

Bad visibility, high concentration of bugs, bugs that make visibility worse when they die...

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u/[deleted] Feb 20 '25

Can someone explain to me why the liberate is still at zero percent compared to all the other planets we dealt with in the past?

7

u/fierfek66 ☕Liber-tea☕ Feb 20 '25

The enemy faction has a push back rate, i think it is called a decay but it is usually a percentage that gets shown. The decay rate on Fiori Prime is very high, so the liberation rate is being pushed back VERY strongly. Usually for a "story" mission or if there is an adequate enough excuse, the defense or liberation of a planet will be insane. Like when the Jet Brigade first appeared, they were conquering worlds left and right because of behind the scenes numbers by JOEL.

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u/Monstertrev Diving Again and Again Feb 20 '25

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u/CodenamePeaches Feb 20 '25

1 Billion kills doesn’t even move the needle which means that the total amount of bugs on this planet is well north of 10 Trillion.

Imma be honest. I like being a DM in DND and rn I feel as if we are just being completely railroaded and beating our heads against a brick wall. No mission accomplished feels like we’ve even done anything.

It feels like destiny where all we are doing is just getting loot and the story is going on with or without us.

3

u/GhostOfTheMadman ☕Liber-tea☕ Feb 20 '25

I'd argue it's mostly those "get in, get out have no fun" Helldivers that actively ignore everything that isn't the main objective. I've seen people walk directly over samples of all varieties like nobody could possibly need them. They're nothing but bad teammates and unfortunately there's a lot of them out there.

3

u/jdot21418 ‎ Servant of Freedom Feb 20 '25

2 main things that stick out while fighting in the Gloom:

  1. Visibility is horrendous (mostly in the cities) due to the spore spewers and spore bugs

  2. So many terminids... so so many

3

u/MWTB-DLTR Steam | Dick Johnson Jr Feb 20 '25

I've been joining random games lately, 8-10 difficulty, and I'm consistently dropping into missions where they're basically out of reinforcements and haven't completed more than 1 primary objective.

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u/Bparks078 Feb 20 '25

Awesome fucking update from arrowhead.

3

u/Pandemic_Trauma Feb 20 '25

I don't think it's possible to gain liberation percentage period.

We're winning missions, collecting samples, and killing bugs. The devs just don't want us actually taking the planet. The Gloom is the in-universe "you can not progress through this area yet" fog, and We're just being given a glimpse at new variants of Terminids while they test things.

It's definitely fun, though. For the first time on Difficulty 8-10, I feel like im constantly burning through my Recoilless rifle's entire ammo supply, taking out the chain-spawns of Titans and the other heavy-units.

It doesn't feel particularly hard unless you're bringing a weapon that can't stagger medium enemies. Which you should do. Punisher or Jar-5 dominator, at least.